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Would Have Loved If Mwo Played Like Mw3


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#21 Impyrium

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Posted 12 September 2016 - 03:23 AM

I've never minded the idea of respawns, but only when combined with a game mode/style that benefits from the increased game longevity ie. not skirmish or anything with objective-less play. Was kind of supposed to be Faction Play but they managed to royally screw up the map design there.

Not that I imagine respawn will ever find its way into MWO properly, since much of its playerbase appears to suffer from stubborn old man syndrome and have respawn eternally tied to "arcade" in their heads. Posted Image

#22 Stone Wall

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Posted 12 September 2016 - 03:23 AM

View PostSader325, on 12 September 2016 - 02:57 AM, said:




Shadowcat moves just fine.


Light Mechs and the Shadowcat move nicely in MWO, but after that everything reminds me of the same direction MW4 was headed in. We had Mechs that moved like they did in the MW3 intro, but then combat moved over the years to Honda's Asimo with weapons.

#23 Stone Wall

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Posted 12 September 2016 - 03:30 AM

View PostDakota1000, on 11 September 2016 - 05:32 PM, said:

MWO's Shadow Cat moves pretty well. I'd say better than it did in MW4 at least, especially with MASC.


Yeah the combat in MW4 was pretty clunky.

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I didn't play MW3 myself, but between MW4 and MWO I prefer the combat style of MWO. What made MW4 good was mostly the fact that it had a story line, missions, pve, etc. MW4 was horribly imbalanced though and when I play it I often find myself getting somewhat bored of the weapons. I mean just throwing in some PPCs on your team's mechs in MW4 makes it easy mode. MWO, while not perfectly balanced and with all its changes it could have had that would make it better still has a larger variety of viable loadouts with good mixes of weaponry. MWO with all its weapon durations and velocities has torso twisting being a bit more effective than it was previously where you could just have people loadup with a mass of LL or PPC or gauss and just hit you with about 50+ points of pin point frontloaded damage instantly.


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After playing MW4 a bit more recently without the nostalgia glasses on and at high difficulty I can also see how many mechs were utterly terrible because of bad hitboxes, CT bullet magnets, or just bad hardpoint setups just like in MWO. There are also weapons that you'd basically never use if you were going for optimal setups, like any of the normal class ACs, any IS ballistic, non streak SRMs, IS LRMs, flamers all pretty much trash compared to the other options. High alpha loadouts were able to utterly destroy competition and knock them down on top of that just so you could finish them off easier if they survived the first hit.



Now with MW4's combat vs MWO, I'd take MWO all day. You say the same things I would in your second paragraph. Alphas with bad hardpoint set ups on alot of Mechs really limited that game in the beginning. I didn't stay with it for long.


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Honestly if MWO just had a storyline missions, a campaign in which you salvaged mechs and equipment, and some enemies that weren't all mechs, such as battlearmor, helicopters, tanks, boats, etc. it would be awesome. Could even have Solaris linked in where other players would be in the Solaris matches, people would bet money, and prizes would be high, but you'd run the risk of losing your mech entirely. Of course mechs would come easier though in a campaign due to salvaging full mechs and etc and wouldn't be linked to our current inventories, it would just be a separate campaign inventory.


Kinda like Shiv's latest video. MechWarrior 3 had a nice mission set up, though the AI was trash for 1999. I really can't remember MW4's missions, I didn't play them as much.



#24 Appogee

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Posted 12 September 2016 - 03:41 AM

Can it be that things were all so simple then?
Or has time re-written every line?
If we had the chance to do it all again..
Tell me: would we...? Could we...?

#25 Mister Blastman

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Posted 12 September 2016 - 06:10 AM

View PostBishop Steiner, on 12 September 2016 - 02:06 AM, said:

and leg-gibbing?


Yeah the one leg death in MW 3 was pretty lame. They went so far as to double the leg armor which helped but still wasn't great. In Mechwarrior 2 Mercs you could fight in the prone position once one leg was shot off! I miss that.

#26 Bishop Steiner

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Posted 12 September 2016 - 06:25 AM

View PostMister Blastman, on 12 September 2016 - 06:10 AM, said:


Yeah the one leg death in MW 3 was pretty lame. They went so far as to double the leg armor which helped but still wasn't great. In Mechwarrior 2 Mercs you could fight in the prone position once one leg was shot off! I miss that.

have to admit, even in PvE, that was my only real complaint. Obviously today the graphics, etc, don't hold up, but for 2000? Great game. Shame Pirate's Moon was kinda...MEH.

Now I gotta get them functional on my Win10 setup.... got a Sidewinder precision pro that needs some action!

#27 Bud Crue

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Posted 12 September 2016 - 06:29 AM

View PostBishop Steiner, on 12 September 2016 - 06:25 AM, said:

have to admit, even in PvE, that was my only real complaint. Obviously today the graphics, etc, don't hold up, but for 2000? Great game. Shame Pirate's Moon was kinda...MEH.

Now I gotta get them functional on my Win10 setup.... got a Sidewinder precision pro that needs some action!

Sorry to hijack, but if you figure this out please share. No matter how I try (emulators, etc.) the game starts, the APCs on the first mission take flight and bounce all over, and then the graphics become a mishmash of color and the game errors out. Tried old version of DirectX, etc. Nothing seems to help.

#28 Bishop Steiner

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Posted 12 September 2016 - 06:38 AM

View PostBud Crue, on 12 September 2016 - 06:29 AM, said:

Sorry to hijack, but if you figure this out please share. No matter how I try (emulators, etc.) the game starts, the APCs on the first mission take flight and bounce all over, and then the graphics become a mishmash of color and the game errors out. Tried old version of DirectX, etc. Nothing seems to help.

yeah, I had that intermittent with Win7 and 8, haven't found anything for Win10 at all yet. :(

#29 Bud Crue

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Posted 12 September 2016 - 06:46 AM

View PostBishop Steiner, on 12 September 2016 - 06:38 AM, said:

yeah, I had that intermittent with Win7 and 8, haven't found anything for Win10 at all yet. Posted Image

I just looked at Gameranger and they list MW3 and Pirates Moon (as well as the MW4 titles). No experience with that service but I might give it a try after factions and the remaining aspects of BT flavor are removed from this game.


Anyway, sorry to interrupt the discussion. Please continue the regularly scheduled thread programming of why we should make excuses and lighten up on PGI. (edit seems like all the threads are taking this tone today).

Edited by Bud Crue, 12 September 2016 - 06:48 AM.


#30 Stone Wall

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Posted 12 September 2016 - 11:43 AM

View PostBud Crue, on 12 September 2016 - 06:29 AM, said:

Sorry to hijack, but if you figure this out please share. No matter how I try (emulators, etc.) the game starts, the APCs on the first mission take flight and bounce all over, and then the graphics become a mishmash of color and the game errors out. Tried old version of DirectX, etc. Nothing seems to help.


I know this frustration. I tried for over 3 years to get the game working on Windows 7 with an ATI card.

Here's some tips that I hope help. If they don't work, check out the MechWarrior 3 Community forum. There is a sub help forum there about getting MechWarrior 3 to run on current machines. People are having success lately!

https://www.reddit.c..._apcshd_gaming/

View PostBud Crue, on 12 September 2016 - 06:46 AM, said:

I just looked at Gameranger and they list MW3 and Pirates Moon (as well as the MW4 titles). No experience with that service .....


Game Ranger is awesome for being free. We play MechWarrior 3 on it every Sunday morning/afternoon. It reminds me of the MSN Gaming Zone minus the big chat lobby.

#31 Mister Blastman

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Posted 12 September 2016 - 04:18 PM

View PostBishop Steiner, on 12 September 2016 - 06:38 AM, said:

yeah, I had that intermittent with Win7 and 8, haven't found anything for Win10 at all yet. Posted Image


There's reasons why I'm still using Windows 7. That is one of them. :)

#32 Tombs Clawtooth

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Posted 12 September 2016 - 04:39 PM

View PostStone Wall, on 12 September 2016 - 03:19 AM, said:


Back during it's prime online, most of us carried the "honor system." You only shot the legs if they started shooting yours and if a mech fell, you let it back up. But that was mainly just for people playing Lasers Only or Stock Mechs Only. The guys who played Ballistics Only didn't believe in honor. lol


Pffft.

I played ballistics only, usually twin UAC20 loadouts. We went by the honor system.

Only thing I disliked was the amount of hackers. Aside from that, MW3 was great.

I was rather let down by MW4. It felt like a simplified game to me with cartoony graphics.

Edited by Tombs Clawtooth, 12 September 2016 - 04:41 PM.


#33 Bishop Steiner

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Posted 12 September 2016 - 05:03 PM

View PostMister Blastman, on 12 September 2016 - 04:18 PM, said:


There's reasons why I'm still using Windows 7. That is one of them. Posted Image

yeah..didn't have a choice. try finding a new laptop with Win7 on it these days.

#34 crashlogic

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Posted 12 September 2016 - 08:38 PM

I prefer MWO I get sick of the "******* Legger" complaints. Also can you imagien the LRM whines we would get?

#35 Sylonce

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Posted 12 September 2016 - 08:50 PM

I did not like MW3 multiplayer.

It consisted mostly of laser boating, lag shooting, and pin-point mouse accuracy. On a 1v1 fight between a Strider laser boat vs a Dire Wolf, the Strider actually had an edge, because it was so small and agile. I also recall MW3's multiplayer when it first launched (version 1.0). It consisted of pure LBX and UAC boats where you get the one shot knockdown everytime. Until they nerfed that of course.

MW4 had way better multiplayer. My only beef was during the MW4: Vengeance days, the meta was mostly jump sniping with large lasers and gauss rifles. It wasn't until sometime during MW4: Mercenaries, and the MekPaks, where we started seeing more diversified tactics. Thankfully, no lag shooting required, and the maps were large enough for stealthy tactics. Oh, and you can actually do decent with a joystick.

My personal favorite for multiplayer will always be Mechwarrior 2 though. You had to lag shoot, and everyone flew around with jump jets, but it also required a lot of individual skill as well when it comes to positioning and aiming. When you score a kill in multiplayer, you felt good about it, without ever having to feel cocky. There was a lot of league rules in Mechwarrior 2 as well where the community kept a close reign on boating and cheesy tactics. Missiles were a bit OP, but then AMS did wonders in MW2: Mercs.

#36 Madcap72

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Posted 12 September 2016 - 11:53 PM

Would you still want all of that back in MWO if the trade of was...


Old school NARC beacons?

#37 Satan n stuff

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Posted 13 September 2016 - 12:44 AM

Pretty much the only thing I actually prefer older MW games for is the single player campaigns, multiplayer is a broken mess in all of them. Even more broken than MWO, I mean.

Edited by Satan n stuff, 13 September 2016 - 12:44 AM.


#38 Stone Wall

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Posted 13 September 2016 - 03:09 AM

View PostTombs Clawtooth, on 12 September 2016 - 04:39 PM, said:


Pffft.

I played ballistics only, usually twin UAC20 loadouts. We went by the honor system.

Only thing I disliked was the amount of hackers. Aside from that, MW3 was great.

I was rather let down by MW4. It felt like a simplified game to me with cartoony graphics.


Yeah we had some hackers and no one to ban accounts like gaming companies do now days.

Did you play Unlimited Ammo on Ice Maps? Those guys would shoot 2-3 UAC 20s until you respawns. For some reason the angriest players played that game set up.

I wish we could toggle game options and host public matches, instead it seems everything like that in MWO is built for LAN parties





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