zagibu, on 12 September 2016 - 03:24 PM, said:
The community should come together and make their own Mech game. The only problem is that most people here are old farts that don't care that much about the actual game, as long as they can pilot their favorite mechs of the olden times. So if it won't be BT lore based (which it can't really be, without a license), there probably won't be a lot of interest, sadly.
Funny you should say that...
MWLL lets you pilot anything from a battle armor to an aerospace fighter, and everything in between. It's Multiplayer Only though, and there is no mechlab. Built by the community, for the community.
MW4Mercs only lets you pilot Battlearmor and Mechs(no vehicles or aerospace like MWLL), however it has a rich Single player campaign as well as Multiplayer(use Gameranger or directIP these days) and allows customized builds in the Mechlab. It has been updated with HD graphics and textures making it very pleasing to the eye. Originally Built by Microsoft, but reverse-engineered and improved by the community.
For that TT Btech fix there is also Megamek. An overhead TT btech run in a java engine on the traditional Btech Mapsets. Great fun but some of the more advanced settings can be a little daunting to newcomers. Again, this one is built by the community, for the Community.
So in answer, we did, and that is what's on offer
When PGI decided to try for MW5/MWO they shut down support for MWLL and MW4Mercs(as they saw these as direct competition), which were in their heyday at the time. Unfortunately PGI never managed to make a better game(like they promised they were going to), and it is unsettling to know that six years later, these two "abandonware" products still offer a better online Mechwarrior experience than MWO.
Edited by Drunken Skull, 12 September 2016 - 04:10 PM.