

Best All Around Ecm/scouting/hit &run Mech?
#1
Posted 12 September 2016 - 09:02 AM
#2
Posted 12 September 2016 - 09:11 AM
#3
Posted 12 September 2016 - 09:40 AM
My personal favorite, is the Raven 3L. Able to scout, run, and exchange at long ranges.
#4
Posted 12 September 2016 - 10:16 AM
#5
Posted 12 September 2016 - 10:45 AM
Raven, cicada, lucust (mostly the pirates bane), spider are pretty much the better mechs in the game for scouting mode. they either have better (slimmer) hitboxes, have more tonnage to work with so can equip better weapons and armor, and give better bang for the buck.
#6
Posted 12 September 2016 - 11:00 AM
Plus it lends itself to other roles besides just scouting.
If your goal is just to finish the scouting FW challenge, you probably want the Griffin. Most of the scouting matches are 4v4 medium death matches anyway.
#7
Posted 12 September 2016 - 11:18 AM
I don't recommend a light mech. I started in one, because... I'm a freak of nature.
But seriously, the game is difficult to get the hang of when you're brand new.
Don't make it difficult, at 10 times the speed (with a light mech)
Unless you're incredibly comfortable piloting a mech, knowing how to torso twist, knowing when to fire, how to fire, not shutting down, knowing the team strategy... etc
Don't get a light mech.
Most of the larger mech alphas will cripple or destroy you, if you overheat infront of an enemy in a light mech, go grab a drink because you'll be waiting to play until the next match.
#8
Posted 12 September 2016 - 12:16 PM
commando's are great, but the 2D, 1D, and 2A, are ammo based mechs, and in todays game of 100 ton assaults everywhere they just run out of ammo to easily.. They would really be great mechs if they ever get ammo quirks.
the Death's Kneel, hero is an incredible mech though, 4 MPL's, and it still can run over 150 KPH.., it is one tough little bugger.. I've had matches that i hit close to 800 damage in it. Runs a bit hot, but a very solid mech.
there is also another C-bill commando that can run energy builds, with 3 energy hard points. I don't have that one.
Ravens are also a good choice, flexible builds, I like the 2X and 3L the best.. I could never get the 4X to run well for me.
The huggin is in a bad place atm.. It is a good mech verse heavier mechs, but with all the ARC's and locusts boating small pulse lasers if you ever run into one of them, your pretty much dead.. (which is just about every match unfortunately.. a machine gun buff would help this mech greatly. It makes me sad, because i love the mech, but it is just so outclassed by the Pulse boats, especially if you are not the best with using SRM's verse fast mechs.. (which i am not

.. I have spiders and locusts too, but i have not put much time in them.. they are sorta the same, yet different.. Locusts can boat lots of small weapons to gain an edge.. But spiders have a mobility edge with JJ's, but run typically larger weapons, like medium pulse lasers, or ERLL's to out range the locust, or even an ERPPC.
To me a good spider pilot should take down locusts, because they are about the same speed, but their mobility and range should make them a solid win every time, as long as your a good enough pilot, as you can basically stay out of the locusts range.. outside of the ones that run the single large pulse, but even then, you should still have the edge.
Long ranges spiders are an ARC's worst nightmare, as most run either ERML's, or Boat small pulse,, which means you can always be out of their range.. even the SRM builds are not a worry.
#9
Posted 12 September 2016 - 03:52 PM
So the question came, what IS mech can compete with them? From reading posts here and talking to others like Kanajashi, I also go with the Griffin 2N for "protect intel" and the Pirate's Bane for collect.
And Stormcrows are still kicking our butt.
#10
Posted 12 September 2016 - 06:35 PM
I have run with with 3 er large lasers with great results, especially for Faction Play on Boreal or Grim.
While technically it is a medium, the reality is that it typically is employed more like a light.
It can take a hit a little better than most lights, but that comes at the cost of being easier to hit period.
Should you ever want to go try Clan mechs, then the Shadowcat would be perfect for you.
#11
Posted 12 September 2016 - 06:35 PM
Jenner Oxides are somewhat popular too... very fast, good punch, but somewhat fragile imho. Also no ecm.
If ecm isn't a deal breaker (it shouldn't be; IS lrms are a bad idea for scouting, and Cl... well you ought to be running streaks or er lasers instead) consider Shadow Hawk, Griffin, Enforcer, Centurion (all very common in IS scouting teams). Vindicator somewhat less so. Trebuchet even less (and also even less usefully).
Or get an urbanmech, up engine the heck out of it, and surprise everyone. PB locusts are always good... a raven can be good too, but you'll need to drop a lot of money on that as well raising the engine (otherwise, its size and speed mix is not terribly good)
#12
Posted 12 September 2016 - 06:58 PM
#14
Posted 12 September 2016 - 07:30 PM
Boogie138, on 12 September 2016 - 07:10 PM, said:
What kind of hit and run is that?
You HIT the enemy and they RUN out of mechs?
you "hit" them, "and" you "run" at them...
edit: (well... run as fast as you can... which might be more like a brisk jog,,,)
edit2: (also, please note that Maximillion Rex is currently Steiner... so the only scout mech he can choose is the Atlas)
Edited by Aleksandr Sergeyevich Kerensky, 12 September 2016 - 07:33 PM.
#15
Posted 12 September 2016 - 07:43 PM
Aleksandr Sergeyevich Kerensky, on 12 September 2016 - 07:30 PM, said:
edit2: (also, please note that Maximillion Rex is currently Steiner... so the only scout mech he can choose is the Atlas)
ooooh. Then the matter is settled. Steiner affiliation is a binding contract to always use an Atlas regardless of the scenario.
Do not fear, it could be worse. You could be in House Liao and expected to use the ::shudder: Vindicator.
#16
Posted 12 September 2016 - 08:40 PM

Now that you know where I am coming from you can understand the second reason, cheap. The locust is a cheap, but fast, maneuverable, small, and very educational mech. You could run Medium Lasers with a Tag possibly? If you want a long range mech go Lrg Pulse and sacrifice a heat sink for a Tag because you wanna still have the scouting aspect. No matter what I would recommend the locust for it's speed, cost, and performance. Now I know it does not have an ECM but you are fast enough that you can likely run out of cover, backstab, then run away fast enough that the target has just noticed you. Or you can be that annoying locust who runs around mechs over and over. Either way the locust will get the job done, for other mechs they are fine I guess (don't take my word on that) but... eh.
#17
Posted 12 September 2016 - 09:15 PM
LikeUntoGod, on 12 September 2016 - 03:52 PM, said:
And Stormcrows are still kicking our butt.
to beat a stormcrow is simple... Long range fast mechs which is what the IS lights excel at. .. Come up against a SRM boat, or MPL boat, and they can't touch you.. ERPPC spider, Dual ERLL raven, LPL locust, AC5/Triple ERLL/dual LPL/ERPPC cicada all fit this job. Now if you end up running around a corner and run into one face to face, then you can have issues, especially if is a streak boat.
IS lights verse clans, run in Long range wolf packs.
For mediums, griffin, or HBK's are nice.. the 4G with the ac20 tanks like a champ, and the 4SP also can hit hard with it's SRM bank, +5 ML's, though the HBK's are kinda slow.
@wabbitninja.. if it was only your 3rd match, you still had lots to learn.. IS mechs are very nitch, and take a long time to get the feel of them to make them shine. Clan mechs, are much more flexible, and more like jack of all trades with the omni set ups. That said, if a certain IS mech doesn't suit your style then you can have a hard time with it. 4G hands down is one of the best brawlers in the game ever since it got it's armor buffs when it got quirked.. same with the 4SP which has about as much armor as a heavy on it's torso. I love to brawl, but a stormcrow will get wrecked by a good HBK pilot
Edited by JC Daxion, 12 September 2016 - 09:22 PM.
#18
Posted 12 September 2016 - 11:16 PM
Scouting turns into brawls, Stormcrows win brawls. They are the reason the Clans get Long Tom.
Long range, they can carry any weapon and a lot of them. I love the laser in the head. C-ER LL all day

Boogie138, on 12 September 2016 - 06:35 PM, said:
Good pilots in Shadowcats are doing very well in the PTS. It has made me want to buy 3 of them.
#19
Posted 12 September 2016 - 11:23 PM
LikeUntoGod, on 12 September 2016 - 11:16 PM, said:
Scouting turns into brawls, Stormcrows win brawls. They are the reason the Clans get Long Tom.
Long range, they can carry any weapon and a lot of them. I love the laser in the head. C-ER LL all day

Good pilots in Shadowcats are doing very well in the PTS. It has made me want to buy 3 of them.
Leg the Stormcrows, or most clanners for that matter. That or the shoulders if your aim is good. The nice thing about the legs on most mechs is that even if you miss the leg you're aiming for there's a chance of hitting the other leg, in which case once you take one out the other is already damaged.
Also you could potentially leg the enemy and then simply leave them.
Why not leg a Griffin? About the only thing that I don't mess with trying to leg too often are clan assaults. I will sometimes go for the legs on IS assaults, especially ammo heavy builds like lrm boats. It's surprising how many don't use equip case.
Edited by mailin, 12 September 2016 - 11:26 PM.
#20
Posted 12 September 2016 - 11:41 PM
I wouldn't do it, I stayed with the slower speed, hoping firepower win's it for me . . . too bad I suck at aiming or it would

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