@PGI: When you say that Clan CERPPCs have been reduced to 10 damage and splash damage reintroduced, do you mean that it's 10+2.5+2.5 (15 damage total) like it used to be, or is it just a flat 10 now that's split between three components?
Also, the Gauss Charge-up mechanic really needs to go. Increase the Global Cooldown if you need to, but the charge up is a poor design and ruins the weapon for many Mechs. I was actually looking forward to bringing my 1xGauss, 1xCERPPC Summoner back out of storage until I saw this reversion.
Overall, it looks like lasers are getting a small buff. I can't say that's a good idea at this point.
Nice to see PPCs getting some love with regards to ED, anti-ECM, and Cooldown.
Heat sink changes will be interesting.
The new Skill Tree nerf is a horrible idea. I understand that it's to better test the heat sinks, but I really, really want to say now, that it needs to be restored after the heat sink test is complete. This kind of nerf really isn't needed in the long run and just makes leveling Mechs that much more frustrating.
Overall, I thought LRMs were at an okay spot and didn't really need tweaking.
Overall thoughts: Positive changes to PPCs, but a step backwards overall given the Gauss charge-up and the shortened burn/cooldown times on lasers.
FupDup, on 12 September 2016 - 02:48 PM, said:
Something broad to say is that the "Energy Draw" system by itself isn't causing most of the problems, it's that PGI is trying to rebalance everything in the game around the ED system.
In PGI terms, this involves nerfing a lot of things that arguably don't need it, like the IS Large Laser (which arguably is one of the most balanced weapons in the game on live server).
It's good that PGI is finally making continuous changes rather than stagnation, but now the issue is that the changes are often derpy ones.
This ^2.
...It's math, so it can't be argued.