Kaptain, on 12 September 2016 - 06:16 PM, said:
I have a mauler with 2 ultras as its backup "Oh **** I'm hot hot" weapons. Even with 14 DHS the ultras are a problem. So much for mixed weapon builds on assaults and heavies.
Solahma was streaming to test out PTS 4 and I hopped on. Maybe an hour in all.
Conclusions:
1) EVERYTHING is hot. Might be a good thing.
2) Lights got shafted -- 10 engine DHS are no longer sufficient cooling. Solahma even thought he'd have to take 2 SPL off his 6SPL cheetah. I couldn't stop overheating with my 5MPL FS9. Exception: Badder
5 C-ERML adder will become even more amazing, and believe me, it is VERY good on live servers.
3) Ballistic heavy mediums and heavies (or anything else) that depended on the 10 2.0 DHS are shafted.
4) Game will slow down by a lot, and mixed builds are not as good as they were, ironically. Everyone agreed that we would have to boat more to get more performance.
C-UAC10 are still very good. Since you can trigger ED by spamming UAC5 or UAC5/10 builds (KDK-3 and DWF-PRIME meta build), I might as well switch to 4UAC10 KDK/Dire again and fire 2, double tap, fire the other 2, double tap.
Sure, lower DPS than on live as well, but in the land of the blind, the one-eyed man is king.
Night Gyr and MAD-IIC with 3UAC10 will be very, very strong in this system.
Can also alpha 3 C-LPL, so we might see a wholesale shift of Clan laser vomit mechs to 3LPL and just heatsinks over backup weapons since they have poorer D/H ratio compared to Live.
5) IS mechs with very high amount of heatsinks are your best bet. BNC, AWS, BLR, STK can all pack heavy energy weapons with a crap-ton of heatsinks.
With a 12 man, I am fairly certain gameplay would be very pokey because of how easy it was to be heatcapped.
Needless to say, I think dual Gauss low DPS will not be a matter anymore since everything has low DPS and dual gauss was never "bad".
Edited by Keshav Murali, 12 September 2016 - 11:43 PM.