All changes here are in the right direction. Very nice patch!
I especially like the heat sink CAPACITY changes, attention for big LRM launchers, global normalization of lasers and return of weapon originality (splash cERPPC, charging Gauss (yes it does add planning and skill, even with macro)), so basically everything.
The dissipation is too low. For SHS this is okay (old tech, high capacity), DHS should at least have a dissipation of 2.0 (or 2.4, double SHS) to solidify their position in sustained builds.
Though, ED is still a 'heat scale on top of a heat scale'. It has a threshold and a dissipation rate, just like the regular heat bar, except that it's dependent on damage dealt by weapons instead of heat. I'm skeptical if this is really necessary to 'limit alpha dominance' which was given as a main reason for this system in the first place.
Assuming that heat capacity is much more dependent on the amount of heatsinks: having many heatsinks would in itself then limit the tonnage available for alpha in smaller mechs, or space available in larger mechs. Since the main problem in a system which is purely heat-gated are the high dmg/heat ratio weapons (ballistics), having larger tonnage/space requirements for good capacity and dissipation is advised. These are the achilles heel of ballistic weapons, meaning that the smaller/lighter weapons will have space for heatsinks and ballistics will not, bringing the end result to a similar heat/alpha and alpha/capacity. This could severely restrict ballistic weapon dominance in the heat-based system.
I suggest internally playing with capacity per heat sink and base capacity a bit more to find a good dependence on heatsinks/alpha.
A few other things to try out:
- Equal Capacity per SHS as per DHS.
Larger mechs which equip SHS due to space restriction can usually run many more SHS than DHS anyway, meaning they'll still have more capacity overall but not gain as much of an advantage as they currently do with the SHS Kodiak.
- Only count external HS towards heat capacity.
This helps small sub-250 rating mechs such as the commando/locust to achieve decent capacity or their weapons.
- OR: Make Heat Capacity more dependent on the engine size (engine-linked HC increase or more HC/internal heat sinks + heat sink slots)
Helps mechs that focus a bit more on speed not to fall too far behind the heat-sink-loaded slower mechs, and small/light weapons such as SRMs which can be equipped with larger engines will catch up in capacity to the alphas/capacity that ballistics can pull off.
Edited by Excalibaard, 14 September 2016 - 02:06 AM.