Jump to content

Russ: New Assault Mode Being "difficult", Likely To Get Bumped By A Different New Mode In Development

Gameplay

40 replies to this topic

#21 dervishx5

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Workhorse
  • The Workhorse
  • 3,473 posts

Posted 12 September 2016 - 02:36 PM

Wow I didn't see that coming!

Said no one ever.

#22 Mad Strike

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,298 posts
  • LocationLima , Peru

Posted 12 September 2016 - 02:50 PM

View PostJohnny Z, on 12 September 2016 - 01:50 PM, said:

I got a question. When did the backing from players start for Star Citizen? Just curious because I wonder if they knew that game would be in its current state last quarter 2017, if they would back it or not.

Some backer in my planetside 2 outfit says that the guys behind it had been developing new technologies to make everything they wanna do on starcitizen work.

Now what kind of technologies are ? I have no idea.

#23 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 12 September 2016 - 03:08 PM

Posted Image

#24 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 12 September 2016 - 05:01 PM

Good, their ideas for changing the Assault mode were dumb and would've resulted in a horrible game mode even worse than Skirmish.

If they end up implementing an Attack/Defend mode though then that would be fine.

#25 Alex Morgaine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,049 posts

Posted 12 September 2016 - 05:06 PM

View PostKubernetes, on 12 September 2016 - 01:32 PM, said:

Maybe they'll formalize a NASCAR mode--first team to get four mechs around the track twice wins.


Bring a while new meaning to stock car races

#26 Mole

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,314 posts
  • LocationAt work, cutting up brains for a living.

Posted 12 September 2016 - 05:10 PM

What's that? PGI not delivering on their own announcement? I'm shocked.

#27 Unnatural Growth

    Member

  • PipPipPipPipPipPipPipPip
  • Bridesmaid
  • 1,055 posts

Posted 12 September 2016 - 05:17 PM

I would rather have them tell us what they're working on. Even if they have to come on and say, "Well this new mode we've put together is utter garbage, so we're not going to implement it."

That's better than what we have right now. I mean we're left wondering WTF they're doing? Watching the anniversary edition of Strange Brew? Reruns of Northern Exposure?

Their almost total news blackout is probably half of their problems as far as their customer base goes. C'mon PGI, you don't even have to meet us HALF way, just reach out 40% of the way to us, we'd be happy to bridge the other 60% back to you.

Why is this so hard for them to get?

#28 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 12 September 2016 - 05:36 PM

Quote

I would rather have them tell us what they're working on. Even if they have to come on and say, "Well this new mode we've put together is utter garbage, so we're not going to implement it."


the thing is, if it was not fun, they would have tried it in the pts server to make sure it's not fun.

this reeks of them promising destructible walls around bases and then being unable to deliver destructible walls at all

#29 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,751 posts
  • LocationOn Reddit and Twitter

Posted 12 September 2016 - 05:58 PM

So the Frankenstein engine axes another piece of content!

#30 ShoeKush

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 205 posts

Posted 12 September 2016 - 06:51 PM

View PostImperius, on 12 September 2016 - 05:58 PM, said:

So the Frankenstein engine axes another piece of content!


I think after reading enough bittervet bile I'm just going to respond via a conspicuous non sequitur every time.

So - OH YEAH?! Mary Shelly was 14 when she wrote Frankenstein. Eat that Punk!

Edited by ShoeKush, 12 September 2016 - 06:52 PM.


#31 White Bear 84

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,857 posts

Posted 12 September 2016 - 07:07 PM

More important to know something about what this new mode is, why it is better than original assault idea and how much of a delay this is going to put on game development along with planned updates to FP.

Cannot see much changing for the near foreseeable future other than new mechs...

#32 Mole

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,314 posts
  • LocationAt work, cutting up brains for a living.

Posted 12 September 2016 - 07:16 PM

View PostWhite Bear 84, on 12 September 2016 - 07:07 PM, said:

how much of a delay this is going to put on game development along with planned updates to FP.
Soon™

#33 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,890 posts

Posted 12 September 2016 - 08:38 PM

bring out both modes, this game needs them.

#34 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,512 posts
  • LocationWisconsin

Posted 12 September 2016 - 08:42 PM

View PostShoeKush, on 12 September 2016 - 06:51 PM, said:


I think after reading enough bittervet bile I'm just going to respond via a conspicuous non sequitur every time.

So - OH YEAH?! Mary Shelly was 14 when she wrote Frankenstein. Eat that Punk!

You're my new favorite forum warrior... Posted Image

#35 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 13 September 2016 - 02:49 AM

I would assume that the difficult part is to balance it properly and make it be entertaining on different maps that were never designed with this game mode in mind to begin with. If they have technical difficulties, I can't imagine what those would be.

I am hoping in vain that PGI is going to implement some successful game modes from other succesful games (Capture the flag, plant the bomb, hostage rescue, etc), game modes that have worked on multiple maps for several decades. But I am worried we will get another flavour of team deathmatch, with the option to stand on squares, stand on circles or stand on rectangles to win the match.

#36 xengk

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 2,502 posts
  • LocationKuala Lumpur, Malaysia

Posted 13 September 2016 - 02:53 AM

View PostWintersdark, on 12 September 2016 - 10:47 AM, said:

That would mean not announcing things until they are ready to release, which people also complain about. People ask for road maps looking forward, don't b***h about it.

Sometimes, things don't work out. I'd rather it be scrapped/delayed than crammed in absolutely broken. And a base assault mode is inherently difficult; look at how just having turrets was awkward and campy. When you have a strong position, there's little reason to leave. As the new assault was a symmetrical mode, there's a very strong probability that people were just refusing to leave their bases.

A pity though.
I was looking forward to seeing how base assault would play out.

Hope for an official post on explaining why base assault have to be scrapped. and what is the plan for new new assault.

Edited by xengk, 13 September 2016 - 02:53 AM.


#37 Stone Wall

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,863 posts
  • LocationSouth Carolina, USA

Posted 13 September 2016 - 03:28 AM

I tried to view the Tweet, but I was reminded that he's blocked me.

Quote

You are blocked from following @russ_bullock and viewing @russ_bullock's Tweets.


I forgot what I did.

Edited by Stone Wall, 13 September 2016 - 03:28 AM.


#38 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 13 September 2016 - 03:55 AM

Well it makes some sense.
You also have to consider that with the current system assault have to be played on every map - maybe it would be a start to hardwire the game mode with the map.

To be successful and symmetric a assault mode need multiple possibilities to achieve victory

For example when turrets work great vs lights you need heavys or assaults to capture - but you invalidate the light as a role completely - so those turrets need to work best vs heavys and assault but are unable to track lights.

So light or fast mediums have to neuter the enemy base defenses.

I really would like to have a kind of pilboxes as defense - consider flesh and blood infantry with support ppcs in those boxes -and you can clear them faster with flammers and machine guns rather than well aimed gauss slugs.

#39 Kangarad

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 573 posts
  • LocationIn the Mechlab, adding more Double Heatsinks.

Posted 13 September 2016 - 03:57 AM

View PostStone Wall, on 13 September 2016 - 03:28 AM, said:

I tried to view the Tweet, but I was reminded that he's blocked me.



I forgot what I did.

It realy does not matter. I got blocked for asking about new tech to complete our old stock mech builds.
getting blocked by russ is very easy.

#40 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 13 September 2016 - 09:04 AM

PGI was having problems so they turned the new game mode into Team Death Match.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users