MechaBattler, on 12 September 2016 - 10:27 PM, said:
Since they're using heat to penalize high alphas. I would imagine lasers would feel it most.
Technically, ballistics receive the most negative consequences from ED. Because ED applies a heat penalty proportional to damage rather then heat (as GH does) ballistics see proportionally more heat penalty to heat ratio than any other weapon type.
However, ballistics builds with low heat caps are already heavily buffed under MWO's base heat system... with free bonus heat cap and dissipation. So even though they're penalized more, proportionately, they don't always feel it. But play enough under ED and keep exceeding the cap, and you'll notice ballistics heat up much faster when you exceed your cap and take longer to cool down than energy builds.
Every change tested so far ... not one of them addresses the actual problem. The mechanics of the heat system are the issue. Cap itself is not a problem. Dissipation itself is not a problem. The problem come when your cap and dissipation do not reflect what's been put into the build, and when you can use every bit of that cap penalty free and dissipate at Max rate all the time.
MWO doesn't put anything in there to make players think twice about carrying as much heat as they can get away with.
Until PGI actually addresses the actual issues - which they'll likely not do if they keep taking the advice of people who don't understand the mechanics of the system - we're just getting a different color of band-aid.