davoodoo, on 15 September 2016 - 03:41 AM, said:
And ppl being able to put large alphas like idk, 96 dmg heat neutral kodiak despite 100 tonner having at best 62 armor in ct wasnt a problem in tt...and in neither of previous mechwarriors, no gh no ed...
This got everything to do with pinpoint accuracy and nothing with dmg itself.
Not sure why you're citing TT or past MW games, they are not MWO, therefor are irrelevant.
64 Alpha Archer isnt big damage? The Griffin has half of that and it's a solid pain in the backside - Neither use precise weapons and yet can turn you into a smoldering wreck in a matter of 20'ish seconds - The 'pinpoint damage' is just another boogeyman argument. Weapons in MWO deal too much damage too quickly, and when combined with the proper Mechs, well, that's what Meta mechs are. Too much damage too quickly with too many hardpoints, I dont care what you choose to blame, the simple fact is there are only two 'precision' weapon categories in MWO: PPCs and IS ACs - Everything else is a spread damage weapon with a requirement attached to it for landing precise hits that not even the self-proclaimed best can manage to fulfill even half the time against anyone above potato status... And guess what--They're not used excessively.
Pinpoint is as bogus argument and it always has been. Sure you can argue that's why we got doubled armor except weapon re-fire speed was also cited for that. You can even say the old poptart meta was due to pinpoint... If you ignore the fact those weapons and Mechs still exist and the only effectual change made since then was Jump Jet efficiency, /ponder. Weapon cooldowns, the sheer spammability of them in MWO and the utter lack of heat generation as a factor are the core issues that actually have merit.