Jump to content

Would Have Loved If Mwo Played Like Mw3


37 replies to this topic

#1 Stone Wall

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,863 posts
  • LocationSouth Carolina, USA

Posted 11 September 2016 - 05:15 PM

Respawning, agile Mechs, variety of maps, chat lobbies, gyro overloading, DFAs(do they exist here?) etc etc etc.

Here's how a Shadowcat or Bushwacker could move in MWO



For anyone who has played MechWarrior 3, MechWarrior 4, and MWO: which style of combat do you prefer?

Edited by Stone Wall, 11 September 2016 - 05:19 PM.


#2 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 11 September 2016 - 05:28 PM

Mechwarrior 3, minus Strider hell lag 'sploiting and UAC/20 knockdown locking.

#3 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 11 September 2016 - 05:31 PM

Mechwarrior 4 was way to arcadey, and personally I prefer no respawns anyway in most games I've played in days longs past like Counterstrike and all that.

#4 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 11 September 2016 - 05:32 PM

MWO's Shadow Cat moves pretty well. I'd say better than it did in MW4 at least, especially with MASC.

I didn't play MW3 myself, but between MW4 and MWO I prefer the combat style of MWO. What made MW4 good was mostly the fact that it had a story line, missions, pve, etc. MW4 was horribly imbalanced though and when I play it I often find myself getting somewhat bored of the weapons. I mean just throwing in some PPCs on your team's mechs in MW4 makes it easy mode. MWO, while not perfectly balanced and with all its changes it could have had that would make it better still has a larger variety of viable loadouts with good mixes of weaponry. MWO with all its weapon durations and velocities has torso twisting being a bit more effective than it was previously where you could just have people loadup with a mass of LL or PPC or gauss and just hit you with about 50+ points of pin point frontloaded damage instantly.

After playing MW4 a bit more recently without the nostalgia glasses on and at high difficulty I can also see how many mechs were utterly terrible because of bad hitboxes, CT bullet magnets, or just bad hardpoint setups just like in MWO. There are also weapons that you'd basically never use if you were going for optimal setups, like any of the normal class ACs, any IS ballistic, non streak SRMs, IS LRMs, flamers all pretty much trash compared to the other options. High alpha loadouts were able to utterly destroy competition and knock them down on top of that just so you could finish them off easier if they survived the first hit.

Honestly if MWO just had a storyline missions, a campaign in which you salvaged mechs and equipment, and some enemies that weren't all mechs, such as battlearmor, helicopters, tanks, boats, etc. it would be awesome. Could even have Solaris linked in where other players would be in the Solaris matches, people would bet money, and prizes would be high, but you'd run the risk of losing your mech entirely. Of course mechs would come easier though in a campaign due to salvaging full mechs and etc and wouldn't be linked to our current inventories, it would just be a separate campaign inventory.

#5 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 11 September 2016 - 05:35 PM

A few things could be taken from MW3, such as exploding environments or even pulse laser mechanics on special laser weapons in the future, but the overall "feel" of driving a gundam is better in MWO than MW3 or any previous MW game for that matter.

Edited by FupDup, 11 September 2016 - 05:35 PM.


#6 roboPrancer

    Member

  • PipPipPipPipPipPip
  • The Bushido
  • The Bushido
  • 269 posts
  • LocationEh?

Posted 11 September 2016 - 06:12 PM

For its time MW3 was amazing. The way that the cockpit bobs back and forth as you move combined with lots of little finishing touches really made it feel like you were in a mech, and not just playing a fps. MW4 seems alot less immersive to me just because it lacks those little touches, I never really liked the way the mechs moved in that game.

MWO seems to have taken more of the MW3 movement style, although with the bobbing a little toned down, and I am quite glad they did.

#7 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 11 September 2016 - 06:17 PM

View PostMister Blastman, on 11 September 2016 - 05:28 PM, said:

Mechwarrior 3, minus Strider hell lag 'sploiting and UAC/20 knockdown locking.


paul cant have knockdowns XD

#8 Aiden Skye

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander II
  • Galaxy Commander II
  • 1,364 posts
  • LocationThe Rock

Posted 11 September 2016 - 06:21 PM

Shadowcat almost jumps that that in MWO but you don't want to take all that leg damage. I prefer the dot lasers of MWO. Though I think beam durations should be increased across the board.

#9 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 11 September 2016 - 06:21 PM

View PostStone Wall, on 11 September 2016 - 05:15 PM, said:

For anyone who has played MechWarrior 3, MechWarrior 4, and MWO: which style of combat do you prefer?


Posted Image

#10 dervishx5

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Workhorse
  • The Workhorse
  • 3,473 posts

Posted 11 September 2016 - 06:26 PM

One thing MWO does right is blend some aspects of MW3 and 4 together. Mechs aren't too agile nor too clunky and the aiming system is akin to MW3 but as responsive as 4.

#11 Summon3r

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,291 posts
  • Locationowning in sommet non meta

Posted 11 September 2016 - 06:35 PM

not possible as mw3 had cool things such as shell casings being ejected and what not

#12 GreyNovember

    Member

  • PipPipPipPipPipPipPipPip
  • The Ankle Biter
  • The Ankle Biter
  • 1,494 posts

Posted 11 September 2016 - 07:27 PM

Played, or moved?

Because if it was played, your legs would be the greatest targets ever. Untwistable, more or less always hittable, and when one goes...

#13 HavoK 99

    Member

  • Pip
  • Bad Company
  • Bad Company
  • 11 posts

Posted 11 September 2016 - 08:35 PM

I like them all for different reasons and honestly I wonder how much of our MW3 or 4 or whatever love would hold up if we played it again now. I mean me I loved fallout and fallout 2 amazing games for there time but if you play them now still great but you realize how bad the UI or gameplay was at times that you never realized then.


As a added note about knock downs I use to love the fact back in beta of MWO how if a lighter mech ran into something bigger you could get knocked down there are actualy a few things I liked that they removed probably one of the few who thought repair and rearm was a good thing too.

Edited by HavoK 99, 11 September 2016 - 08:40 PM.


#14 Herr Vorragend

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 584 posts
  • LocationGermany

Posted 12 September 2016 - 01:39 AM

I prefer MWO. I don't like respawns, I don't like arcade.


#15 CheeseThief

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 580 posts
  • LocationBeyond the Black Stump

Posted 12 September 2016 - 01:43 AM

I prefer MWO gameplay, mainly because the only thing I remember about MW3 was loading up 8~ ER Large lasers and Alpha striking things the instant they crossed the range threshold.

That and never needing to torso twist because all guns tracked the mouse pointer flawlessly.

Edited by CheeseThief, 12 September 2016 - 01:43 AM.


#16 Robot Kenshiro

    Member

  • PipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 315 posts
  • LocationAustralia

Posted 12 September 2016 - 01:57 AM

View PostSummon3r, on 11 September 2016 - 06:35 PM, said:

not possible as mw3 had cool things such as shell casings being ejected and what not


Yea cos..."Sorry guys it'll be a cost to fps cos Cryengine is just hard for us to use......* Russ Bullock"

#17 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 12 September 2016 - 02:06 AM

View PostMister Blastman, on 11 September 2016 - 05:28 PM, said:

Mechwarrior 3, minus Strider hell lag 'sploiting and UAC/20 knockdown locking.

and leg-gibbing?

#18 Sader325

    Member

  • PipPipPipPipPipPipPipPip
  • 1,181 posts

Posted 12 September 2016 - 02:57 AM



Shadowcat moves just fine.

#19 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 12 September 2016 - 03:01 AM

Sized hardpoints was good

#20 Stone Wall

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,863 posts
  • LocationSouth Carolina, USA

Posted 12 September 2016 - 03:19 AM

View PostGreyNovember, on 11 September 2016 - 07:27 PM, said:

Played, or moved?

Because if it was played, your legs would be the greatest targets ever. Untwistable, more or less always hittable, and when one goes...


Back during it's prime online, most of us carried the "honor system." You only shot the legs if they started shooting yours and if a mech fell, you let it back up. But that was mainly just for people playing Lasers Only or Stock Mechs Only. The guys who played Ballistics Only didn't believe in honor. lol

View PostHerr Vorragend, on 12 September 2016 - 01:39 AM, said:

I prefer MWO. I don't like respawns, I don't like arcade.


I respect that. For your information, the video here was a super small Ice Map. Those style maps would instantly kill any heat build up. So a small map, and it being an ice map, plus respawn all increases the game speed and makes it look arcadey. Heat maps with Stock Mechs was probably the closest to a sim match.

View PostHavoK 99, on 11 September 2016 - 08:35 PM, said:

I like them all for different reasons and honestly I wonder how much of our MW3 or 4 or whatever love would hold up if we played it again now. I mean me I loved fallout and fallout 2 amazing games for there time but if you play them now still great but you realize how bad the UI or gameplay was at times that you never realized then.


I'm just super biased because MW4 and MWO just didn't hit the same notes for me that MW3 did. I am not saying they are bad games though.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users