Ultimax, on 13 September 2016 - 09:21 AM, said:
Not that it's not what you're saying, but I'll just add that dissipation would need to go higher than it is now on PTS 4.
Dissipation would need to go higher than it is on live.
PTS4 dissipation is dramatically lower than live in a lot of cases, and just close (but still lower) in high-DPS count cases on PTS4.
For example, run 10DHS on Live, and you've got 2.0 dissipation before skills. Add your 15% for doubled basics, and that's 2.3.
Run 10DHS on PTS4, and you've got 1.7 before skills, 1.79 after. That's a tremendous loss.
Gas Guzzler, on 13 September 2016 - 09:33 AM, said:
We already have DakkaandERPPCGauss-warrior online, some of you just aren't aware of that yet. (Lasers haven't been ideal for a while, the masses just haven't caught on yet because instead of being nerfed into oblivion they were simply brought in line last December). Also remember that AC5 cooldowns have been hit pretty hard. If laser boats are allowed to alpha again (albeit only once because of lower heat cap) at least there is a peak play style available. I'm not saying that would be the end result, but frankly Energy Draw is more apt to make the game dakka-warrior online than simply a lower heat cap.
Even as someone who likes Energy Draw overall, this is totally true.
A low heat cap but high dissipation is way, way friendlier to energy builds than ED is with existing cooling.
The reason is simple:
Dissipation rates don't affect dakka DPS, as dakka builds are basically heat neutral. However, the increased dissipation means energy based builds can output more damage over time, while the low cap prevents heavy laser alphas.