Countdown To Night Gyr
#21
Posted 13 September 2016 - 02:50 PM
#22
Posted 13 September 2016 - 02:57 PM
#23
Posted 13 September 2016 - 03:41 PM
Ramrod AI, on 13 September 2016 - 02:57 PM, said:
I would hope they are underwhelming. Quirks can always be argued to be dialed up, but dial them back after people buy them specifically b/c they are op and the salt will flow.
#24
Posted 13 September 2016 - 03:48 PM
MovinTarget, on 13 September 2016 - 03:41 PM, said:
And I can see them being below average considering it's a Clan mech. Not expecting anything too great. Will probably be accel or decel quirks if anything. Though I am actually kind of surprised at the Viper's quirks. But you're right quirks can be adjusted. Just I wish it didn't take til the monthly patch to implement changes.
#25
Posted 13 September 2016 - 03:54 PM
#26
Posted 13 September 2016 - 03:57 PM
Ramrod AI, on 13 September 2016 - 02:57 PM, said:
This 'Mech shouldn't be shipped with quirks because it's good on paper based on the current game environment (pre energy draw).
They can introduce some quirks later when needed. Let's dial down quirks and not pile them up more and more.
#27
Posted 13 September 2016 - 04:01 PM
#28
Posted 13 September 2016 - 04:03 PM
Matt Newman, on 13 September 2016 - 11:15 AM, said:
However, the motif is a Sickle to embody the talon of the GYR bird of prey.
The Star is to represent the night Sky.
The title "the Nocturna"l is pretty self-explanatory and the designer went with an Eclipse motif to better emphasize the power of the mech.
Some Legends say if you see a player with the "The Nocturnal" title and Collectors Badge in your game you are going to die 7 minutes later.
I'm sad...I have the Hammer for my main Acct..... and will now have the Sickle for my secondary acct..... but no way to bring Hammer and Sickle together in their red glory.....
which I'm somewhat sad not to have decals covering some of these old national designs and flags..though I could see where some may cause the offense.
#29
Posted 13 September 2016 - 05:09 PM
Just looking at those hardpoints makes me question whether to bother logging in for a few weeks.
#30
Posted 13 September 2016 - 05:17 PM
Fade Akira, on 13 September 2016 - 05:09 PM, said:
Just looking at those hardpoints makes me question whether to bother logging in for a few weeks.
Don't worry, I'm sure somebody will find something to complain about:
"Y U NO GIVE ECM 2 GYR!?!?"
"Y GYR NOT OP LIEK KODIAK!?!?"
"Y MY GYR DIE BEFORE KILLING 12 IS MECHZ!?!?"
#31
Posted 13 September 2016 - 05:21 PM
MovinTarget, on 13 September 2016 - 05:17 PM, said:
"Y U NO GIVE ECM 2 GYR!?!?"
"Y GYR NOT OP LIEK KODIAK!?!?"
"Y MY GYR DIE BEFORE KILLING 12 IS MECHZ!?!?"
Absolutely.
No doubt there will be one variant, with quirks it should never even realistically have, while maintaining a ton of high mounted hardpoints, even on the arms. All to provide maximum amount of large laser spam across the map while only being able to see the head and top of shoulders.
Sounds like a right hoot. Just like the Kodiak 3 was/is.
Edited by Fade Akira, 13 September 2016 - 05:21 PM.
#32
Posted 13 September 2016 - 05:39 PM
Edited by Hawk819, 13 September 2016 - 05:41 PM.
#33
Posted 13 September 2016 - 05:59 PM
#34
Posted 13 September 2016 - 07:20 PM
#35
Posted 13 September 2016 - 08:28 PM
Ramrod AI, on 13 September 2016 - 02:50 PM, said:
LoL.
They will lose a handful of arthritic complainers who don't want to relearn how to play while the majority of typical player flux will be unaffected.
#36
Posted 13 September 2016 - 08:32 PM
And where are the quirks !
We need +50% acceleration + deceleration rate and -50% ER-PPC heat !
Thanks.
#37
Posted 13 September 2016 - 08:47 PM
Edited by Dee Eight, 13 September 2016 - 08:51 PM.
#38
Posted 13 September 2016 - 09:20 PM
#39
Posted 13 September 2016 - 09:48 PM
Aethermech, on 13 September 2016 - 12:54 PM, said:
lol, your wording choice is a little off, 3 energy points at or above cockpit level is amazing not good
i imagine on the ballistic builds the torso energy point is also the ballistic point location
You really don't know how to read that image and how hardpoint locations are build in mwo
Desintegrator, on 13 September 2016 - 08:32 PM, said:
And where are the quirks !
We need +50% acceleration + deceleration rate and -50% ER-PPC heat !
Thanks.
and 100% twist acc
#40
Posted 13 September 2016 - 10:30 PM
Prosperity Park, on 13 September 2016 - 08:28 PM, said:
LoL.
They will lose a handful of arthritic complainers who don't want to relearn how to play while the majority of typical player flux will be unaffected.
Edited by Ace Selin, 13 September 2016 - 10:31 PM.
19 user(s) are reading this topic
0 members, 19 guests, 0 anonymous users