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Countdown To Night Gyr


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#141 Kul Tigin

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Posted 16 September 2016 - 01:09 AM

Why can't clan mechs get longer laser barrels and why are those arms stubby? it looks like a joke, while the concept looks top. It feels like, PGI tries to make, that every mech should have a ugly point on it!

Question: ..If you would have to make the Novacat now, would you make his laser barrels stubby too?

#142 TELEFORCE

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Posted 16 September 2016 - 01:27 AM

I'd like to see less-stubby laser arm mounts as well. It could use the Mad Dog treatment!

#143 Odanan

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Posted 16 September 2016 - 02:45 AM

View PostAlexander Garden, on 15 September 2016 - 05:03 PM, said:

Posted Image

It's gorgeous!

#144 Ace Selin

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Posted 16 September 2016 - 02:46 AM

View PostProsperity Park, on 15 September 2016 - 06:19 PM, said:

I LOVE THE STUBBY ARMS!

Unique as ****.

Totally love the stubby arms.

Also wish head laser hole was covered when not in use.

#145 Safety Seth KGB

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Posted 16 September 2016 - 04:28 AM

Been waiting on the delivery of this bad boy for a few months now. I am super excited over the hard points and quirks. Something new to play with!

#146 Wintersdark

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Posted 16 September 2016 - 06:22 AM

View PostAramuside, on 15 September 2016 - 11:57 PM, said:


you're comparing a quirk to two non quirk flavour pieces? I get your point about flavour but at least try to use comparable things. Posted Image
In this case, it is comparable.

Sure, they're totally different things, but they're both flavour pieces more than anything else.

Apples and Oranges. Sure, they're different things, but if you're talking about stuff you put in a fruit bowl, then it's a fine thing to discuss.

While this is technically a quirk, that's just it's implementation. After all, what if there was a quirk listed on the KDK and KGC quirk lists "Can open and close claws"? *shrugs* Doesn't matter. It's a neat thing, but in no way a major thing. This has more of an actual game mechanic impact, but it's very, very minor, and it's a mix between being a teensy buff on some maps and a teensy nerf on others.

Eh.

Perhaps the Cyclops is a better example (also has actual in game impact, and very minor), but you're really picking nits here.

While I'll NEVER say no to awesome long barrels, I actually like the arms on the Night Gyr. The PPC barrels are longer, of course, and that's cool, but these look great. I love how the backs of the lasers protrude behind the elbow, and the overall shape of the lower arms - very much pure "weapon pod" looking.

From a gameplay perspective, they look like they'll do a great job of catching shots too.

#147 Luscious Dan

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Posted 16 September 2016 - 07:33 AM

Yeah I think the hard points and visuals both turned out great on this mech. The arms look great, weapons are high, and if you twist they'll cover the torso better than most.

Mechs without kneepads slightly weird me out though, Archer has this issue too :P Other than that, the Night Gyr turned out really nice.

When it comes to super long weapon barrels, I wonder if they affect hitreg during face hugging scenarios. Maybe there's a reason like that for keeping things stubby. Does it matter if the weapon arms visually are clipping through enemy mechs, or is it just based on the crosshair?

#148 Allan Walker

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Posted 16 September 2016 - 08:00 AM

This mech looks like its going to be a good one. but I'm going to wait for it to be released for C-bills since my last pack i purchased where kinda meh. But hey I got what I paid for and it was ok just not what i was expecting. I hyped myself over the phoenix hawks to much and when I got them all I thought was that they where bad but now they are staring to grow on me.Posted Image albeit the night Gyr looks like a better buy now lols.Posted Image

#149 Luscious Dan

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Posted 16 September 2016 - 08:50 AM

The Night Gyr always looked like a good bet for a strong mech, it's just not one that I felt like I would want to drive. I need more speed :)

#150 Wintersdark

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Posted 16 September 2016 - 08:53 AM

View PostLuscious Dan, on 16 September 2016 - 07:33 AM, said:

Yeah I think the hard points and visuals both turned out great on this mech. The arms look great, weapons are high, and if you twist they'll cover the torso better than most.

Mechs without kneepads slightly weird me out though, Archer has this issue too Posted Image Other than that, the Night Gyr turned out really nice.
It's funny, because I thought there was something weird about the knees, but I couldn't figure out what it was. That's it, right there.

I don't think it's a bad thing, mind you, I just thought something looked strange about the legs, and that's exactly what it was.

Quote

When it comes to super long weapon barrels, I wonder if they affect hitreg during face hugging scenarios. Maybe there's a reason like that for keeping things stubby. Does it matter if the weapon arms visually are clipping through enemy mechs, or is it just based on the crosshair?


It's not a reason why they're like that, but it does matter in an interesting way.

You can see this in play with wide armed mechs the best. Weapons fire from the end of the barrel to the convergence point (crosshairs). This means if you have wide and long arms, it's possible to shoot someone in the back when you're standing in front of them, because the beam is angled from the end of the barrel to the crosshair location (which is the front of their mech). Because the base of the beam is further back and to the side, this means you tend to shoot the mech in it's "kidneys" if you will.

I was a big Dragon pilot back in the day, with 4 LL's on my Flame, and you'd see all sorts of weird beam angling when brawling really close.

#151 Bolter01

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Posted 16 September 2016 - 08:57 AM

Best Looking mech to date, Hands Down!

#152 Dee Eight

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Posted 16 September 2016 - 09:02 AM

There's a video in the headshot disconnects debate thread of someone trying to headbox a dire wolf and you see as he steps forwards and backwards trying to find it, the autocannon rounds keep impacting behind the mech, only fifty meters in front of the player.

#153 Lizardman from Hollywood

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Posted 16 September 2016 - 09:19 AM

Nice proportions. I hope that the arm hitbox includes half of the shoulder "bulb". If so this thing will be great at shielding despite the slow turn rate. Those arms cover almost the whole torso from the side.

#154 Jullian Starfingers

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Posted 16 September 2016 - 10:19 AM

View PostProsperity Park, on 15 September 2016 - 06:19 PM, said:

I LOVE THE STUBBY ARMS!

Unique as ****.


Love it too!
Taste and color can not be discuts :)

#155 Jaegon

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Posted 16 September 2016 - 10:29 AM

Haha, the head hole seems like a good place to play with creative deckle inserts.

#156 Jaspbo1

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Posted 16 September 2016 - 10:34 AM

My only gripe with the dynamic hardpoints this time is the head laser hardpoint not being covered up when not in use, other than that.

#HOT

#157 Luscious Dan

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Posted 16 September 2016 - 12:04 PM

I would support a dark metallic plug for the hard points not in use. But that's just me.

#158 Tordin

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Posted 16 September 2016 - 12:11 PM

I love the looks of it. The head hole dosent bother me too much. Also the non-ppc barrels the arms seems solid and can be very good shields.

Now. Besides the laser heat sinks quirkines I do hope the NG will glow, no the Jade Falcon shiny green metal dosent count Posted Image

Make it glow when it reaches criteria.

#159 MovinTarget

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Posted 16 September 2016 - 12:17 PM

View PostJaspbo1, on 16 September 2016 - 10:34 AM, said:

My only gripe with the dynamic hardpoints this time is the head laser hardpoint not being covered up when not in use, other than that.

#HOT



Looks like you can do a pretty slick 3 ERLL combo between the head and torso mounts there...

Think about it, if ED comes, that would actually be viable and *NOT* hot as ****

#160 Featherwood

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Posted 16 September 2016 - 12:37 PM

The 3D model is gorgeous against all my pessimistic expectations, now I regret that haven't bought Night Gyr while pre-order bonuses were available.

Two bawdy comments:
Spoiler






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