Widowmaker1981, on 14 September 2016 - 02:15 PM, said:
Im just going to throw this out there.. maybe it's a good thing when it is possible for some players to be better than others?
And it still can be possible, just more accessible to more players. There is supposed to be some degree of teamplay in MWO after all. It'll just be less reflexes and more timing.
feeWAIVER, on 14 September 2016 - 01:41 PM, said:
It's 20 energy replenished every second. Meaning you get the full 30 back in 1.5 seconds.
And it's fine.
Players don't have to wait for the energy bar to recharge fully. If players really want to get in as much damage as quickly as possible; they will fire their second weapon group during the exact moment where they have enough energy. That is less than 1.5 seconds.
davoodoo, on 14 September 2016 - 01:52 PM, said:
Youre online pc gamer and you ask if 1 second is alot of time??
Being a PC gamer has nothing to do with time.
Sable, on 14 September 2016 - 04:55 PM, said:
I thought the energy refill rate was too fast at first too. But if it's too slow then people will always ALWAYS be going over the energy limit to squeeze off as much damage as possible at once. But since the energy draw is fairly fast it's a lot more encouraging to simply split your alphas into smaller groups and fire in succession, thus getting the desired effect of reduced alphas while not limiting the total amount of weapons you can use effectively.
I want to make sure that the desired effect is not only achieved; but does it do it's job well enough to significantly affect gameplay. This topic isn't just limited by just torso twist speed, but other factors such as:
- Acceleration and deceleration,
- Mech Turn rate
- Torso yaw angle
- Maximum speed
If there is a lack of most of these things (Including twist speed), then the incoming damage that a player gets, may very well be indiscernible from a full alpha if there is only one second.
And if we're going to talk about TTK...
What about DPS builds that probably need more face time and can't defend themselves during that time? Or perhaps vice versa when there is so much DPS that if a mech takes a few seconds to withstand a constant stream of UAC/5s then a mech is going to be downed very quickly.
Will the ED solve any of this If energy regenerates this quickly? I hope you get what I'm saying here.
Edited by Livaria, 15 September 2016 - 03:32 AM.