ColdPsyker1, on 14 September 2016 - 11:35 AM, said:
Yeah, there is a reason I pretty much only drive clan mechs- I am partially red-green colorblind, so the Inner Sphere mech HUD is freaking hard to read.
What pisses me off the most about that is that Crysis (you know, based on the whole "Cryengine" thing) allowed HUD color customization.
You know what PGI? If you actually delivered on a colorblind mode that would impress me more than this QP maps in FW thingie you cooked up.
And i'm not even colorblind.
Seriously PGI....when a mech fanatic like myself has only played 10 or 15 QP matches tops throughout this entire year you're doing something seriously wrong.
I haven't touched FW since back when it was first introduced as CW for crying out loud....and i only played around 10 matches and never touched it again because of the maps.
I'm concidering dropping MWO for that M.A.W. game and that game is developed by a one man studio.
You want FW to be entertaining?
- Read Zimm Kotare and Rebas Kradd's threads for how to make FW maps that can work without freakin' funnel / bottlenecks or whatever else we can call them.
Links to them
Faction Warfare Maps - Totally Not An Essay - Also, Pictures
http://mwomercs.com/...igger-maps-fun/
Then concider what they have to say regardless of how much information it is and how much more work you would have ahead of you to make their ideas work.
You cannot settle for easy to make solutions like Energy Draw and Ghost Heat if you want true progress.
It's just like the Pirate Captain said in that movie when he wanted to save his precious Dodo bird.
I quote -
It's only impossible if you stop to think about it.
And since thinking outside the box is not Paul's strong suit you should fire him before he utters a single word that can influence you.