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How Satisfied Are You With The Round Table Outcome?


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#21 C E Dwyer

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Posted 14 September 2016 - 10:59 AM

View PostVotanin FleshRender, on 14 September 2016 - 09:21 AM, said:

The problem with the buckets is it's a symptom, not the disease. Ergo, fixing the buckets is just treating symptoms.

The disease itself is that CW is massively unfun, with no depth and no reason to care about it.

If they took the time (again) to correct the disease, the symptoms (no one playing CW) would go away and voila, no more bucket problem.


Yup this is whats wrong

I have 8 buckets there is only a little bit of water in each bucket.

The sensible thing to do is work hard and get all the buckets filled.

The P.G.I way is to destroy seven of the buckets to give the illusion they know how to get lots of water, not very sensible in the long term

#22 Tombs Clawtooth

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Posted 14 September 2016 - 10:59 AM

View PostBud Crue, on 14 September 2016 - 10:50 AM, said:


Sorry. My comment was apparently too subtle. My little emoji and "like" of your post was perhaps insufficient to get my tone of agreement across. I'll expound though as I am waiting for a client

The round table was two hours of "combining buckets" and then an hour and a half of Russ being barely present while players expressed ideas. some good some not. But ideas from the community nonetheless.
The last pod cast was full of horrid, mode killing proposals, most of which were focused on the destruction of factions and CW as we know it. With a bit of lip service paid to the player comments from the round table (eventual elimination of long tom and its replacement).

That said, I agree that the current state of CW is (without events) a wasteland largely avoided by most players.

Though I don't believe we have seen any real outcomes (other than these yet to be realized proposals from the podcast) from the round table as of yet, I don't foresee anything good coming from such outcomes, and in any event CW will remain a wasteland once the current event ends.


As a new player (from my perspective) if they want more population in CW, they need to have an ingame tutorial for new players wanting to get into CW to make it more accessible and appealing for people.

As it stands right now, I feel more like a liability to my team than an asset. It took over 2 hours for someone to explain the details of how CW works, and what I need to do and buy to avoid being a liability to the team.

Considering the time involved to get 4 mechs mastered with full modules, (I assume) most people would rather just do QP. I'd certainly rather play CW but I currently only own 3 mechs with basic skills.

#23 Bud Crue

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Posted 14 September 2016 - 11:01 AM

View PostCathy, on 14 September 2016 - 10:53 AM, said:


Pretty much this.

My own feeling are though, if things do go through, in the exact way that Russ spoke of, I'm done.
Now I'm probably done as in supporting the game as it is, I find it hard to have any enthusiasm for the game, I've seen nothing added to this game in the last year that's made it better, and a lot that have made it worse, and I'm on another hiatus, until I feel like I miss the game which could be never.

However, things talked about by P.G.I now, are not likely to arrive until next year, so I could still be playing this game well past Spring 2017, if I ever feel like logging in some time.


I can't go so far as to say "I'm done". I stopped playing CW regularly after Phase 3 dropped, and CW had been the only reason I played this game at all. Now I play QP to feed my mech habit and enjoy the company of those I drop with. CW is essentially just background noise to that: occasionally I hear a beckoning voice through all the static, but its still mostly just static. I don't see that changing.

#24 Spleenslitta

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Posted 14 September 2016 - 11:05 AM

My thought is that any FP map other than the ones we have is an improvement. However....i don't give a damn.
If PGI wants to impress me enough to make me buy anything they must do something big!!!
And this putting QP maps into FP didn't even make me twitch my eyebrow.

#25 pizzafly

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Posted 14 September 2016 - 11:08 AM

View PostBud Crue, on 14 September 2016 - 10:50 AM, said:


Sorry. My comment was apparently too subtle. My little emoji and "like" of your post was perhaps insufficient to get my tone of agreement across.

This happens because I read and write "on the run" on forum between drops :P

#26 Aleksandr Sergeyevich Kerensky

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Posted 14 September 2016 - 11:10 AM

Edit: strange, I was posting in another forum and it popped up here... Sorry... Deleting post

Edited by Aleksandr Sergeyevich Kerensky, 14 September 2016 - 11:14 AM.


#27 ColdPsyker1

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Posted 14 September 2016 - 11:35 AM

View PostN0ni, on 14 September 2016 - 10:45 AM, said:

How's that colorblind mode coming along? Still working on it? We can't tell because the last post on the forums was in June, by us.. the players. I can only assume it'll be another thing lost and forgotten.

-> Very disappointed.


Yeah, there is a reason I pretty much only drive clan mechs- I am partially red-green colorblind, so the Inner Sphere mech HUD is freaking hard to read.

What pisses me off the most about that is that Crysis (you know, based on the whole "Cryengine" thing) allowed HUD color customization.

#28 Davegt27

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Posted 14 September 2016 - 11:36 AM

No not very satisfied

#29 Appogee

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Posted 14 September 2016 - 12:34 PM

What outcome?

Seriously...

Has there been an outcome for me to be satisfied or dissatisfied with?

#30 Mechwarrior Buddah

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Posted 14 September 2016 - 12:41 PM

QP with drop decks... theyre not getting rid of qp right?

View PostKyrie, on 14 September 2016 - 08:52 AM, said:

Adding meaning to FP is apparently the one thing that is off the table.




which means meaningful FP is off the table.

#31 Bud Crue

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Posted 14 September 2016 - 12:46 PM

View PostMechwarrior Buddah, on 14 September 2016 - 12:39 PM, said:

QP with drop decks... theyre not getting rid of qp right?



Who knows?

Again, this is PGI we are talking about. You can go listen to the podcast a dozen times and outline out all of Russ's proposals.
Then we can start betting on which ones actually happen.

Maybe the future of FP is indeed QP with drop decks as Russ suggested in the podcast. But I wouldn't put it past PGI to do something completely different instead or decide whatever they wanted to do is too much work and the leave FP as it is.
Lets not even start on when such changes will or will not occur...no way I would take bets on that.

#32 Bobzilla

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Posted 14 September 2016 - 01:09 PM

They looked at the problem, decided the easiest thing to do was make faster matches, asked for opinions, then focused the round table towards faster matches. It was just a waste overall.






#33 Spleenslitta

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Posted 14 September 2016 - 01:14 PM

View PostColdPsyker1, on 14 September 2016 - 11:35 AM, said:

Yeah, there is a reason I pretty much only drive clan mechs- I am partially red-green colorblind, so the Inner Sphere mech HUD is freaking hard to read.

What pisses me off the most about that is that Crysis (you know, based on the whole "Cryengine" thing) allowed HUD color customization.

You know what PGI? If you actually delivered on a colorblind mode that would impress me more than this QP maps in FW thingie you cooked up.
And i'm not even colorblind.

Seriously PGI....when a mech fanatic like myself has only played 10 or 15 QP matches tops throughout this entire year you're doing something seriously wrong.
I haven't touched FW since back when it was first introduced as CW for crying out loud....and i only played around 10 matches and never touched it again because of the maps.

I'm concidering dropping MWO for that M.A.W. game and that game is developed by a one man studio.

You want FW to be entertaining?
- Read Zimm Kotare and Rebas Kradd's threads for how to make FW maps that can work without freakin' funnel / bottlenecks or whatever else we can call them.
Links to them
Faction Warfare Maps - Totally Not An Essay - Also, Pictures

http://mwomercs.com/...igger-maps-fun/
Then concider what they have to say regardless of how much information it is and how much more work you would have ahead of you to make their ideas work.
You cannot settle for easy to make solutions like Energy Draw and Ghost Heat if you want true progress.

It's just like the Pirate Captain said in that movie when he wanted to save his precious Dodo bird.
I quote - It's only impossible if you stop to think about it.
And since thinking outside the box is not Paul's strong suit you should fire him before he utters a single word that can influence you.

#34 Rebas Kradd

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Posted 14 September 2016 - 02:05 PM

View PostCathy, on 14 September 2016 - 10:59 AM, said:


Yup this is whats wrong

I have 8 buckets there is only a little bit of water in each bucket.

The sensible thing to do is work hard and get all the buckets filled.

The P.G.I way is to destroy seven of the buckets to give the illusion they know how to get lots of water, not very sensible in the long term


Poor analogy. The better analogy is, PGI is destroying seven buckets because the faucet is broken.

Edited by Rebas Kradd, 14 September 2016 - 02:06 PM.


#35 FallingAce

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Posted 14 September 2016 - 02:52 PM

As the president of PGI, Russ is supposed to be a big picture guy. I still have no idea what his big picture (dreams, hopes, aspirations) are for faction play. I do however have a firm grip on his short-sighted narrow focus on buckets.




#36 Imperius

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Posted 14 September 2016 - 03:30 PM

All these comments is why PGI just needs to drop CW until AI can be added to replace the potato's you guys crave to farm.

Edited by Imperius, 14 September 2016 - 03:30 PM.


#37 rolly

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Posted 14 September 2016 - 03:33 PM

Okay, so we're all not exactly satisfied. What should we do about it to make it (continue to make it) known?

Don't get me wrong. Filling this forum up with posts is fine and dandy, but it would be nice if helped make a difference. (Hope springs eternal here)

#38 Mechwarrior Buddah

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Posted 14 September 2016 - 03:41 PM

View PostBobzilla, on 14 September 2016 - 01:09 PM, said:

They looked at the problem, decided the easiest thing to do was make faster matches, asked for opinions, then focused the round table towards faster matches. It was just a waste overall.


we need what EVE has lol

https://community.ev.../community/csm/

the idea WAS forwarded by Russ once then it was shelved and he stopped replying to the group mail about it

#39 Chemie

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Posted 14 September 2016 - 03:43 PM

Russ seems to think he can throw together a half-baked CW and players will keep playing it for the next 3 years while buying mech packs every month.

#40 Mechwarrior Buddah

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Posted 14 September 2016 - 03:43 PM

View PostRebas Kradd, on 14 September 2016 - 02:05 PM, said:


Poor analogy. The better analogy is, PGI is destroying seven buckets because the faucet is broken.


out of the analogy, but if they worked harder to bring people in or retain the ones they HAVE wouldnt hurt either. Same way they thought it was a giant triumph that they retained 50% of their founders (either a year or two after launch)





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