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Do You Want Better Jump Jets In Mwo?
#1
Posted 27 September 2016 - 09:41 AM
I realize the reason MWO virtually removed jump-jets was to curb pop-tarting, but there must be a better way to do that. Jump-jets come at great expense to the mechs in terms of critical slots and weight so they need to at least confer high mobility options. The lower the weight, the higher the mobility. Right now you might as well just add one because adding 5 or 6 does no more than add a hover ability. Mechs should be jumping to 2 to 3 mech heights minimum. Look at the intro video of the Kodiak from MW2.
MWO doesn't have collisions yet, but the DFA maneuver is classic Battle Tech at it's best. But mechs have to jump to at least 2 mech heights to attempt it. So a good rule of thumb on the height of mech jumps in average mech height would be 2 for assaults, 3-3.5 for heavies, 4 to 4.5 for mediums, 5-6 for lights. Right now in a 70 ton heavy with 5 jump-jets you can't even jump to the mid level plateaus in Viridian Bog and that should be easy.
So lets vote for at least better jump-jets, how much better we can't tell, but better than the current ones.
#2
Posted 27 September 2016 - 09:46 AM
#3
Posted 27 September 2016 - 10:30 AM
Edited by Tibbnak, 27 September 2016 - 10:30 AM.
#4
Posted 27 September 2016 - 11:09 AM
![B)](http://static.mwomercs.com/forums//public/style_emoticons/default/cool.png)
~D. V. "Definitely would enjoy more JumpJet in MWO, and on more Mechs..." Devnull
#5
Posted 27 September 2016 - 02:38 PM
Highlander and Victor were condemned to eternal nerfing along with JJ's for the whole 'pop tart' meta.
#6
Posted 27 September 2016 - 03:47 PM
#7
Posted 27 September 2016 - 03:59 PM
#8
Posted 27 September 2016 - 04:30 PM
Have bindable keys that straight do it without holding a key so you can bind them to a joystick hat.
#9
Posted 28 September 2016 - 10:55 AM
Tibbnak, on 27 September 2016 - 10:30 AM, said:
Directional jump-jets are cool. Had those in MechWarrior 3. heh, I remember if you got the Daishi to 51 kph, going up an incline and hit the jump-jets it would take-off and fly around the map (bug).
Edited by Lightfoot, 28 September 2016 - 10:55 AM.
#10
Posted 29 September 2016 - 03:53 PM
Lightfoot, on 28 September 2016 - 10:55 AM, said:
Directional jump-jets are cool. Had those in MechWarrior 3. heh, I remember if you got the Daishi to 51 kph, going up an incline and hit the jump-jets it would take-off and fly around the map (bug).
"MechWarrior 3"s JumpJets were not as directional as those in "MechWarrior 2". You could literally go lateral in MW2, where MW3 only allowed you to go at an upward incline in a particular direction.
![:huh:](http://static.mwomercs.com/forums//public/style_emoticons/default/huh.png)
As for speed, compared to "MechWarrior 2", 51 kph is a mere joke. Imagine being able to travel at least 150 kph horizontally in midair, with only mere brief JJ pulses once at that velocity to maintain speed and height.
![B)](http://static.mwomercs.com/forums//public/style_emoticons/default/cool.png)
~D. V. "One who knows Real Speed & Movement with JumpJets..." Devnull
#11
Posted 29 September 2016 - 06:17 PM
did u know that gargoyles could fly?
#12
#13
Posted 01 October 2016 - 04:01 PM
#14
Posted 24 October 2016 - 05:35 AM
#15
Posted 24 October 2016 - 07:34 AM
The only positive spin I can put on ED going live, is that there will be ZERO reason to not give JJ's back their bounce
#16
Posted 24 October 2016 - 10:42 AM
#17
Posted 10 May 2017 - 06:21 AM
Just pressing jump lets you go straight up. Pressing WASD in addition lets you move into the specific direction.
#18
Posted 10 May 2017 - 07:15 AM
#19
Posted 10 May 2017 - 07:49 AM
I mean don't just shacke the crosshair a little bit, make people miss targets. When it comes down to luck, as it should be, then Jumping becomes a thing of mobility and we can finaly have the advanced mobility a JJ would give.
Edited by Nesutizale, 10 May 2017 - 07:51 AM.
#20
Posted 13 May 2017 - 07:16 PM
![Posted Image](http://cfw.sarna.net/wiki/images/e/e1/Death_from_Above_CCG_CommandersEdition.jpg)
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