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Cool Shots And Module Slots


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#1 TooDumbToQuit

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Posted 15 September 2016 - 05:42 AM

I'm a poet.....


I have 86 Cool Shot 6's and 15 Cool Shot 12's and I have to admit, I do not know how they work.

I know how in the PTS they are going to work. But that is not how it works here. How do I use them and what do they do?


My 2nd question is why do the smallest Mech have the most module slots? Kanajashi told me that it has to do with balance, for instance, the Stormcrow has one less than everyone.

I guess really the one that gets me is the Locust. It has three Mech Modules (you start with two) and it starts with 3 weapon modules. My Kodiak needs 3 weapon Modules, not my Locust.

Why would the Locust have 6 slots and the Raven only 4?

One part of what I'm saying is that ALL MECHS should have more Modules slots. And there should be more kinds of Modules. Like Target Detection (think a $80 radar detector) that tells you that you are targetted.

But IMO, there should be more Module slots and that should be easy to do. I think it would add to the variety and differences between Mechs. I hate having to choose between two I think I need.

#2 knight-of-ni

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Posted 15 September 2016 - 06:16 AM

When you activate a cool shot, it very quickly lowers your heat bar by a certain amount. Bigger cool shots cool more.
Useful when in a fire fight to briefly continue fighting.

PGI normalized the number of module slots across the board some time ago. There are a few exceptions, which you can think of as part of that mech's quirks to get players to play the mech over others.

#3 Koniving

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Posted 15 September 2016 - 08:44 AM

Pgi had a thing that told you when targeted. People complained because it was annoying and so it got disabled.
Seen here. Listen to Betty.


Modules: many mechs have six module slots divided into 2 (or so) weapon module slots, 2 for so mech module slots and two consumable/weapon module slots.

Edited by Koniving, 15 September 2016 - 08:46 AM.


#4 Aleksandr Sergeyevich Kerensky

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Posted 15 September 2016 - 09:03 AM

Being able to cool just enough to fire another alpha without overheating can turn the tide of battle!

I use a cool shot practically every mission drop!

#5 Rogue Jedi

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Posted 15 September 2016 - 09:07 AM

The reason the Locust has more modules than most other Mechs is that modules were used to help with balance, at the time module slots were last changed Locust was (at the time, when it was much larger) one of the least played Mechs in the game so it got extra module stots to try to help compensate.
At the time Stormcrow and Timber Wolf were widely concidered the 2 best Mechs in the game (bu now there are quite a few competitors for that title) but as they were the best they got fewer module slots than most other Mechs

#6 Hunka Junk

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Posted 15 September 2016 - 09:12 AM

LOL@Trollbuchet.

My theory is based in part on how they come up with the variant codes. Kon said the DC variants were considered command variants, and I noticed that at least the Cyclops DC has that extra module slot. So maybe "command" variants all have extra slots?

#7 Koniving

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Posted 15 September 2016 - 09:41 AM

View PostHunka Junk, on 15 September 2016 - 09:12 AM, said:

LOL@Trollbuchet.

My theory is based in part on how they come up with the variant codes. Kon said the DC variants were considered command variants, and I noticed that at least the Cyclops DC has that extra module slot. So maybe "command" variants all have extra slots?


Nah, PGI didn't really think it through that deeply, otherwise the Atlas K would be the one with ECM (it is the most advanced, improved and newest Atlas in the timeline when ECM was given to the game's existing variants.). Nor would the D-DC have gotten the early "any module" version's extra slot as the Atlas with the least need for it.

With the ECM the D-DC is the most popular Atlas on MWO so if it has extra slots then that's why. The other Atlases need anything they can get just to have a chance in the same boat.

Difference lore-wise between a D and D-DC is to make a D-DC they take a D and rip out the "rear-facing" medium lasers from the torso, run extra cabling through that space, shift the main cockpit from the nose over to the left eye and add a secondary cockpit in the right eye with a full command suite. The command console -- an entire secondary cockpit at 3 tons complete with an extra ton of comm equipment, allows the Atlas D-DC to communicate with satellites, probes and any command vessels in orbit, as well as remote sensor drones to gather 3D holographic data of the battlefield.

Cyclop's battle computer, which contrary to PGI's implementation is nearly extent (the actual computer not the mech) does this to far more detail and actually counts as equal to a command center with 3 tons of comm equipment.

#8 TooDumbToQuit

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Posted 15 September 2016 - 01:57 PM

View Postknnniggett, on 15 September 2016 - 06:16 AM, said:

When you activate a cool shot, it very quickly lowers your heat bar by a certain amount. Bigger cool shots cool more. Useful when in a fire fight to briefly continue fighting.


Thanks.

Now how do I activate one? In the PTS you put it on your energy draw bar at the top and it just kicks in when you go over.

Btway, Energy Draw is a new stat when you build your mech in the PTS. It is right below firepower and if the ED number is higher, it will be in red.

#9 Aleksandr Sergeyevich Kerensky

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Posted 15 September 2016 - 02:07 PM

View PostLikeUntoGod, on 15 September 2016 - 01:57 PM, said:


Thanks.

Now how do I activate one? In the PTS you put it on your energy draw bar at the top and it just kicks in when you go over.

Btway, Energy Draw is a new stat when you build your mech in the PTS. It is right below firepower and if the ED number is higher, it will be in red.


It depends on your hotkeys, but I think the default keys for consumables are insert and del key?

So depending on where you equipped your cool shot into what slot determines the button

Edit: (You must use it before you fire your weapons and overheat because it takes a second to dissipate the heat)

Edited by Aleksandr Sergeyevich Kerensky, 15 September 2016 - 02:09 PM.


#10 S 0 L E N Y A

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Posted 15 September 2016 - 02:10 PM

View PostLikeUntoGod, on 15 September 2016 - 01:57 PM, said:


Thanks.

Now how do I activate one? In the PTS you put it on your energy draw bar at the top and it just kicks in when you go over.

.


Say what? How do you put a module over the ED bar?

Btw- Energy Draw is a terrible system and I hope it dies a horrible death

#11 knight-of-ni

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Posted 15 September 2016 - 04:23 PM

View PostLikeUntoGod, on 15 September 2016 - 01:57 PM, said:


Thanks.

Now how do I activate one?


That's a good question, and I don't recall what the default keys are. You can see the default keyboard mappings in the game client under settings. I changed my mapping considerably, to work well with my Razor Nostromo, a long time ago.

#12 Xaat Xuun

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Posted 15 September 2016 - 04:36 PM

View Postknnniggett, on 15 September 2016 - 04:23 PM, said:


That's a good question, and I don't recall what the default keys are. You can see the default keyboard mappings in the game client under settings. I changed my mapping considerably, to work well with my Razor Nostromo, a long time ago.

if you made no changes the the key bindings, and while in game you can press F2 . . or was it F1
one if those 2, and it shows what keys are for what

#13 TooDumbToQuit

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Posted 15 September 2016 - 06:41 PM

View PostAleksandr Sergeyevich Kerensky, on 15 September 2016 - 02:07 PM, said:

It depends on your hotkeys, but I think the default keys for consumables are insert and del key? So depending on where you equipped your cool shot into what slot determines the button Edit: (You must use it before you fire your weapons and overheat because it takes a second to dissipate the heat)


Yes, I've changed my consumable buttons. The top one which is Airstrike and that is my 5th button on my mouse. I found that having it where I had to take my finger off my movement button tended to get me shot.

The 2nd one is UAV and I moved it to the 0 button on my keypad. It is a big button next to my mouse so it is easy to hit.

So lets me get this clear. I use the cool shot when I'm already hot and getting ready to fire more weapons. Or do you use it before you are hot? And how long does it last?

#14 Aleksandr Sergeyevich Kerensky

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Posted 15 September 2016 - 06:42 PM

View PostLikeUntoGod, on 15 September 2016 - 06:41 PM, said:


Yes, I've changed my consumable buttons. The top one which is Airstrike and that is my 5th button on my mouse. I found that having it where I had to take my finger off my movement button tended to get me shot.

The 2nd one is UAV and I moved it to the 0 button on my keypad. It is a big button next to my mouse so it is easy to hit.

So lets me get this clear. I use the cool shot when I'm already hot and getting ready to fire more weapons. Or do you use it before you are hot? And how long does it last?


I use it when I am already hot, like in the 90%, right before I proceed to alpha again

#15 TooDumbToQuit

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Posted 15 September 2016 - 06:45 PM

View PostBoogie138, on 15 September 2016 - 02:10 PM, said:

Say what? How do you put a module over the ED bar? Btw- Energy Draw is a terrible system and I hope it dies a horrible death


I need to find where they explained it, but you put it at the top of the heat bar I think. I'm not sure that it has to be activate it, it might just be used when it has to be used.


Posted Image

View PostAleksandr Sergeyevich Kerensky, on 15 September 2016 - 06:42 PM, said:

I use it when I am already hot, like in the 90%, right before I proceed to alpha again


I admit, this could have helped me a number of times.

What are the differences between a 6 and a 9 and a 12?

#16 Aleksandr Sergeyevich Kerensky

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Posted 15 September 2016 - 07:07 PM

View PostLikeUntoGod, on 15 September 2016 - 06:45 PM, said:

I admit, this could have helped me a number of times.

What are the differences between a 6 and a 9 and a 12?


6x6 bearly does anything... Like 5%... (But can still be helpful if you know how much heat your weapons produce) and only costs 10k cbills.

9x9 is pretty strong, (and can be boosted to simulate the mc version via pilot skills) but costs 40k cbills.

The 12x12 is a version that costs mc.... I dont use this...

Make sure yo have the pilot skills "Cool Boost" and the 9x9 upgrade


#17 Rogue Jedi

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Posted 15 September 2016 - 11:33 PM

The number is the amount of heat it dissipates, I think they are available in 6 and 9 for cbills and a 18 for MC, the coolshot 9 can be upgraded to a 9x9 for the same effect as the MC only 18, I have always wondered why they did not call it 9+9 as 9x9 suggests 81

#18 TooDumbToQuit

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Posted 16 September 2016 - 05:16 AM

View PostBoogie138, on 15 September 2016 - 02:10 PM, said:

Say what? How do you put a module over the ED bar? Btw- Energy Draw is a terrible system and I hope it dies a horrible death


That is the plus. It does not take up a module slot.

View PostRogue Jedi, on 15 September 2016 - 11:33 PM, said:

The number is the amount of heat it dissipates, I think they are available in 6 and 9 for cbills and a 18 for MC, the coolshot 9 can be upgraded to a 9x9 for the same effect as the MC only 18, I have always wondered why they did not call it 9+9 as 9x9 suggests 81


Man, every answer leads to another question.....How do you upgrade a 9 etc?

#19 Aleksandr Sergeyevich Kerensky

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Posted 16 September 2016 - 06:55 AM

View PostLikeUntoGod, on 16 September 2016 - 05:16 AM, said:


That is the plus. It does not take up a module slot.



Man, every answer leads to another question.....How do you upgrade a 9 etc?


Pilot skills ----> consumables (i think, not at a computer to confirm)

#20 Roughneck45

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Posted 16 September 2016 - 07:17 AM

Coolshot 9x9 is the best consumable in the game unless you are running a nearly heat neutral mech.

When you activate coolshot it will take about a half second to reduce your heat. So if you fire at the same time you will likely overheat yourself, pausing the coolshot, and when you power back up then it will apply the rest of the cooling.

Seismic, Radar Derp, and Coolshot 9x9 are the modules you should invest in first.





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