could be a thing. I always voted for the "Make Mechs Unchangeable." have nothing but stock mechs running around. but seeing as how the 5 year old kids that spend everyone else money want to mod their mechs.... they want to increase time to kill in a 12v12 arena.... and you're still basing a suggestion on a TT game thats based on a BG that's based on a book, and meant for a real time first person shooter. you cannot balance this equation without building a different game. this is not a table top game, and should be loosely based on one if at all. sure, the mechs all look alike, and have the same name... and that's all the more relation it should have to a table top game. otherwise, either PGI is making the wrong game, or they're making the right game based on the wrong material. OR!! perhaps, instead of trolling. We could discuss ways that would make the game better for the reasons of lowering time to kill, increasing necessity for teamwork. Say, for instance, in the current live game, if we took it as it was now, and added in this one little rule: EVERYTHING generates heat, and heat is continually dissipated. If everything I said above generated heat, and instead of heat capacity being determined by (X) heatsinks, being determined by Chassis vs (X) motor. then everything generated heat. and instead of how things work now (Heat is not dissipated while it's being generated.) have it dissipated all the time at (X) # of applied heatsinks. would it not A: increase time to kill and B: increase the necessity for teamwork in order to reduce Time to kill. A+B=C: Making the game more involving, intriguing and stimulating. then tell me one more time about table top.... then shut up... and go play table top... this isn't table top. This is a First Person Computer Game.
1
What Should/should Not Draw Energy
Started by RighteousDude, Sep 15 2016 02:11 PM
23 replies to this topic
#21
Posted 15 September 2016 - 04:28 PM
#22
Posted 15 September 2016 - 04:45 PM
yup... go play table top then
this isn't measured in turns dufus... IT'S REAL TIME.
this isn't measured in turns dufus... IT'S REAL TIME.
#23
Posted 15 September 2016 - 04:51 PM
RighteousDude, on 15 September 2016 - 04:28 PM, said:
could be a thing. I always voted for the "Make Mechs Unchangeable." have nothing but stock mechs running around. but seeing as how the 5 year old kids that spend everyone else money want to mod their mechs.... they want to increase time to kill in a 12v12 arena.... and you're still basing a suggestion on a TT game thats based on a BG that's based on a book, and meant for a real time first person shooter. you cannot balance this equation without building a different game. this is not a table top game, and should be loosely based on one if at all. sure, the mechs all look alike, and have the same name... and that's all the more relation it should have to a table top game. otherwise, either PGI is making the wrong game, or they're making the right game based on the wrong material. OR!! perhaps, instead of trolling. We could discuss ways that would make the game better for the reasons of lowering time to kill, increasing necessity for teamwork. Say, for instance, in the current live game, if we took it as it was now, and added in this one little rule: EVERYTHING generates heat, and heat is continually dissipated. If everything I said above generated heat, and instead of heat capacity being determined by (X) heatsinks, being determined by Chassis vs (X) motor. then everything generated heat. and instead of how things work now (Heat is not dissipated while it's being generated.) have it dissipated all the time at (X) # of applied heatsinks. would it not A: increase time to kill and B: increase the necessity for teamwork in order to reduce Time to kill. A+B=C: Making the game more involving, intriguing and stimulating. then tell me one more time about table top.... then shut up... and go play table top... this isn't table top. This is a First Person Computer Game.
Batltetech was 1st a tabletop game, which used some designs from robotech...
Everything then is fluff based on tabletop game, fluff which still needs to be enjoyable to read so you can have **** like ppl taking each other down in mere seconds or it would be boring as **** to read... drama and tension, does these mean anything to you??
You can adapt every tt system for first person shooter. Look no further than heat capacity from heat sinks which is actually representation of how they work in tt and if youre incapable of implementing them perfectly for whatever reason, at least attempt to do so as good as you can.
And youre suggesting that abortion called mech assault is a proper battletech game...because mech designs look similiar.
And now for the thing you claim they should do.
No customisation, how exactly will this help the game?? will giving less options bring more ppl?? will it make it more interesting?? sure it might make mech preorders more valuable... for the few ppl who will realistically stay...
How do you want to increase ttk?? by nerfing everything further, ?? cause i can point to tt and say reduce accuracy or i can make appeal to rational thought and ask why should we even reduce ttk?? Prove that there is a problem...
Have you considered lights viability with you idea to make everything(i guess movement is included) generate heat?? also i assumed having mech running doesnt actually generate heat, despite being part of everything.
If you want to tell me its not tt, then produce idea which is better than adapt tt to first person which previous mechwarrior actually attempted and were more succesful than mwo...
Edited by davoodoo, 15 September 2016 - 04:52 PM.
#24
Posted 15 September 2016 - 04:56 PM
then go play table top.
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