The ideas mentioned is inspired from the following:
- TT in the sense that longer ranged weapons, before accounting for minimum range, are supposed to be more accurate than shorter ranged weapons in certain range brackets (e.g. ISLL being easier to hit a target with than 2xISML at 4-5 hex (120m-150m)
- The current implementation of Pulse Lasers having shorter burn time as PGI's interpretation of -2 bonus to-hit.
What I hope to see PGI try on Laser weapons
- Reverse the trend of Laser class (S/M/L) with their burn-time - try out having the lasers burning for a shorter duration the larger the class is, but not to the extent of Pulse Lasers. This reflects the increased accuracy due to their range.
- Larger-sized lasers need to maintain some useful form utility versus multiple smaller-sized lasers beyond just flexibility in range of engagement. This may be paid for by tonnage utilisation, critical slot (e.g. Putting a ISLL instead of 2 ISML when you have 2 hardpoints in CT), and heat.
- One possible downside would be players' reluctance to see more peekaboo playstyle and this change may exacerbate things towards this direction further.
- Another concern would be Small-class lasers losing their appeal - but I see this as something that can be resolved with tweaks to the weapons.
- Larger-sized lasers need to maintain some useful form utility versus multiple smaller-sized lasers beyond just flexibility in range of engagement. This may be paid for by tonnage utilisation, critical slot (e.g. Putting a ISLL instead of 2 ISML when you have 2 hardpoints in CT), and heat.
- IS ER Large Lasers (and hopefully in the future, IS ER Medium Lasers and ER Small Lasers) will keep their burn-time tagged to IS Standard Lasers, at cost of increased heat and perhaps longer cooldown (similar to current ED PTS4)
- All pulse lasers will have a significantly shorter burn-time (as per current implementation), with cooldown further shortened than even compared to ED PTS4 to put more emphasis on DPS. We're talking on the order of 0.5 seconds or more, not a measly 0.25 second shorter.
- Clan lasers will continue to keep their trend of longer burn-time and heat (in comparison to IS) as trade-off to higher damage, range and on occasion, tonnage.
Flame on. My body is ready.