xTrident, on 16 September 2016 - 03:27 PM, said:
I really question that theory - seeing the same people even with twice the population... Of course twice the population of what we have currently is still going to be rather small. And yes, I know, I just doubt everything works so good in this game that I'd get teamed with the same people.... Right.
Ok, math time!
Lets use these figures:
Average match time: 8 minutes
Average time spent building a match: 1 minute
Average time spent between matches: 1 minute.
So, in a 10 minute stretch, you're only actually building a match 10% of the time.
I calculated an average player count online over the last monthish at 1300. We'll call our theoretical doublecount then at 2600.
We have several buckets. We've got the solo queue, group queue, and faction play.
It's been a long time since PGI shared ratios, but pre-FW it was 85% solo 15% group. Lets go with 80% solo queue. This seems pretty fair to me, and honestly changes here don't make a huge difference.
Keep in mind these counts are highly generous: They're assuming that (of the solo players), 100% are chaining match after match with an average out-of-match time, including matchmaking/searching, of 2 minutes. Anyone online but tinking in the mechlab, store, or eating dinner? They're counted as people chaining matches.
So, 80% of 1300 = 1040, and of 2600 = 2080
Now, we've 5 tiers of gameplay, but there's some spread in matchmaking. So lets call this three buckets.
Now our buckets are 346 / 692. These are the numbers of players that you're likely to be matched with.
Except only the players searching at the same time count. That's 10% of those players (remember the time distribution above?) - so that'll be, rounding, 35/70 people.
Of those, you need 24 people in a match. So that's one and a half or three matches worth of people at a time.
Now, because you're leaving matches at basically exactly the same time every match, and you're already matched with the people as close to you as the MM can currently manage, and you're requeueing at roughly the same time, with 1.5 or 3x a match population to choose from you're
absofreakinglutely (if I may use the technical term) going to see a heck of a lot of the same people in every match.
This will be worse, of course, in lower pop times and not as bad in higher pop times, but as the MM makes new matches it's always trying to get players as close together as possible so each time it's searching, it's going to match the same people together more and more often, not less - kind of a genetic sort of thing, where people ranked closely together (however moronic the ranking system may be) are going to see each other more and more often, and thus requeue at exactly the same time more and more often, making it even more likely for the MM to group them together again and again.
So, there you have it.
That is why you see so many players over and over again, and why even doubling the population wouldn't significantly change that.