Tordin, on 18 September 2016 - 02:06 PM, said:
Yeah. I have tested and found it better that the trainwreck Ghost Heat we have now. Its so freaking odd that before and maybe still, there are players that cant stand ghost heat, but now, NOW they have found a new scapegoat which are power draw.
By no powers on earth must PGI be allowed to experiment to find something that works for the better! Some bigots forgot that mwo are one of those games thats always in development/ experiment stage.
Sure neither GH or PW might be the systems that should do mech combat justice for immersion and balance, but they gotta try.
I fear the doomsayers, ultracomps and even saltyvets will make sure that PD will NOT come to pass, just to avoid getting their ego hammered down if that comes to pass and PD will work with the intent to break the alpha strike l33t warrior mentality that festers around here.
Alpha strike should be limited and only be used as last resort, at least not as often as ghost heat allows.
I feel the PD are kinder to mixed builds now, which Im happy with, though still needs tweaking.
Cant stand another PTS go bonkers down because of one singlular fault that could be corrected, like with the laser lock on from the role warfare thing PGI had going on for a while back. PGI got scared of death threatening l33t players fearing their comfort zone would be crushed, so they scrapped even the awesome stuff they had going for.
I hope PD will give a real kick to the gronads of you naysayers! Lets see how it all will turn once PD hopefully go fully live. I mean, you could always whine, beg and threat PGI to give us Ghost heat back, now wont you?
You do realize the comp players tend to gravitate towards what is effective? Bad builds will stay bad, and those same people who don't adapt will still complain with what the new meta happens to be.
It's a cycle people don't understand and keep repeating anyways.
I'm not saying ED is the worst idea, but the current implementation still leaves a lot to be desired.
Edited by Deathlike, 18 September 2016 - 02:38 PM.