FupDup, on 16 September 2016 - 10:37 PM, said:
For reference, the live server is 2.81 DPS and 1.79 HPS.
It would actually be a meaningful choice compared to what we have. That's what we really need out of the different laser types: Meaningful choices.
PGI even admitted themselves that it's nearly impossible for them to make weapons like pulse lasers mean something but not be OP . . . the pendulum just swings too far one direction or the other. The big issue that PGI isn't admitting, however, is that right now the lasers are just all too similar.
Even if you look at something like a LPL with continuous 2.5-3.0 DPS and 1.5-1.75 HPS it's not a bad weapon system at all . . . whether continuous fire or rapid fire. That can still outclass what's on live (or PTS currently) for DPS:HPS ratio and provides a starkly different weapon functionality to other lasers.
----------------------------------------------------------------------------
Take what I put up on the other thread (and tweaked to prove Ultimax horribly wrong) with a LPL at 5 damage, 3.5 heat, .5 duration, and 1.5 cooldown. It will do more DPS than other Large Lasers, have a better DPS to HPS ratio than other lasers, basically PPFLD, only have about the same HPS as a ER LL (the cost of outclassing other weapons for DPS); and the application (rapid fire) is drastically different from the Standard and ER versions.
The short cooldown, in fact, also allows a better twist-shoot-twist methodology. Then you weave in your other brawling weapons (Big AC's, SRMS, etc.) on the occasional twist.
----------------------------------------------------------------------------
That same kind of methodology can be applied to a continuous fire pulse laser, as well; and it grants you as much control over your face-time as you wish. You're not automatically condemning yourself to a ripped open CT just by putting the weapons to use.