i think it may be a good time to test an idea i had on Crit/Tonnage Balance,
=0=PLEASE VOTE=0=
Andi Nagasia, on 14 September 2016 - 12:12 PM, said:
and it seems like Every Discussion leads into an Epeen Contest,
Let me Bring Something up that Many feel is or isnt important,
the Tonnage and Crit differences between IS and Clan Weapons,
Weapon Balance Aside, it seems like Tonnage/Crit are their own Discussion,
=Thoughts on Balance=
This Topic is to Discuss the Balance between Faction, Tonnage and Crits,
In doing, This Topic Assumes that all Weapons are balanced Stats wise,
(they may not be but thats for another Topic not this one)
-
But why Discuss IS to Clan, Tonnage and Crits?
Because many Good Topics on Clan Balancing have been shot down on it,
Valid ideas Cast aside, because Clan Weapons are Abit smaller and Weigh less,
This Topic Seeks to Discuss this and Find a Solution to Tonnage & Crit Balance,
=Current Weapons=
=Energy=
Small Lasers/Pulse take up same Tonnage and Crits,
Medium Lasers/Pulse take up same Tonnage and Crits,
-
IS Large Lasers take up 1 more Ton and 1 more Crit vs Clan ERLL,
IS Large Pulse take up 1 more Ton vs Clan LPL,
=Ballistic=
IS AC2 +Ammo take up 1 more Ton But 1 Less Crit vs Clan UAC2 +Ammo,
IS AC5 +Ammo take up 1 more Ton and 1 more Crit vs Clan UAC5 +Ammo,
IS AC10 +Ammo take up 2 more Tons and 2 more Crit vs Clan AC10 +Ammo,
IS AC20 +Ammo take up 2 more Tons and 2 more Crit vs Clan UAC20 +Ammo,
IS Gauss +Ammo take up 3 more Ton and 1 more Crit vs Clan Gauss +Ammo,
=Missile=
IS LRM5 +Ammo take up 1 more Ton and 1 more Crit vs Clan LRM5 +Ammo,
IS LRM10 +Ammo take up 2.5 more Ton and 1 more Crit vs Clan LRM10 +Ammo,
IS LRM15 +Ammo take up 3.5 more Ton and 1 more Crit vs Clan LRM15 +Ammo,
IS LRM20 +Ammo take up 5 more Ton and 1 more Crit vs Clan LRM20 +Ammo,
-
IS SRM2 +Ammo take up 0.5 more Ton vs Clan SRM2 +Ammo,
IS SRM4 +Ammo take up 1 more Ton vs Clan SRM4 +Ammo,
IS SRM6 +Ammo take up 1.5 more Ton and 1 more Crit vs Clan SRM6 +Ammo,
-
IS SSRM2 +Ammo take up 0.5 more Ton vs Clan SSRM2 +Ammo,
=0=My Solution=0=
Lasers are mostly Fine, but for Missiles and Ballistics,
give all IS Ammo Based Weapons 1Free Ton of Ammo
this Balances out the Problem almost Completely,
=NEW Weapons=
=Energy=(No Change)=
Small Lasers/Pulse take up same Tonnage and Crits as Clan,
Medium Lasers/Pulse take up same Tonnage and Crits as Clan,
-
IS Large Lasers take up 1 more Ton and 1 more Crit vs Clan ERLL,
IS Large Pulse take up 1 more Ton vs Clan LPL,
=Ballistic=(IS +1FreeAmmo(1FreeTon&1FreeCrit)=
IS AC2 +Ammo take up same Tonnage But 2 Less Crits vs Clan UAC2 +Ammo,
IS AC5 +Ammo take up same Tonnage and Crits as Clan UAC5 +Ammo,
IS AC10 +Ammo take up 1 more Tons and 1 more Crit vs Clan AC10 +Ammo,
IS AC20 +Ammo take up 1 more Tons and 1 more Crit vs Clan UAC20 +Ammo,
IS Gauss +Ammo take up 2 more Ton vs Clan Gauss +Ammo,
=Missile=(IS +1FreeAmmo(1FreeTon&1FreeCrit)=
IS LRM5 +Ammo take up same Tonnage and Crits as Clan5 +Ammo,
IS LRM10 +Ammo take up 1.5 more Ton vs Clan LRM10 +Ammo,
IS LRM15 +Ammo take up 2.5 more Ton vs Clan LRM15 +Ammo,
IS LRM20 +Ammo take up 4 more Ton vs Clan LRM20 +Ammo,
-
IS SRM2 +Ammo take up 0.5 Less Ton and 1 Less Crit vs Clan SRM2 +Ammo,
IS SRM4 +Ammo take up 1 Less Crit vs Clan SRM4 +Ammo,
IS SRM6 +Ammo take up 0.5 more Ton vs Clan SRM6 +Ammo,
-
IS SSRM2 +Ammo take up 0.5 Less Ton and 1 Less Crit vs Clan SSRM2 +Ammo,
As you can See the Weapons Now Appear more Balanced,
some Larger Ballistics and Missiles are Still down but are Much Closer,
This Also Keeps with the Idea that IS & Clan are to be Asymmetrically Balanced,
Equal But Play abit different for Flavor and Fluff of the Faction,
-
this Change also give some Smaller IS weapons Advantage over Clan,
Such as AC2s and SRM2-4, this will also Encourage Lights to take these Weapons,
Which Could really help some IS Tonnage Starved Lights, (LCT, COM, ect),
=8=Please NOTE=8=
Im not Proposing the Changing of Tonnage or Crits for Any Weapon,
Im Proposing Every IS Ammo Weapon Gain a(1) Free Ton of Ammo Internally,
this is to bring IS Weapon Tonnage and Crits closer to Clan Weapons,
(think of a Pistol with 1Shot in the Chamber, same concept)
=0=Explanations=0=
=Game Reason=
For Balance Purposes of IS Ammo Based Weapons will have 1 Ton Ammo Built into the Weapon,
This is here to Negate the Advantage of Clan Weapons Weighing less and taking up less Crits,
-
=Lore Reason=
due to the Feed Type Systems of the IS, all IS Ammo Weapons have to be Pre-loaded with Ammo,
Clans due to their Technology have be able to Negate this with Advanced Feed Systems leading to Lighter Weapons,
+Special Note+
Tonnage/Crit of IS PPC/LL/LPL could also be balanced the same way,
by giving every IS PPC/LL/LPL by having 1 HS built into the Weapon,
Thoughts, Comments, Concerns?
Thanks,
Edited by Andi Nagasia, 18 September 2016 - 11:59 AM.