but i dont think its enough, LBXs are still lagging behind,
Current LBX Damage(Damage per Pellet((1:1)
Type......Damage...Draw...Cycle...
LBX2.......2(1x2).....1.50.....0.83...
LBX5.......5(1x5).....3.75.....2.30...
LBX10...10(1x10)...7.50.....2.88...
LBX20...20(1x20)...15.0.....4.00...
=Increasing LBX Pellet Damage=
keep the 75% draw but increase Damage,
as so they have same draw as their Namesake,
LBX Damage(Damage per Pellet(1:1.3)
Type.......Damage....Draw...(Draw)...Cycle...
LBX2.....2.6(1.3x2)...1.95......(2)......0.83...
LBX5.....6.5(1.3x5)...4.88......(5)......2.30...
LBX10...13(1x10).....9.75.....(10).....2.88...
LBX20...26(1x20).....19.5.....(20).....4.00...
-
this i think will help LBX stand out from normal AC/UACs,
as well as give them their Place as Close Range Shotguns,
you wouldnt want to get Point Blank with an LBX,
and i think thats exactly want LBX needs,
=Decreasing LBX Cycle(Cooldown)=
keep the 75% draw but Decrease their Cycle,
as so they have same DPS their Namesake,
LBX Cycle Reduction(Cycle x0.70)
Type......Damage...Draw...Cycle...
LBX2.......2(1x2).....1.50.....0.58...
LBX5.......5(1x5).....3.75.....1.61...
LBX10...10(1x10)...7.50.....2.01...
LBX20...20(1x20)...15.0.....2.80...
i think Ether of These Ideas will help LBX stand out from normal ACs,
as well as give LBXs their True Place as Close Range Scatter Shotguns,
If wouldnt want to get Point Blank with an LBX, then they have been Fixed,
Thoughts, Comments, Concerns?
Thanks
Edit- Added Option2,
Edited by Andi Nagasia, 19 September 2016 - 01:36 PM.