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How To Properly De Buff The Kodiak, & Buff The Direwolf!


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#21 Andi Nagasia

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Posted 18 September 2016 - 07:06 PM

View PostScarecrowES, on 18 September 2016 - 06:48 PM, said:

I don't really pilot DWFs. Too slow for me. But if you say it needs better angle, I can agree with that. Kodiak twists quite fast, so angle is a good trade. However, I have to ask, since again, I don't do DWFs... how does that one compare to other assaults (especially 90+ tonners) for twist speed and angle?

well lets see,
BLR-1G/3M, have 60* Twist Angle,(+30* Arm-Angle)
STK-3H/4N/5M/5S, have 60* Twist Angle,
Mal-ALL, have 70* Twist Angle,(+30* Arm-Angle)
EXE-ALL, have 70* Twist Angle,(+30* Arm-Angle) Most Pods(RA-Prime(2E)/A(4E)=(LA-C(1M)/D(2M),

DWF-ALL, have 60* Twist Angle,(+30* Arm-Angle) Only A-Pods(RA-E3(15*)=(LA-1B(15*)


Perhaps all 60*-70* Twist Angle Mechs Need to be Buffed to 75*-80* Twist Angle?

#22 jonfett

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Posted 18 September 2016 - 07:07 PM

View PostAndi Nagasia, on 18 September 2016 - 06:31 PM, said:

the DWF has been nearly replaced by the KDK, it can do everything better than the DWF,

I call BS...can any KDK variant mount 6 x UAC-2's? I rest my case...

#23 Y E O N N E

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Posted 18 September 2016 - 07:08 PM

Battlemasters (1G and 3M) actually have way too much restriction in their twist. For how broad they are, they need to be able to turn more. They are only useful at ERLL ranges because twisting at that distance is far less imperative.

#24 El Bandito

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Posted 18 September 2016 - 07:11 PM

View PostYeonne Greene, on 18 September 2016 - 07:08 PM, said:

Battlemasters (1G and 3M) actually have way too much restriction in their twist. For how broad they are, they need to be able to turn more. They are only useful at ERLL ranges because twisting at that distance is far less imperative.


Agreed. Non-3F Stalkers also need twist boost.

#25 Andi Nagasia

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Posted 18 September 2016 - 07:15 PM

View Postjonfett, on 18 September 2016 - 07:07 PM, said:

I call BS...can any KDK variant mount 6 x UAC-2's? I rest my case...

Posted Image

well the KDK can only bring 11E, and thats 4Shot of the DWFs 15E,
but just because you have the Hard Points doesnt mean you have to Use all of them,
alot of times you never fill all your BattleMechs Hard points, nore do you need to,

#26 El Bandito

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Posted 18 September 2016 - 07:17 PM

View PostAndi Nagasia, on 18 September 2016 - 07:15 PM, said:

well the KDK can only bring 11E, and thats 4Shot of the DWFs 15E, but just because you have the Hard Points doesnt mean you have to Use all of them,
alot of times you never fill all your BattleMechs Hard points, nore do you need to,


Dunno about Dire Wolf but my 10xCMPL + CLPL KDK-5 is doing pretty well in pug queue. :P

#27 Imperius

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Posted 18 September 2016 - 07:31 PM

Let's rewrite BATTLETECH

#28 Y E O N N E

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Posted 18 September 2016 - 07:35 PM

View PostImperius, on 18 September 2016 - 07:31 PM, said:

Let's rewrite BATTLETECH


We should.

The story is stupid and the tech could be better.

#29 Andi Nagasia

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Posted 18 September 2016 - 07:38 PM

View PostImperius, on 18 September 2016 - 07:31 PM, said:

Let's rewrite BATTLETECH

was the Twist Angle Stated in the books, to TROs?
serious Question, as im not sure, was it?
Edit-

Edited by Andi Nagasia, 18 September 2016 - 07:38 PM.


#30 Imperius

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Posted 18 September 2016 - 07:44 PM

View PostYeonne Greene, on 18 September 2016 - 07:35 PM, said:


We should.

The story is stupid and the tech could be better.


I agree but we need good writers and a designer not fond of convoluted systems.

Alex thank god is recreating the look of BATTLETECH. I'd like Hideo Kojima to be the lead developer, but not to sure about slowing him to do the story lol :P. Game creation and attention to detail he is untouchable.

View PostAndi Nagasia, on 18 September 2016 - 07:38 PM, said:

was the Twist Angle Stated in the books, to TROs?
serious Question, as im not sure, was it?
Edit-


No I was serous. TT BATTLETECH was a balance nightmare, and yes while some stories of BATTLETECH were really good, there are so many retcons, rewrites, and inconsistencies . We need to just start fresh.



#31 Y E O N N E

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Posted 18 September 2016 - 07:47 PM

View PostImperius, on 18 September 2016 - 07:44 PM, said:

I agree but we need good writers and a designer not fond of convoluted systems.

Alex thank god is recreating the look of BATTLETECH. I'd like Hideo Kojima to be the lead developer, but not to sure about slowing him to do the story lol Posted Image. Game creation and attention to detail he is untouchable..


I've started reworking the tech, at least. Re-imagining existing worlds (as well as writing my own) is something of a hobby of mine.

#32 jonfett

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Posted 18 September 2016 - 07:54 PM

View PostAndi Nagasia, on 18 September 2016 - 07:15 PM, said:

Posted Image

well the KDK can only bring 11E, and thats 4Shot of the DWFs 15E,
but just because you have the Hard Points doesnt mean you have to Use all of them,
alot of times you never fill all your BattleMechs Hard points, nore do you need to,

Being serious here...go full dakka or get the hell out. Pew-pew is for wussies. Real men (and woman...but that's it) use dakka only. Every shot counts. Don't miss or waste rounds unnecessarily...

Since the Whale is an Omni, you have the luxury of making as many hard points of a certain weapon type as you desire. Not so with the KDK. On the KDK-3, 4 hardpoints is the most your gonna get, and even when just using UAC-10's and 5's, it heats up quick. The KDK-3 is alright; the rest suck...

Edited by jonfett, 18 September 2016 - 07:59 PM.


#33 InspectorG

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Posted 18 September 2016 - 07:58 PM

View PostJman5, on 18 September 2016 - 06:29 PM, said:

I think the only nerf that will make a difference with the Kodiak is lowering the ballistic hardpoints so you have to show more of your body when you shoot.


Thats a lot of work for PGI. How likely is that? Not likely.

I dunno, maybe torso turn and turning rate are the way to go. Structure nerf and higher chance of ammo crit?

More glass cannon?

View PostScarecrowES, on 18 September 2016 - 06:24 PM, said:

OR... use the TT heat system which will normalize heat cap and dissipation across all mechs and won't apply a massive unintended buff to a mech that doesn't need it?


That train done left.

#34 Farlayeigh Maerka

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Posted 18 September 2016 - 08:00 PM

Uhh.... the limited twist angles on Dires killed me countless times in a match.

I would definitely vouch for a wider twist angle for a dire wolf rather than more armor or mobility quirks.



As a slow moving mech, in order not to be surrounded, I often had to re-position my whale under enemy fire.

Positioning is, if not everything, almost everything in assaults and even with their slow feets,

assaults have to re-position often to gain advantage, even if it involves risking the mech to enemy's line of sight.



Yet in many of these circumstances, I couldn't even return fire with my dire because of the twist angle limit.

I either had to risk losing an ST while lumping to cover without even giving suppression fire,

or risk being surrounded by enemies in an isolated position.



Dires aren't build for brawling, albeit their huge pod space. They need to keep distance from the enemy to operate

efficiently. AND they need to be able to fire their weapons in a much wider angle to make use of their firepower.

Turn rate quirks might make a dire more survivable, yet a twist angle buff would make a dire more

adaptive to more combat situations and provide more incentive for whale drivers to move more

as they could at least suppress the enemy when moving.



As for the Kodiaks, the structure buff for the KDK-3 seems unnecessary as Kodiaks could do well even

without them. They have a funnel CT, and they may not turn as fast as an Atlas, yet they could still

spread damage for the better and complement their weakness with firepower and speed.

Edited by Farlayeigh Maerka, 18 September 2016 - 08:01 PM.


#35 Chuck Jager

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Posted 18 September 2016 - 08:58 PM

View PostJman5, on 18 September 2016 - 06:29 PM, said:

I think the only nerf that will make a difference with the Kodiak is lowering the ballistic hardpoints so you have to show more of your body when you shoot.

I kinda expected this when it came out. On the torso 1 would be at eye and the other at least half way to the waist. This is kinda the way most mechs have been balanced (exception EBJ plus a few others). I am assuming this has to do with the original art, but I feel they could split the difference to make it close enough visually, but still put shot in the dirt more easily.

#36 WatDo

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Posted 18 September 2016 - 09:15 PM

Why does the dire wolf need buffs? Before the krutchdiak was released, it was still one of the best assaults. How about we just nerf the OverPowered krutchdiak and call it a day rather than just redirect the powercreep?

Lower it's engine cap. Lower it's ST mounted hardpoints. Get rid of ferro armor. Boom. No longer broken OP and we might see other assaults being piloted again and have some comparable assault scores.

#37 Ace Selin

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Posted 18 September 2016 - 09:46 PM

View PostVonbach, on 18 September 2016 - 06:36 PM, said:


Yes it is. In FW you see whole lances of the things obliterating entire teams.
No other assault mech even comes close.

All Atlas, Banshee, Mauler have same results & these have been done before.

#38 FupDup

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Posted 18 September 2016 - 09:48 PM

View PostWatDo, on 18 September 2016 - 09:15 PM, said:

Why does the dire wolf need buffs? Before the krutchdiak was released, it was still one of the best assaults. How about we just nerf the OverPowered krutchdiak and call it a day rather than just redirect the powercreep?

Lower it's engine cap. Lower it's ST mounted hardpoints. Get rid of ferro armor. Boom. No longer broken OP and we might see other assaults being piloted again and have some comparable assault scores.

You actually can't lower its engine cap because all of them have a stock XL400.

You can't get rid of Ferro without changing the rules that all Battlemechs abide by.

I'm not defending the Kodiak, mind you, I'm just pointing out that not all of your ideas are feasible within this game. Something more achievable could be, for example, to remove the remaining quirks on the QuadDakka variant. Maybe a little bit of reduced torso twist radius or pitch, etc.

#39 RestosIII

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Posted 18 September 2016 - 09:53 PM

View PostFupDup, on 18 September 2016 - 09:48 PM, said:

You actually can't lower its engine cap because all of them have a stock XL400.

You can't get rid of Ferro without changing the rules that all Battlemechs abide by.

I'm not defending the Kodiak, mind you, I'm just pointing out that not all of your ideas are feasible within this game. Something more achievable could be, for example, to remove the remaining quirks on the QuadDakka variant. Maybe a little bit of reduced torso twist radius or pitch, etc.

Or remove the hardpoint inflation. I don't see why that is completely overlooked by most people. Is it because people would complain about their mech getting changed after they spent money on it? Because I pre-ordered the Kodiak, and I don't like it having hardpoint inflation. I use its stock build and still wreck face with it. It doesn't need to be this monster with quad ballistics.

#40 Mcgral18

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Posted 18 September 2016 - 09:54 PM

View PostAndi Nagasia, on 18 September 2016 - 06:13 PM, said:

actually why dont we just reduce the Twist Angle on the KDK-3 to De Buff it?
several mechs have had Variants with more or less Twist Angle for balance,



I think that's a reasonable change


Kodiak can move (mostly) laterally while shooting a target, or twist sufficiently to not move directly backwards when poking


If you remove that, it becomes a powerful turret (both DakkaBear and PokeBear configurations) while significantly hampering defensive capabilities (which the quirk removal also did)

View PostRestosIII, on 18 September 2016 - 09:53 PM, said:

Or remove the hardpoint inflation. I don't see why that is completely overlooked by most people. Is it because people would complain about their mech getting changed after they spent money on it? Because I pre-ordered the Kodiak, and I don't like it having hardpoint inflation. I use its stock build and still wreck face with it. It doesn't need to be this monster with quad ballistics.


Again, touches (but not significantly) the PokeBear, but cockpit VS forehead Goose Waffles doesn't change all that much.





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