Jump to content

How To Properly De Buff The Kodiak, & Buff The Direwolf!


53 replies to this topic

#41 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 18 September 2016 - 10:00 PM

View PostMcgral18, on 18 September 2016 - 09:54 PM, said:



I think that's a reasonable change


Kodiak can move (mostly) laterally while shooting a target, or twist sufficiently to not move directly backwards when poking


If you remove that, it becomes a powerful turret (both DakkaBear and PokeBear configurations) while significantly hampering defensive capabilities (which the quirk removal also did)



Again, touches (but not significantly) the PokeBear, but cockpit VS forehead Goose Waffles doesn't change all that much.

Never really had much trouble fighting PokeBears myself, but I'm usually trying to not stand in front of the enemy team in general. Only really had trouble or seen stomps with DakkaBears that have teamed up, causing whatever they focus fire on to melt in seconds.

Then there's always the one other option we could go with. Giving ballistics recoil. But every time that is brought up it's usually shouted down as heresy. (I don't mean a mech falling over from firing, I'm talking your aim actually adjusting after firing an AC/20, or continuous fire of other ACs.)

#42 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 18 September 2016 - 10:27 PM

Ok I've got the solution ban the good pilots from the game

#43 NeoCodex

    Member

  • PipPipPipPipPipPipPip
  • The Predator
  • The Predator
  • 799 posts

Posted 19 September 2016 - 12:16 AM

This thread needs more anime girl images.

#44 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 19 September 2016 - 01:55 AM

Another one of these threads?

#45 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 19 September 2016 - 03:34 AM

View PostImperius, on 18 September 2016 - 07:31 PM, said:

Let's rewrite BATTLETECH

View PostYeonne Greene, on 18 September 2016 - 07:35 PM, said:

We should.

The story is stupid and the tech could be better.

"Rewriting Battletech" is just for yourself and not worth your time. Try to start a new IP and sell your game on Steam under the indie category and market it as a "BT (or MW if you prefer) killer". It could be something big one day, think about it.

#46 Tristan Winter

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,530 posts
  • LocationNorway

Posted 19 September 2016 - 03:45 AM

I've been saying this since, oh, about the moment PGI started using quirks. They need to go back to using basic stats more to balance mechs, not just tiny weapon and structure quirks as a bonus for underperformers and no real penalties for the clearly OP mechs.

Nerfing agility is something PGI should have done to the best Clan mechs a long time ago. Then they wouldn't have to shower IS mechs with ridiculous hyper quirks for several years, trying to make the Dragon and Thunderbolt compete with the Timber Wolf.

Nerf Kodiak torso twist and pitch/yaw. Hell, they could even nerf its turn rate. It doesn't need to be best at everything.

#47 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,077 posts
  • LocationCO

Posted 19 September 2016 - 03:47 AM

Can we lock this thread before pgi sees it
They might nerf the kdk

#48 Vonbach

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 700 posts

Posted 19 September 2016 - 04:16 AM

View PostDavegt27, on 19 September 2016 - 03:47 AM, said:

Can we lock this thread before pgi sees it
They might nerf the kdk

It has to get nerfed sometime. The longer it goes on the worse the nerfs will be and I have no sympathy at all.
Every single match has things things and every FW group has multiples of of the clan "I Win" mech running around.

#49 The Zohan

    Member

  • PipPipPipPipPipPip
  • The Tracker
  • The Tracker
  • 408 posts

Posted 19 September 2016 - 04:50 AM

View PostScarecrowES, on 18 September 2016 - 06:36 PM, said:

Serious question though... do people still fear the Kodiak?

Cuz I was out in what is by FAR my worst Viper last night and went one-on-one with a Kodiak-3... not by choice, I sorta got surprised while scouting and got stuck fighting... my own fault.

Anyway. I had him cored out in short order and ended the match alive with a victory.


Problem is you talk as if thats a given any game you drop in. Even when you drop vs the same guy half an hour later, this encounter can go the other way easily. To many moving parts to predict the outcome of a match.

I think a bottom line performance wise needs to get established for every chassis - which is what @Andi is proposing. I say why not, try it. This is what the test server is for. Apply a change, patch it on the ts, collect the data and evaluate. Then apply changes and patch the live client according to what you gather from the info you got.

#50 The Lost Boy

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 587 posts

Posted 19 September 2016 - 05:59 AM

I think the big CT on the Kodiak helps it. Its got a large hit box, but thats where you have the most armor, and NONE of your weapons.

#51 Cabusha

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 533 posts
  • LocationAK

Posted 19 September 2016 - 06:09 AM

I don't get this sudden obsession with buffing the Whale. It's still the nastiest boater of them all. It's still as effective as it was 6 months ago. Yes, there's a new king for the 100 tonners, but the offending variant just needs nerfed (KDK3).

Stop trying to get everything buffed. Time to kill is already insanely short.

#52 Gyrok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 5,879 posts
  • Twitch: Link
  • LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.

Posted 19 September 2016 - 08:27 AM

View PostScarecrowES, on 18 September 2016 - 06:48 PM, said:


I don't really pilot DWFs. Too slow for me. But if you say it needs better angle, I can agree with that. Kodiak twists quite fast, so angle is a good trade. However, I have to ask, since again, I don't do DWFs... how does that one compare to other assaults (especially 90+ tonners) for twist speed and angle?


DWF has worst twist angle of all mechs, so much so that eliting the mech literally adds nothing to your torso yaw angle.

It also has the worst twist speed of all mechs, so much so that that a stock Atlas is considerably faster.

#53 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 19 September 2016 - 08:59 AM

View PostCabusha, on 19 September 2016 - 06:09 AM, said:

I don't get this sudden obsession with buffing the Whale. It's still the nastiest boater of them all. It's still as effective as it was 6 months ago. Yes, there's a new king for the 100 tonners, but the offending variant just needs nerfed (KDK3).

Stop trying to get everything buffed. Time to kill is already insanely short.

because the DWF isnt as good as people think it is,
its too slow to be very good in Pug Drops as most Pugs will leave you behind,
and its not very good in Group Drops as 100 tons is a lot of tonnage for a mech that will slow your team down,
also a DWFs effectiveness is almost completely based on taking advantage of others bad positioning,
its not fast enough to position and fight, so your left positioning and waiting for the Enemy to come by,
(theirs nothing a DWF can do that other Mechs cant do much better)

also increasing Turn Angle or DWF Structure, doesnt decrease TTK it just increases it for the DWF,
i like how people are against reducing Turn Angle for the KDK-3 but are Stead fast Against any DWF buff,

#54 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,480 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 19 September 2016 - 09:00 AM

View PostVonbach, on 19 September 2016 - 04:16 AM, said:

It has to get nerfed sometime. The longer it goes on the worse the nerfs will be and I have no sympathy at all.
Every single match has things things and every FW group has multiples of of the clan "I Win" mech running around.

You seem to be missing that there really is only one variant that is OP, that being the KDK-3. Lets look at the other five variants and figure out their roles.

KDK-1: Laserboat
KDK-2: High mobility Assault
KDK-4: Balanced "big gun" Assault
KDK-5: Laserboat
KDK-SB: Brawler

Now that we have their roles figured out, lets see which mech match or surpass each variant.

KDK-1/5: So, these variants are both Laserboats by virtue of hardpoints. However, both are outdone by the Wubshee and the Wubmaster, which have higher mounts, quirks, and don't suffer from "Jenner syndrome".

KDK-2: While High Mobility Assaults aren't very good at the moment, the Victor is better than the KDK-2 because it doesn't waste a bunch of tonnage on the infamously inefficient Class 1 JJs. Quirks and hitboxes also factor in.

KDK-4: This variant is interesting because it uses the "Big Gun" approach. While there aren't that many of this kind of Assault mech, the King Crab and the Dire Wolf reign supreme because of the sheer number of big guns they bring to the field.

KDK-SB: The Spirit Bear is, without a doubt, a brawler. I mean, the mech's stock loadout is built for brawling. Unfortunately, the Atlas outdoes the Spirit Bear in that role because of the Atlas' sheer facetanking capability.

Edited by Requiemking, 19 September 2016 - 09:00 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users