Posted 30 September 2016 - 10:30 AM
So I've played in two units, first the 1st Hussars and now MJ12.
The Hussars played a strictly aggressive push oriented game at the time, usually in mixed groups with other FRR players.
MJ12 tends to trade and poke a lot more, and only push either into a new position favorable for trading, or to finish a wave once the upper hand is gained, or against skittles because it's not a real match anyways.
Both units have been quite successful in CW during the times I've played with them.
The thing is that the 1st Hussars and mixed FRR groups wouldn't have done so well trying to play like MJ12, they're just not skilled enough as individual players (on average, some are good). I've also noticed that a small group of MJ12 does a lot better by leading the pugs into aggressive pushes than they do trying to play their usual peekaboo.
It seems to me that aggressive pushing is a skill equalizer that makes the most of a mixed team, so if you are a unit with a large skill variety and taking on newbies or a small group of elite players leading pugs, then you'll benefit most from playing as aggressively as you possibly can. And then you also benefit from a authoritarian leadership style with enthusiastic and constant calling, including peppy acknowledgements to the newbies when they do things right, to keep the group hyped up and rolling.
On the other hand, if you are a large group of confident high skill players, you'll benefit more from keeping coms relatively clear for pure information, and trust the players to make the right exact decisions on their own. You'll also benefit more from playing a bit more defensively and taking positions where you can make the most of each player's skills. You can also play around more with scouting and split pushes and so on.
Basically the question is, "can our players be trusted to outtrade their players?", and if the answer is "no" then you should call for aggressive pushing instead.
Obviously both styles of play must be done aggressively enough to complete the objectives in time.