BLOOD WOLF, on 28 September 2016 - 06:19 AM, said:
I just don't agree with how your putting things. Plus this is conjecture on a forum, so I am skeptical of your claims. Prove it in a video, not a forum post.
how is somebody reading your post supposed to confirm what you are saying? So it's not that I am speaking a different language and thanks for the insult. I am not buying what your saying simply on a theoretical post. Nobody should. We need visual proof of confirmed and repeated scenarios. I am not disputing your math, I am disputing your conclusion.
I probably also dispute you math as well. Since I know that the game is not static. If it where then maybe you would have a case.
Huh? Which conclusion? That ED doesn't effectively cap dps? I'm not going to make a video to show that because it's very, very simple. A couple problem mechs aside, no mechs can hit the dps cap ED presents (as to top that you'd have to be firing over 20dps).
That's pretty straight forward, there's no room for interpretation there.
Likewise, ED puts firm caps on alpha damage and burst inside a 1.5s window.
So, a very reasonable conclusion is that the purpose of ED is to limit alpha, not dps over time. This is supported by Russ repeatedly saying (about ED and indeed even Ghost Heat) that they want to limit alphas to 30ish points. And indeed, saying the purpose of ED (and GH) is SPECIFICALLY to limit alphas.
They reduced overall damage output as well by nerfing every weapons cooldown by 15% as well, of course, but that isn't ED.
So, what do you dispute? What would you have me prove in a video, where I willing to waste that time? Or is it that you feel the role of the base heat system is not in fact to reduce overall DPS output over time? If not, what purpose does it serve?
Pjwned, on 28 September 2016 - 05:26 AM, said:
The problem is that PGI is handling it incorrectly, in their usual incompetent & lazy fashion of more stupid band-aid fixes instead of actually trying to understand what doesn't work and why and then fixing it properly, or in the event that they're incapable of doing that themselves (which they obviously are) then they could try listening to more people instead of making a continuous stream of nonsense changes.
Quirks are still a huge power creep problem, the mech skill tree is still a power creep problem, and weapon modules are still a power creep problem. It's possible that PGI's skill tree "rework" might address the power creep from both the skill tree and weapon modules in a satisfactory way, but my expectations for that are just as low as they were for energy draw, and quirks show no sign of being worked on properly within the next decade.
If the issue is power creep then there are 3 major sources of power creep that still need to be addressed, and guess what all this energy draw and other absolute nonsense changes on the PTS does JACK **** to address any of these 3 issues.
I agree with most of this and would like to point out I've NOT said I agree with all the PTS changes. Indeed, many are garbage.
This isn't a binary discussion.
ScarecrowES, on 28 September 2016 - 05:15 AM, said:
Realistically, we shouldn't be looking at implementing a system or changes to existing systems that sacrifice overall balance and playability just for the sake of reigning in a few outliers.
The Gauss rifle is a problem across the board. PGI removed all the original risks for the weapon but kept all the rewards. Kanajashi argued up and down on Russ's twitter that ED was necessary specifically to deal with Gauss-related problems. You know what would do that better? Actually fixing the Gauss.
Same for mechs like the Kodiak-3. There's nothing OP about the mech itself. It's just a perfect storm of unintended buffs... the heat scale system itself, UAC mechanics and balancing, etc. Fix those things, and not only do you normalize the Kodiak, but every outlier of the same ilk.
One of the biggest reasons I hate ED so much, aside from the straight up broken mechanics, is that everything it is designed to do is better done by fixing the very core problem it's trying to band-aid.
Yup, but that's not what's happening, and I'm too tired to argue that sort of thing anymore.