

Linebacker Hardpoints: The Reason I Can't Justify Buying It.
#21
Posted 23 September 2016 - 02:45 PM
#22
Posted 23 September 2016 - 02:45 PM
#23
Posted 23 September 2016 - 02:46 PM
Definitely need to get their omni mech **** together for sales
Also sader beats me
#24
Posted 23 September 2016 - 02:52 PM
dervishx5, on 23 September 2016 - 02:42 PM, said:
When the Wardens left to become Wolf-in-Exile, the Linebacker became their premier heavy mech. The Crusaders hated it, but the Wardens loved it. You'll actually notice Arc-Royal mechs produced around the time the Wolves defected to the Sphere and later are all built around a theme typified by the Backer.
Not necessarily fair to say nobody wants to use it... the entire WiE/Kell Hounds battle structure is built around mechs like the Linebacker.
As to the topic at hand... would it be sufficient for PGI just to fix their coding to actually be able to know which versions of a mech you own, and let you use whichever pods are associated with those mechs? Except Heroes, obviously. Seems to me the fault here is in their "everyone or noone" release system.
Edited by ScarecrowES, 23 September 2016 - 02:53 PM.
#25
Posted 23 September 2016 - 02:56 PM
#26
Posted 23 September 2016 - 02:57 PM
Sader325, on 23 September 2016 - 01:47 PM, said:
If a player purchases the Linebacker Reinforcement pack, give them 6 copies of every omnipod along with the mechs.
This is actually a great idea. I didn't think programming in a logic check regarding ownership of unreleased variants in the store was incredibly complex, but this definitely sounds simpler.
#27
Posted 23 September 2016 - 02:58 PM
SlippnGriff, on 23 September 2016 - 02:46 PM, said:
Sader beats me as well. I up-voted his post as thanks.
Also, he's right. Omnipods are what set omnimechs and battlemechs apart, so it's garbage that when you pay cash for an omnimech, that avenue of customization is cut off. Heros and reinforcement add-ons shouldn't have even been implemented, until the store could distinguish between who should and shouldn't have access to particular pods.
#28
Posted 23 September 2016 - 03:07 PM
ScarecrowES, on 23 September 2016 - 02:52 PM, said:
When the Wardens left to become Wolf-in-Exile, the Linebacker became their premier heavy mech. The Crusaders hated it, but the Wardens loved it. You'll actually notice Arc-Royal mechs produced around the time the Wolves defected to the Sphere and later are all built around a theme typified by the Backer.
Not necessarily fair to say nobody wants to use it... the entire WiE/Kell Hounds battle structure is built around mechs like the Linebacker.
Guess that's why they built a Timber Wolf factory and not a Linebacker one.
Not seeing this theme you're talking about. I'm seeing fast medium mechs, but no swift heavies.
Edited by dervishx5, 23 September 2016 - 03:07 PM.
#29
Posted 23 September 2016 - 03:18 PM
#30
Posted 23 September 2016 - 03:20 PM
They can make the extra pods another $20
Think of all that value
#32
Posted 23 September 2016 - 03:33 PM
dervishx5, on 23 September 2016 - 03:07 PM, said:
Guess that's why they built a Timber Wolf factory and not a Linebacker one.
Not seeing this theme you're talking about. I'm seeing fast medium mechs, but no swift heavies.
I can't find a reference for the TBR factory, but that doesn't mean much... there are at least 4 known mech factories in the ARDC, and only one has been specifically named, Arc Royal Mechworks. I'm not aware of any TBR variants originating in Sphere factories, but we know new variants of the Linebacker were produced in the Sphere that were not produced in Clan space.
My reference to the Linebacker typifying a pattern for ARDC mechs was a reference to the fact that most front line mechs in the joint WiE/Kell Hounds lists tend to sit around 97kph. You don't have a lot of mechs that go much higher or lower in the light-heavy categories. The Wardens like their wolf packs.
#33
Posted 23 September 2016 - 03:35 PM
ScarecrowES, on 23 September 2016 - 03:33 PM, said:
I can't find a reference for the TBR factory, but that doesn't mean much... there are at least 4 known mech factories in the ARDC, and only one has been specifically named, Arc Royal Mechworks. I'm not aware of any TBR variants originating in Sphere factories, but we know new variants of the Linebacker were produced in the Sphere that were not produced in Clan space.
My reference to the Linebacker typifying a pattern for ARDC mechs was a reference to the fact that most front line mechs in the joint WiE/Kell Hounds lists tend to sit around 97kph. You don't have a lot of mechs that go much higher or lower in the light-heavy categories. The Wardens like their wolf packs.
BUT LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORE
#34
Posted 23 September 2016 - 03:39 PM
ScarecrowES, on 23 September 2016 - 03:33 PM, said:
I can't find a reference for the TBR factory, but that doesn't mean much... there are at least 4 known mech factories in the ARDC, and only one has been specifically named, Arc Royal Mechworks. I'm not aware of any TBR variants originating in Sphere factories, but we know new variants of the Linebacker were produced in the Sphere that were not produced in Clan space.
My reference to the Linebacker typifying a pattern for ARDC mechs was a reference to the fact that most front line mechs in the joint WiE/Kell Hounds lists tend to sit around 97kph. You don't have a lot of mechs that go much higher or lower in the light-heavy categories. The Wardens like their wolf packs.
you're mixing timelines here. At this point, the Wolves had NO manufacturing in the OZ, everything was back in the homeworlds... That was long before the ARDC...
#35
Posted 23 September 2016 - 03:46 PM
ScarecrowES, on 23 September 2016 - 03:33 PM, said:
Update... found them... WC Site 1 and Site 3 for WiE at Arc Royal. Technically, it seems, both TBRs and Linebackers produced on Arc Royal, but it seems that maybe only the Linebackers had variants not found in Clan space.
shameless, on 23 September 2016 - 03:39 PM, said:
you're mixing timelines here. At this point, the Wolves had NO manufacturing in the OZ, everything was back in the homeworlds... That was long before the ARDC...
Of course, but the original point was that noone wanted to continue using the Linebacker. My counterpoint to that was only the Crusaders dropped support for it, and only after the Wardens split off and joined the Sphere. The Wardens continued to use and manufacture them in the Sphere.
#36
Posted 23 September 2016 - 03:49 PM
ScarecrowES, on 23 September 2016 - 03:33 PM, said:
I can't find a reference for the TBR factory, but that doesn't mean much... there are at least 4 known mech factories in the ARDC, and only one has been specifically named, Arc Royal Mechworks. I'm not aware of any TBR variants originating in Sphere factories, but we know new variants of the Linebacker were produced in the Sphere that were not produced in Clan space.
My reference to the Linebacker typifying a pattern for ARDC mechs was a reference to the fact that most front line mechs in the joint WiE/Kell Hounds lists tend to sit around 97kph. You don't have a lot of mechs that go much higher or lower in the light-heavy categories. The Wardens like their wolf packs.
The ARDC was a really brief thing that some people seem to hold onto for some strange reason.
Arc-Royal Mechworks is the Kell Hound factory. There's also TharHes Industries which is mostly Lyran. Wolf has its own factories set up (WC Site 1-4 + Aux) that make: [Arctic Wolf series, Phantom, Hellstar, Cygnus][BA][Adder, Crimson Hawk, Pack Hunter series, Timber Wolf][Vehicles][Aerospace] respectively.
I suppose for a brief period in the 3060s there was a spike in 97kph designs but they have plenty more that don't fit that category.
ScarecrowES, on 23 September 2016 - 03:46 PM, said:

WOLF IN EXILE IS NO CLAN.
#37
Posted 23 September 2016 - 03:56 PM
dervishx5, on 23 September 2016 - 03:49 PM, said:
Ah... it all makes sense to me now

I think the ARDC and everything that came after is a pretty important hub of activity in the late Clan Invasion, FedCom Civil War, and Jihad eras. I mean, Arc-Royal becomes the development center of many IS/Clan tech collaborations, takes over as the merc home world when Outreach is nixed, and becomes headquarters for Comstar, Wolf's Dragoons, etc. It's also home to one of the finest mechwarrior training programs in all of Battletech.
#38
Posted 23 September 2016 - 03:58 PM
Want ams to that omni-mech? Can't have it. And even if you get it, bye bye quirks.
Where most IS mechs have ams as an option, on Clan mechs it is rarity, take ams and lose lot of firepower.
#39
Posted 23 September 2016 - 04:17 PM
What I'm trying to figure out is why we haven't seen the lore and blueprint for this 'mech yet

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