Currently Contracts work to balance Faction Population ( total registered players) rather than queue population ( number of players in queue for a planet at any time).In order to improve faction play queue times I propose focus should be balancing planetary queue populations by using mercenary units as fillers
- The contract system goes away, and Mercenaries are considered their own faction, but without territory. Just like solo player freelancers.
- Mercenaries can decide to queue up with either a Clan or I.S. dropdeck. They make this decision each drop. This gives Mercenaries the flexibilty to fill in any imbalance in queue populations.
- Mercenaries do not decide what planet to fight at or faction to fight for. A matchmaker will automatically place them in a planteray queue using a system similar to the curent Call to Arms. Groups of less than 12 would be joined by any loyalists/freelancers already in queue for that planet. This serves the main purpose of the suggestion, to balance the queues, but also prevents expolitive behavior/abuse of purposely "giving up" a plantary defense because mercenaries have no control over what planet the matchmaker sends them to.
- Optionally, Mercenaries could abort a drop, and endure a 3-minute time out like the curent Call to Arms system places on pilots for leaving a plantary lobby.
Please vote your opinion, or join the discussion at
http://mwomercs.com/...not-population/
Edited by SilentScreamer, 24 September 2016 - 08:37 AM.