Quicksilver Kalasa, on 28 September 2016 - 04:53 PM, said:
The problem there is that the AC20 has the exact same problems, and dropping a couple medium lasers to potentially double your effective DPS is definitely worth it for a mech that is wanting to do short range poking, which is more than the CUAC20 can say.
I don't disagree that the cUAC/20 is underwhelming and could certainly use some help (perhaps drop it to three round burst, too), but remember that the cUAC/20 is going to be paired with bundles of cERSL or cSPL that provide you with similar strike capability, usually on 'Mechs that can move much faster (i.e. Storm Crow).
The isUAC/20, on the other hand, is going to come with one or two MedLas on the Mediums which will run at a max of 87 kph versus the 106 of the Storm Crow. On Heavies, you can reasonably bundle it with between five and seven Medium Lasers, but your speed is going to run between 70 and 75 kph versus the 87 you would get on a Clan 'Mech doing the 7x cSPL + cUAC/20 thing, and you'll have less heat dissipation. The alphas will be similar between the two, with the Inner Sphere having better range and initial strike and the Clan having superior speed and follow-through. For Assault class, you'll lumber along at an incredible 60 kph and be out-ranged by everybody else; it's really no better than a brawler Atlas.
Honestly, it's pretty well-balanced. At every corner the IS tech set checks itself, which you can't say for Clan tech. The isUAC/20 looks super appealing on paper, but in practice it will merely make the IS somewhat more competitive with the Clans on their own merit rather than through complete reliance on weapon quirks. I think it would be a positive addition to the game.
(Also, it looks like the isUAC/20 has a range of 300, versus the 270 on the standard AC/20. This is awesome.)