RestosIII, on 25 September 2016 - 10:43 AM, said:
IIRC, the guy that programmed the weapons originally either quit or got fired, so they said it would "take time" for them to figure out how it worked again. That was years ago.
I've seen this before, but no one ever was able to provide a link
Only a hint to look in the archives
You wouldn't actually happen to have a link, or Screenshot?
Mole, on 25 September 2016 - 10:41 AM, said:
Good news everyone, no new content ever because PGI doesn't have any staff capable of producing new code.
So that's where you're "coder left" info came from
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Now I think it would fit into MWO's problems and history
But I have yet to see anything even hinting to that "coder problem" being actually true
I remember advanced zoom not being possible (unpixelated) because of fps and implementation issues within the engine (having to render 2 images)
Not sure it's the coder but limitations imposed by the engine
Still would kind of fit