Gas Guzzler, on 27 September 2016 - 06:13 AM, said:
You seem to not be aware that there a several brawl meta builds. It's sounds like your issue is more lack of patience. Solo queue is tough to brawl in, I don't do it because I don't like waiting that log, and you may not even get an opportunity to shine because of your team. But when teamwork is applied, brawling is exceptionally fun and powerful. It's just a matter of your team being on board. If you are pushing in and brawling while your team is back poking or your other brawlers are waiting because they know it isn't time yet, yeah you are going to feel pretty helpless, but there is nothing "non-meta" about brawling.
That is my point.. but thanks for putting it simply.. When the entire team decides to play the 600+ range game you are screwed on many maps. If you are in a slower brawler, you just can't get into range often before the match is decided. Perfect example is Dom on Polar, or Grim.. people sit at the back of the circle and snipe, and if no-one wants to move up.. well you just wasted your drop till either they have dropped enough that even a solo mech can move in, or they took out most of your team and by that point what you do doesn't mater anyway.
Even my good brawl matches i can take down a bunch of mechs with only doing 200-300 damage by hitting the open torso, and that is the whole object with a pin-point fast mover like say an cent AH, or HBK4G, or even some of the fast pulse boats. Mainly my issue is slower brawlers that you can't even get in, and get out if you don't have help and yea,, i like playing them too.. Just wish i could find teams that like to do the heavy push more often.. Ahhh PUG life..
But again, that goes to my point.. Wrecking things for 800 damage does not mean you are a great player, though you have to be at least decent, but decent in an OP mech is far easier to get 800 than say that uber guy doing it in a commando or spider.
The worst rolls i have ever been a part of, be it win or loose, you look at numbers at the end of the match, and maybe the top guy has 400 or something, maybe two.. and the rest of the team is in the 200-350 range and the match is over in 5 mins.Partly because people on the other side might not be that good, but often it is because people are focus firing, hitting the same spot, and just taking down mechs like bowling pins.
Damage that counts to a kill, OR a component destruction, Like all that damage taking down 100 points of armor and structure on the RT, when it doesn't even loose a weapon, but the mech dies because of CT, or LT damage, should not even count towards it.. unless maybe you are also taking fire from said mech while you are doing it. (aka TANKING).. Or taking down an enemy that is about to kill someone ect.. that is what really counts. Not some build that just pumps out damage, and doesn't really help take down mechs. Like when you see people saw, Just use an LRM60 build.. they can often pump out 800 damage more than enough in pugs for example, but that doesn't really help win a match many times. Sure sometimes it does and i am not hating on LRM mechs, but damage is just not the biggest decider..
Just look how often damage is about equal on both sides,, yet the match is 12-5 or something like that.
I guess my whole point is, Select mechs are a much bigger helper to raising PSR, than the majority, and doing high damage in them doesn't often make you a great player.. Know what i mean?
BTW, i say this as not someone that thinks they are awesome,.. I am a decent player that understands the game, and knows how to play, but often my best matches are ones i do 300-400 damage,, not the 500-800 outliers, where i know i didn't play that great, even though the damage says i did.
InspectorG, on 27 September 2016 - 08:40 AM, said:
PGI should set a limited number of tier slots and you can only move up if someone moves down, specially for T2+.
I'm proportion of the population of course.
This is an interesting idea... as long as people not playing, or not playing as well could move down easier.. Kinda like Ladder play, where you have to keep playing good to keep your spot.