Edited by Zypher, 26 September 2016 - 08:05 PM.
Battlemaster Rendition
#1
Posted 26 September 2016 - 07:34 PM
#2
Posted 26 September 2016 - 07:36 PM
#3
Posted 26 September 2016 - 07:48 PM
You captured its original beautiful sleak design!
As much as I love alex and mwo designs; I think he didnt do the battlemaster justice... But you sir, made a master piece!
#4
Posted 26 September 2016 - 09:54 PM
#5
Posted 27 September 2016 - 01:30 AM
It is modern looking, yet retains all the classic design cues.
#6
Posted 27 September 2016 - 05:34 AM
I was going for an updated classic look so the comments let me know my time wasn't wasted. As far as the lack of the dome cockpit in MWO, I was saddened by this too, but it's likely because it resembles the original copyrighted artwork, or the polys that the dome would eat up, or a bit of both.
Now I have to find time somewhere to UV map this thing and then texture it, don't hold your breath...I am sure it will take forever.
Edited by Zypher, 27 September 2016 - 05:35 AM.
#7
Posted 27 September 2016 - 06:10 AM
THIS is the Battlemaster we need!
It looks PERFECT and i want it now!
#8
Posted 28 September 2016 - 01:33 PM
Zypher, on 27 September 2016 - 05:34 AM, said:
This is unlikely.
The original BLR was Unseen, however that issue was solved a decade ago (for this batch of mechs anyways).
If you look at the re-seen BLR it does retain the domed cockpit. The example that follows was published in 2006.
But OP you go beyond just the dome cockpit. There are some finer details there that really scream BLR, which PGI's version does not.
I suspect ( but cannot prove ) that PGI's BLR model is just the result of artistic license.
#9
Posted 29 September 2016 - 08:36 AM
#10
Posted 29 September 2016 - 09:18 AM
Boogie138, on 28 September 2016 - 01:33 PM, said:
This is unlikely.
The original BLR was Unseen, however that issue was solved a decade ago (for this batch of mechs anyways).
If you look at the re-seen BLR it does retain the domed cockpit. The example that follows was published in 2006.
But OP you go beyond just the dome cockpit. There are some finer details there that really scream BLR, which PGI's version does not.
I suspect ( but cannot prove ) that PGI's BLR model is just the result of artistic license.
Maybe its time for design change-up, redundancy takes over innovation.
#14
Posted 29 September 2016 - 10:19 AM
Juodas Varnas, on 29 September 2016 - 09:32 AM, said:
Haha, I actually saw this concept work while I was making mine. I guess you could say my BLR is more like fraken master. I took design elements from several different pieces of work, including Catalysts. The one thing I didn't like with any of the other works was the cockpit, the dome bubble is fun, but to me it was always portrayed as being too fragile, so it inspired me to create my own, the rest of the body followed.
Edited by Zypher, 29 September 2016 - 11:01 AM.
#15
Posted 29 September 2016 - 11:07 AM
#16
Posted 29 September 2016 - 02:28 PM
Zypher, on 29 September 2016 - 10:19 AM, said:
well, I gotta say your's is a great take, especially the reinforced dome. I'm diggin git. Now I kind of feel like drawing a BM..... need to check if the 2866 TRO needs one.....
#17
Posted 30 September 2016 - 10:08 AM
Bishop Steiner, on 29 September 2016 - 02:28 PM, said:
Thanks man, btw your sketches are pretty cool, it was those, and other artwork in these forums that kept me moving forward, it's rare that I ever finish a project, I usually lose enthusiasm, get bored, and just quit.
#18
Posted 30 September 2016 - 11:51 AM
Battlemaster is not well rapresented in MWO, lacks of skinny silouette, bubble cockpit and weapons in his hand; I think is the only mech that needs an aesthetic redraw.
#19
Posted 30 September 2016 - 09:05 PM
Boyka, on 30 September 2016 - 11:51 AM, said:
Battlemaster is not well rapresented in MWO, lacks of skinny silouette, bubble cockpit and weapons in his hand; I think is the only mech that needs an aesthetic redraw.
Yea, it's actually the skirt / waist, it is too tall. I couldn't find away around making it smaller while maintaining proper mobility around the legs for both walking, running, and climbing. I did a lot of pose work early on so if I ever got there this thing could be animated nicely.
Modeling this thing from the technical readouts I found out how unrealistic those original sketches are. Oh well, I could spend tens of hours tweaking it further, at some point you just have to put it down
#20
Posted 02 October 2016 - 06:53 AM
Zypher, on 30 September 2016 - 09:05 PM, said:
Modeling this thing from the technical readouts I found out how unrealistic those original sketches are. Oh well, I could spend tens of hours tweaking it further, at some point you just have to put it down
some of us prefer the taller style to it....
for me this will always represent the proportions I like, and yours doesn't feel too off from that.
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