tokumboh, on 05 October 2016 - 11:34 AM, said:
I think heat should be the only determinant. I believe that heatsinks should adjust you heat capacity and that is all. If you want to stop high alphas and boating lower the heat sink capacity. ED adds but a system that allows 3 PPC to be fired on assaults which was deemed bad in live server. So it does not stop boating it hardly stop high alpha outputs in the sense that most people can control their mech well enough to have weapon group and fire in sequence indeed no there is no hard 0.5 second delay so you can fire earlier and have significantly less penalty.
The reality is that if we want longer games we need to reduce the heat capacity of heat sinks but nobody wants that so we layer system on system to fix a problem we are not in favour of fixing properly.
There will alwys be a meta somewhere I think we are trying to hard to squash it and indeed I fear that the PTS itself has just petered out without a decent conclusion it is now more complex and paradoxically now makes short range missiles the new vomit in many ways and seems to punish ballistics.
Lastly I think I would prefer a decent set of game modes, more maps (and no voting please I never see a hot map these days) and would prefer a subscription system rather than relying on us buy mechs all the time. it may push resources to other improvements
a) heatsinks add heatcapacity to emulate their use of the table top turns. a heatsink is supposed to store as much heat as it is dissipating in one turn
b ) due to this behaviour, and tabletops 30-heat-heatscale we do have 30 baseheat representing that heatscale on every mech.
c) the metagame can be changed but not "squashed" because the metagame is simply the most effective/popular things being played. you ALWAYS have a metagame in EVERY game. as game designer you simply aim to evolve your metagame into integrating ALL of your content. not just parts of it. this is what usualy fails and why "metagame" somehow became a synonym for all bad things in games (which is wrong.).
d) as stated multiple times, mech development is done by different people then map/mode development, hence the ressources wouldnt be used differently if the source of income changes, since its all different people working on different things simultanously - at least in theory
e) ppcs alphas got out of hand with the stalker which didnt fire 3 ppcs at once. it fired 6. major difference. current 2 ppc ghost heat is a joke compared to alot of other things ghost heat does allow.
f) if ballistics are somewhat punished in the new system, that would actually be a success. the only question is "how much" are they punished and if that is allready to much or maybe not enough. (ac5-class weapons didnt recieve nerfs without reasons.)
g) do you know why LPLs are so much scarier then LLs ? its burn time. do you know what makes LPLs alot less scary? adding .5 seconds penalty evading time into an alpha. why? because now you may as well have fired LLs instead. oh, wait, those suddenly would require more time now, too. in the end 0.5 seconds is enough time to give you as a player a big enough window of opportunity to react and make your play, unlike a single big slap in your face all at once. as one ****** once said: if they slap your left cheek, show em your right cheek to slap, too. maybe not with those words, but you get the point.
Edited by Cold Darkness, 05 October 2016 - 01:37 PM.