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Can We Get Some Focus On What The Community Is Saying? Please.


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#1 Konrad

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Posted 27 September 2016 - 07:22 AM

Here is a great example of what I am talking about. Two major events in a row and it's just face palm after face palm.



#2 A Shoddy Rental Mech

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Posted 27 September 2016 - 07:44 AM

15 of last 16 weekends have had some sort of event.

It's the new meta.

#3 KodiakGW

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Posted 27 September 2016 - 08:03 AM

Been that way forever for me in solo PUG. Not just weekend events. Nobody shooting UAVs, lack of situational awareness, blocking shots (and not finishing off the enemy in a timely fashion), running off early in suicide rush, and the list goes on.

The things they give away in these events are barely worth putting up with the stress. Especially the leaderboard rewards. But, it seems the only way to keep player counts up lately. Maybe if they listened to the community, just not the "inner circle" people.

How about some good old double XP weekends? Been a while.



#4 DaZur

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Posted 27 September 2016 - 08:04 AM

Conversely when they don't run an event PGI gets knocked for not running an event...

It's a no win that is best served by doing something versus nothing.

#5 Novakaine

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Posted 27 September 2016 - 08:09 AM

I like the events - free stuff.
But the dumb puggery needs to stop.

#6 Myantra

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Posted 27 September 2016 - 08:24 AM

View PostDaZur, on 27 September 2016 - 08:04 AM, said:

Conversely when they don't run an event PGI gets knocked for not running an event...

It's a no win that is best served by doing something versus nothing.



I rarely bother with the challenges in their event, and just take what I get by playing normally. That said, the MechWarrior Things event did at least lead to some different gameplay as people were chasing the challenges. Operation Frontline 2 brought enough people to FP to make it playable while it was going on, which was good.

I would like to see more FP events (to encourage population), or events that promote something other than farm damage, farm more damage, then farm all the damage you can. Leaderboard events would be better if they were done over a longer span of time, rather than overwhelming the queue with a particular weight class for 5 days. Give out leaderboard rewards on a monthly or quarterly basis for all chassis.

#7 RestosIII

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Posted 27 September 2016 - 08:33 AM

View PostMyantra, on 27 September 2016 - 08:24 AM, said:



I rarely bother with the challenges in their event, and just take what I get by playing normally. That said, the MechWarrior Things event did at least lead to some different gameplay as people were chasing the challenges. Operation Frontline 2 brought enough people to FP to make it playable while it was going on, which was good.

I would like to see more FP events (to encourage population), or events that promote something other than farm damage, farm more damage, then farm all the damage you can. Leaderboard events would be better if they were done over a longer span of time, rather than overwhelming the queue with a particular weight class for 5 days. Give out leaderboard rewards on a monthly or quarterly basis for all chassis.


But Mechwarrior Things encouraged third person view. I REALLY do not want that to happen again.

#8 Myantra

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Posted 27 September 2016 - 08:45 AM

View PostRestosIII, on 27 September 2016 - 08:33 AM, said:


But Mechwarrior Things encouraged third person view. I REALLY do not want that to happen again.



I do not disagree, or intend to imply that it was perfect. It just was not: get x KMDD, get x damage, get x match score. I call it a step in the right direction.

#9 Konrad

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Posted 27 September 2016 - 09:15 AM

I am certain that if they can stat tracking when you are in 3rd person and are getting kills that they could come up with something better to focus on. That is all I am saying. Some creativity or even hosting community involved sessions. Or even better how about stuff like mapping contests or community driven content engagements.

#10 Eirik Eriksson

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Posted 27 September 2016 - 11:02 AM

This video was sadly so funny I had to watch it three times. Not because of your frustration but the recognition beeing in the exact same situation quite some months ago already. Then I stopped playing during events and finally I dropped QP totally for FP instead. Not that I got into any winning/loosing streaks during the challenges but the fact that the imbalance is becoming so real. It is not really fun either being on the winning or losing side of it, just the same feeling as playing with the old version of Mr long tom.

What is the reason for it? I think the points taken up in the video is valid of course. Another thing could be alt accounts coming in, mainly in the later part of the challenges. Then I have always wondered for myself if PGI is somehow adjusting the matchmaker during events. I mean, if it is a heavy challange the bulk of the players will play heavies, and what does PGI then have to do to prevent queues etc?

But its now been a while so I am actually starting to feel a "need" to play QP again, but that will not happen during an ongoing event.

#11 JadePanther

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Posted 27 September 2016 - 11:37 AM

new mech release events are a good idea.. having a weight class event following a mech release was a bad idea...

Weight class events should be a seasonal thing.. spring, summer, fall, winter... one wieght class per season..

#12 Myantra

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Posted 27 September 2016 - 11:47 AM

View PostSlow Speed, on 27 September 2016 - 11:02 AM, said:

Then I have always wondered for myself if PGI is somehow adjusting the matchmaker during events. I mean, if it is a heavy challange the bulk of the players will play heavies, and what does PGI then have to do to prevent queues etc?




I do not think they adjust it at all. It is set to balance weight classes on each team. As a result, during that event in solo QP you saw Timberwolves and Warhammers in alpha lance, instead of the normal lights and mediums. I played in several matches where the lightest Mech was a Mad Dog.


View PostJadePanther, on 27 September 2016 - 11:37 AM, said:

new mech release events are a good idea.. having a weight class event following a mech release was a bad idea...

Weight class events should be a seasonal thing.. spring, summer, fall, winter... one wieght class per season..



I favor the idea of the weight class leaderboards being a seasonal event, but for all of them, not just one.

#13 AnTi90d

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Posted 27 September 2016 - 11:49 AM

I like the events.. (except for that 3rd person one..)

I think it's better to have lower-quality games and keep the FTP players happy and incentivize the casuals and those that play multiple games.. than not have events and only have the hardcore-dedicated mechwarriors playing.

The higher MWO can keep its population numbers, the more attractive it looks to new gamers on Steam.

The only thing I really have to say against the events is that requiring KMDDs, solo kills or killing blows to finish the events promotes people to charge in and tunnel the first eligible target they see. I think to instead require straight damage numbers or kill assists would promote a bit more teamplay on the weekends.

#14 LordKnightFandragon

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Posted 27 September 2016 - 11:50 AM

View PostKodiakGW, on 27 September 2016 - 08:03 AM, said:

Been that way forever for me in solo PUG. Not just weekend events. Nobody shooting UAVs, lack of situational awareness, blocking shots (and not finishing off the enemy in a timely fashion), running off early in suicide rush, and the list goes on.


Its PVEs fault!!! Cuz if we didnt have PVE the puggies could play PVP and git gud right?

#15 Davegt27

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Posted 27 September 2016 - 11:57 AM

I know what the community is saying


"Mom those Kodiaks' killed me again" lol

#16 Void Angel

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Posted 27 September 2016 - 12:01 PM

As has been pointed out above, PGI gets excoriated for not doing anything if they don't run events - and if they're getting more numbers for the events, which seems likely, well... then they are "listening to the community."

The problem with challenges, leaderboards especially, is that people do not act with enlightened self-interest. They try to game the system, not realizing that cowering behind their teammates will not efficiently allow them to achieve the challenge goals - nor produce the kind of scores needed to be successful in the leaderboards. Ditto with racking out the LRM launchers and camping over the horizon. Playing aggressively and as part of a team yields the best results, but currently the game does a poor job of conditioning those behaviors in normal matches, so when players try to game the challenges, they do it in exactly the wrong ways.

PS: In before some idiot chimes in with "want to buy a 'mech pack."

#17 Peter Townsend

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Posted 27 September 2016 - 12:07 PM

when they miss a week people complain

#18 Deathlike

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Posted 27 September 2016 - 12:08 PM

The biggest problem PGI is facing is "saturation" in that all they are doing are events. I almost get the feeling this is to "keep population" up or stable.. if only for the visible "population monitor" that is Steam (not that it's required/demanded that I'm aware of).

Although, the problem is really that random PUG intelligence is random, given that the lack of a good NPE prevents players from moving in a forward/position direction. Letting people do things on their own produces totally random results anyways.

#19 C E Dwyer

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Posted 27 September 2016 - 12:12 PM

They need to do one a month, but a long one, several thousand kills etc

#20 Hunka Junk

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Posted 27 September 2016 - 12:12 PM

Of all the things to convey in the event that PGI is listening....

...complaints about the events has to be about 171st on my list.





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