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#21 TVMA Doc

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Posted 28 September 2016 - 01:27 PM

View PostLostdragon, on 28 September 2016 - 08:20 AM, said:

Don't try that logic stuff in a game full of space magic walking tanks.


I believe that the preferred official terminology is "Magic space stompy robots".

#22 LordNothing

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Posted 28 September 2016 - 04:18 PM

my biggest physics complaint is probibly mechs that can walk through you. i hate it when an enemy exploits that bug to get at my back armor. its annoying.

my second biggest physics complaint is probibly lack of conservation of momentum, especially when jump jetting. or full speed snap turns when using masc.

regarding the op i dont think i would mind it if physics would make your mech respond appropriately to its current weight, not just when you strip it and run it lighter, but as you use ammo, or parts get shot off, or armor is melted away, that the mechs should be getting more and more agile as that happens. spent lerm boats would be more agile with their backup weapons, zombies would become deadly fast, and a stripped mech would be more dangerous than when it had armor. however i dont think that works in this game, it might work better in a full on mech simulator.

Edited by LordNothing, 28 September 2016 - 04:25 PM.


#23 XxXAbsolutZeroXxX

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Posted 28 September 2016 - 06:52 PM

View PostAloha, on 28 September 2016 - 08:18 AM, said:

If I build a mech that is under max tonnage, shouldn't it be able to go slightly faster and be slightly more agile?


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#24 Felicitatem Parco

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Posted 28 September 2016 - 06:59 PM

The term "65 ton Mech" only refers to a Mech's TRO loadout and the maximum weight that a chassis is able to sustain. If you remove 10 tons of equipment from your 65 ton vehicle it will be a 55 ton vehicle and it should be significantly faster given the same engine size. This is undeniable except for the fact that the board game designers chose to ignore it.

#25 vandalhooch

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Posted 28 September 2016 - 07:03 PM

Are weight and engine power output the only factors that determine a real life vehicle's speed?

Reduction in weight does lead to increased speed but you also need properly configured power transfer mechanisms. There's a reason that stripped down farm tractors are not automatically drag race kings!

#26 Felicitatem Parco

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Posted 28 September 2016 - 07:08 PM

View Postvandalhooch, on 28 September 2016 - 07:03 PM, said:

Are weight and engine power output the only factors that determine a real life vehicle's speed?

Reduction in weight does lead to increased speed but you also need properly configured power transfer mechanisms. There's a reason that stripped down farm tractors are not automatically drag race kings!


I am pretty certain that an Atlas with an XL engine, Endosteel and no armor or weapons would be faster than a 100 ton Atlas with an equal engine rating.

Edited by Prosperity Park, 28 September 2016 - 07:10 PM.


#27 vandalhooch

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Posted 28 September 2016 - 07:40 PM

View PostProsperity Park, on 28 September 2016 - 07:08 PM, said:

I am pretty certain that an Atlas with an XL engine, Endosteel and no armor or weapons would be faster than a 100 ton Atlas with an equal engine rating.


Faster? Maybe. Unless the servos in the joints were designed for a handling torques within certain ranges. Drop a massive lambourghini engine in a Ford Focus. Will it be fast? Nope. It'll be a pile of nonfunctional scrap after the engine rips the guts right out of the Focus.

Now we want to make claims about imaginary machines with imaginary engines to power imaginary "muscles"? Not sure that I buy that "pretty certain."

#28 S 0 L E N Y A

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Posted 28 September 2016 - 07:47 PM

speed and acceleration are not the same thing

#29 vandalhooch

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Posted 28 September 2016 - 07:49 PM

View PostBoogie138, on 28 September 2016 - 07:47 PM, said:

speed and acceleration are not the same thing


True. But torque ratings determine the rate at which legs can swing back and forth because every stride will require the limb to decelerate, and then accelerate over and over again. Poor acceleration of the limb will in fact limit speed.

#30 LordNothing

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Posted 28 September 2016 - 10:59 PM

View PostProsperity Park, on 28 September 2016 - 06:59 PM, said:

The term "65 ton Mech" only refers to a Mech's TRO loadout and the maximum weight that a chassis is able to sustain. If you remove 10 tons of equipment from your 65 ton vehicle it will be a 55 ton vehicle and it should be significantly faster given the same engine size. This is undeniable except for the fact that the board game designers chose to ignore it.


lots of games ignore it. fps games in general, how are you supposed to carry 10 guns and ammo for same and still run at a full clip continuously throughout the match. its totally a sim++ feature and most games dont get those.





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