The Unstoppable Puggernaut, on 06 October 2016 - 12:37 AM, said:
I really wish MWOnline allowed melee, I used to run games using three melee "Bucket mechs" and while people laughed at me, I trashed them completely, normally 2/3 bucketmechs would survive hitting people with dumpster smacks and dumping dirt on their dead carcasses
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I started playing when AoD released, and one of my favourite gimmick teams for 600 point tournaments was what I called Mongoose Love. The dragon's fury, CJF, Spirit Cats and bannson versions together with pilots, gear and I think one peasant
company totalled 600 exactly. At close ranges and melee...they could wreck a 300 point assault in one round.
Let's see, CJF with the Light star commander and rapid strike gear 143 pts, 12 attack, 20 defence, 10 speed evade, 2 melee, 2 energy and it still had its faction abilities. Bannson's with the Lieutenant light pilot and improved targeting gear 148 pts, 11 attack, 20 defence, 11 speed evade, 2 rapid strike melee, 2 energy. Dragon's Fury with evade gear and Minoru Kurita University grad pilot for 158 pts. 11 attack, 20 defence heavy, 2 agility melee, 2 TSEMP energy, 12 speed. Spirit Cat with Focht war college grad pilot & Imp Target gear for 140 pts. 10 attack, 11 speed evade, 20 defence, 1 HTH melee, 2 pulse energy. Total 589. Add an 11 pt infantry unit of spirit or fury faction (as they had that faction alliance, it got them over the half-way faction pure requirement of tournament builds). Run a true-grit card, and the heavy fog, dust storm, magnetic deposits cards in your deck.
Edited by Dee Eight, 06 October 2016 - 11:14 AM.