Also, to quote Ultimax from a previous post (http://mwomercs.com/...-pts-direction/):
[color=#959595]"This is a shooting game, it is fun to shoot weapons - that's part of the point.[/color]
[color=#959595]It is not fun to constantly restrict being able to actually shoot weapons, this is why Hot Maps are very rarely chosen over Cold Maps. They restrict fun. "[/color]
I already have an extremely low opinion of how PGI handled this IP, although it's just fun enough to keep me playing. It seems more and more they are COMPLETELY out of touch with community opinion and how to properly design a game that is fun to play. Things that would make the game more fun: more maps, deeper gameplay / game modes, added features (destructible environments anyone? MechAssault had collapsing buildings in 2004) improved visuals (Crysis from 2007 looked better and it runs the same engine. This is some lazy artwork for 2016). Things that make the game less fun: a downward spiral of nerfs that makes it harder to do the one thing driving a giant robot is supposed to let you do: fire your weapons and blow stuff up.
It is beyond me why this is the part of the game they would choose to expend so much time and effort "improving" when IMO there are so many more worthwhile aspects that would yield non controversial returns. Who's going to complain about more maps? And I am not at all convinced it's an improvement, for the reason stated above. Alphas are essentially capped regardless of tonnage, so I don't know why I should bother lugging around an Atlas or a Dire Wolf anymore.
Edited by Calbearpig, 30 September 2016 - 01:21 AM.