'current' User.cfg
#21
Posted 20 May 2017 - 02:22 PM
#22
Posted 27 May 2017 - 12:57 AM
Edited by Throe, 20 November 2018 - 11:40 AM.
#23
Posted 30 May 2017 - 04:21 PM
- copied/ pasted your cfg
- removed the bit which looked specific to the FX problem (since I'm on i7)
- dropped the frame rate to 30
- down-graded a few other settings which looked unimportant
and I've just had the first game - ever - on Forest with a consistent, playable frame rate.
Time and testing will tell whether you've just saved me several hundred dollars on a new setup - if so, thanks. I hate spending money.
#24
Posted 31 May 2017 - 12:31 AM
NumberFive, on 30 May 2017 - 04:21 PM, said:
yeah, I realized along the way that its impossible to make a one size fits all for the community, and I started again, from scratch, with better notes, so that people can adjust it more to suit themselves ... I'm probably not far from another update ... but its hard to be thorough, and give it the time that it requires to figure it all out ...
#25
Posted 03 June 2017 - 01:00 PM
The games LOD settings are far to aggresive. makes retailiating against hill peakers with there high weapon moutns a PITA becouse i ether cant see them or my rounds hit invisble walls above the hill due to the LOD settings of the Terrain.
Edited by ArmageddonKnight, 03 June 2017 - 01:01 PM.
#26
Posted 04 June 2017 - 05:15 PM
ArmageddonKnight, on 03 June 2017 - 01:00 PM, said:
your primarily looking for these, the first value, maxes at 2 from game settings, with 0 being absolute highest, it gets inconsistent though, and using a value of 1 should have it show the true details, most of the time, you'll still find instances where its not perfect, increase the texture LOD value to compensate if you get a nasty performance impact, you might need to increase the third value to help control the distance that scaling happens, feel free to see how you go with enabling the fourth key, which disables the majority of the LOD systems, giving you, maximal values on the majority of objects, no matter the distance ...
--; 3) low / 2) med,high,very high / 1) super high! / 0.5) your asking for trouble high! e_TerrainLodRatio = 1.5 --; 5) low / 2) med / 1) high e_TerrainTextureLodRatio = 1 --; 5) low / 11) med / 15) high / 20) very high e_LodRatio = 17 --; 1) normal - enable / 0) disable LOD system --e_Lods = 0
Edited by NARC BAIT, 04 June 2017 - 05:19 PM.
#27
Posted 05 July 2017 - 09:10 AM
#28
Posted 06 July 2017 - 12:19 PM
#29
Posted 23 July 2017 - 01:03 AM
#30
Posted 23 July 2017 - 04:21 AM
Lethe Wyvern, on 23 July 2017 - 01:03 AM, said:
I'm never trying to gain an unfair advantage, unless you consider getting the most FPS out of your hardware unfair ... some things help some people on some systems ... this was all to try to get the most out of my FX processor, and while I don't use it, I retain some elements I learned along the way ...
#31
Posted 23 July 2017 - 07:35 AM
One question - *edit* never mind, I figured it out.
This seems to be a vast improvement over the "old" user.cfg. Not seeing a heck of a boost in framerate overall, but at the same time the game seems smoother, and so far not as much of a problem with slow load times...
*Edit 2* well, I thought we had a winner. For some reason, mid-way through drops, the game started to majorly glitch out. I get about 1 frame every 1.5 seconds. Any buttons I was pressing when it started acts as though I were holding it down continually. Bummer
Can't seem to see any reason for this. CPU load doesn't spike, but GPU use drops off to almost nothing. No spikes in I/O. Makes no sense to me.
Edited by HooverGKMMC, 23 July 2017 - 09:18 AM.
#32
Posted 23 July 2017 - 09:05 PM
#33
Posted 24 July 2017 - 04:36 AM
NARC BAIT, on 23 July 2017 - 09:05 PM, said:
Yeah, changed that already...
It's really weird - I can tun around testing grounds and academy just fine. Get into a game, and a couple of minutes in it just goes to hell. Like I said - drops off to a slide show, GPU use drops to nothing, CPU use never really spikes, I/O isn't doing anything...
Edited by HooverGKMMC, 24 July 2017 - 04:37 AM.
#34
Posted 24 July 2017 - 11:27 AM
I swear, if there's a way to screw it up, I'll figure it out LOL
#36
Posted 31 March 2018 - 05:09 PM
NarcBait im hoping you can point me in the right direction
ive been modifying your user.cfg to squeeze every last frame possible out of a very low spec desktop (socket FM1 AMD a6 3620 OC'd @3.7ghz ; 8gb ddr3 ram; HD6xxx integrated graphics) at very low resolution (600x800). ive noticed that outside of the flash_ui(which we cant play with) the "HDR****" c-vars, aswell as the majority of the variables dealing with terrain rendering and texture resolution have potential for freeing up some frames. was wondering if you could maybe point me in the right direction.
trying to avoid using "HDRRendering = 0" as lasers become blinding and everything is oh so dark....
was thinking if i could down-tune terrain texture resolutions, maybe rough them up a bit(geometrically), maybe i could get a little more consistant fps? anything helps brother, and youve been a game saver(literally) for me and my potatoe rig
#37
Posted 01 April 2018 - 05:10 AM
Also, system Power Options, it is set to High Performance and in the Nvidia options, is everything else set to High Performance and then Power Management Option set to Max Performance?
Also, when was the last time the heatsinks (in the computer ) cleared of dust build up?
And have you considered a GPU upgrade to get away from the built-in AMD [color=#000000]GPU Type: Radeon HD 6530D[/color]? With it being low spec, is this is a SFF, either a Nvidia 1030 or 1050, to have a GPU that has its own discrete memory and a much higher GPU/memory speed.
#38
Posted 01 April 2018 - 06:16 AM
Gator the angry pimp, on 31 March 2018 - 05:09 PM, said:
to puke, but it relies on a key I dont think I mentioned earlier, because I hadnt evaluated wether there was an unfair advantage to be gained from it ... but I'm pretty satisfied now that that its not really advantageous, just 'different', anyway, set the key
r_HDRDebug = 1... this will leave you with a screen thats overly bright .... I'd recommend brightess around 60 and contrast around 40 to bring it back into normal ...
the first two images show how it should look
these two are examples of how south things can get when your right on the fringe ....
Gator the angry pimp, on 31 March 2018 - 05:09 PM, said:
try setting
e_gsmcache = 1it relates to how often the sun / sun shadow map is updated ... changing it does not remove the TOD pause ... I assume youve tried turning the jobsystem on and off .... a little while ago I noted that its also possible to set the 'thread index' to be '-1' ... which is meant to tell it to let the windows scheduler handle it .... YMMV with that one ...
I've loaded the game onto the most potato machine in my house ... and am going to use that to see what I reckon would be best ....
oh, as far as I'm aware, the absolute minimum resolution you can run is 720x576 ... you can set the resolution in the user.cfg file ....
r_Width = 720 r_Height = 576
Edited by NARC BAIT, 01 April 2018 - 06:25 AM.
#39
Posted 13 April 2018 - 06:19 AM
Not sure if this is relevant here, but do you think tweaking the user.cfg could better help a mgpu setup for MWO?
Some older forum posts mention how they've been able to get Crossfire/SLI functioning with a decent amount of scaling back in the Catalyst Control Center days. I'm getting negative scaling, because my second GPU (at most) will hit ~600mhz (out of a max of 1390mhz) gpu clock, and my memory clock will stay at 300mhz (should be at 2000mhz) on second card. Utilization for the second card tops out at ~60%. Messing with radeon profiles/in game settings doesn't seem to give me any consistent frame rates.
If it's relevant, my system:
-Ryzen 1700x
-2 x RX 580 8Gb (exact same AIB card as well)
-X370 Taichi
-Game runs off of an SSD
-Resolution i'm trying to run is 5760x1080 Eyefinity
Other crossfire enabled games I have, function with zero issues at 60fps.
So ya, If you happen to have any thoughts on the matter on whether certain user.cfg settings could better enable a crossfire setup, i'd be happy to hear'em!
#40
Posted 14 April 2018 - 09:22 PM
Deffias, on 13 April 2018 - 06:19 AM, said:
So ya, If you happen to have any thoughts on the matter on whether certain user.cfg settings could better enable a crossfire setup, i'd be happy to hear'em!
my understanding is that the underlying engine only properly auto detects nvidia SLI setups, and that you should 'manually' tell it to 'allow extra overhead for SLI/Crossfire
--; intended for SLI setups | 0) disabled / 1) extra overhead to allow SLI or Crossfire / 2) normal - auto, nvidia only(?) r_MultiGPU = 1the only other option that specifically mentions ATI, relates to shadows ... not sure if/what benefit you might get from this ...
--; shadow texture format | 0) R16G16 / 1) R16 / 2) R32F / 3) ATI DF24 / 4) NV D24S8 / 5) NV D16 r_ShadowTexFormat = 3are you getting the resolution that your wanting ? because it can be manually set to values other than whats available in the settings, the settings should display a list of valid resolutions, obtained from display info, but there are other freaky things you could do with it ... like set a resolution your monitor cant display, and have it run quite happily in a fullscreen window ... I've done some 8K screenshots before, 16K was asking a bit much of my gtx 1060 ...
Edited by NARC BAIT, 14 April 2018 - 09:22 PM.
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