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Brawling In A Timber Wolf: Need Help


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#21 Quicksilver Aberration

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Posted 30 September 2016 - 12:18 PM

The Timby is a fine brawler, I generally use the 6 cSPL/4 ASRM6 build because you tend to be the front of a charge to keep both the squishier mediums from being targeted and to take heat off the assaults which have more firepower but tend to be the first focus fire target so that extra firepower can help you do a lot of burst damage before dying. I have also run an LBX20 and 5-6 cSPL which was fun before they buffed SRMs, I haven't run the LBX20/ASRM20 build though recently but it might be worth a try one of these days.

View PostYosharian, on 30 September 2016 - 12:15 PM, said:

Perhaps your problem is not 'Timberwolf' but 'brawling'. The Timber has godlike hitboxes and is nimble, although to be fair it lost a lot of its superiority in that area with the last big requirk.

The rescale and subsequent nerfing of the IS laser vomit mechs helped bring the Timber back into play as one of the best heavies.

#22 POOTYTANGASAUR

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Posted 30 September 2016 - 12:18 PM

7 smpls, 3 srm6+A, 4 tons ammo, 2 jjs. Best brawler build, bar none.

#23 FrontGuard

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Posted 30 September 2016 - 12:44 PM

the OP is either new or this is a Troll post.
The I have every Caldron Born and l like them but they are made of tin foil
only an inexperienced player would compare the two and say the EBJ was more of a tank
...probably an alt account type Troll just for some kind of sick fun.

#24 EpyonComet

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Posted 30 September 2016 - 12:54 PM

That was not in English.

#25 Mole

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Posted 30 September 2016 - 12:56 PM

I have a Timberwolf. I had trouble with it at first. Now I do pretty good in it. I play it as a mid-range poker with 5 Medium Pulse Lasers and 2 LRM10s. The LRMs are nice additions for me because they work good as closing weapons, I can deal damage to targets that I have no line of sight on, and if my team has decided that they want to camp well at least I have something I can do; soften up any target I can with a few LRM volleys. But the point of the build is mainly to get in close with the lasers. The biggest reason that I went with LRMs on my timberwolf is that the same build worked very well on my Mad Dog and the LRMs gave my Timberwolf the iconic ears that I love so much.

#26 FrontGuard

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Posted 30 September 2016 - 12:59 PM

View PostEpyonComet, on 30 September 2016 - 12:54 PM, said:

That was not in English.


if you want to comment on what someone said, you press the Quote button on their post, then it goes you your post and you and comment on it and people will know which post you are talking about.

#27 EpyonComet

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Posted 30 September 2016 - 01:03 PM

If I am replying to the post immediately preceding mine, the quote is unnecessary and just takes up more space.

#28 Monkey Lover

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Posted 30 September 2016 - 01:21 PM

Your sides are dropping off because this is what people aim at. It's not easy to CT a timber. This makes it a great brawler. I can't think of any other heavy mechs would take to brawl with. Almost everyone in the tournament running brawl decks used a timber.

I think a lot of people think when you go one on one with another mech it should come out of the fight in good shape. Truth is you should atleast have one side blown off and be almost dead.



#29 Quicksilver Aberration

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Posted 30 September 2016 - 01:23 PM

View PostMonkey Lover, on 30 September 2016 - 01:21 PM, said:

Almost everyone in the tournament running brawl decks used a timber.

Timbers or the occasional Summoner which while it has convergence issues is tougher and has jumps, but both are the top heavy brawlers.

#30 Sader325

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Posted 30 September 2016 - 01:29 PM

View PostTombs Clawtooth, on 30 September 2016 - 11:49 AM, said:


54/82/54 front armor for me.

I have been 1 shot from the front before. I have peeked corners only to instantly collapse.

These are things I never witnessed in my EBJ across more than 300 games. My EBJ on the other hand has gone toe to toe with assaults and survived quite easily countless times.


I run 62/90/62 in my timberwolf, you have way too much back armor. Ebon jags suck **** at brawling. I own 11 Ebon Jags and 8-9 timberwolves, EBJ's cant spread damage to save their lives.

Edited by Sader325, 30 September 2016 - 01:30 PM.


#31 Quicksilver Aberration

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Posted 30 September 2016 - 01:30 PM

View PostSader325, on 30 September 2016 - 01:29 PM, said:


I run 62/90/62 in my timberwolf, you have way too much back armor.

For PUGs he does, but if he gets involved in an actual brawl he is running around what you should (I would run 8/8/8 instead of 10/10/10 though).

#32 Sader325

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Posted 30 September 2016 - 01:32 PM

View PostQuicksilver Kalasa, on 30 September 2016 - 01:30 PM, said:

For PUGs he does, but if he gets involved in an actual brawl he is running around what you should (I would run 8/8/8 instead of 10/10/10 though).


There is no good reason to have 8 back armor.

#33 Quicksilver Aberration

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Posted 30 September 2016 - 01:36 PM

View PostSader325, on 30 September 2016 - 01:32 PM, said:

There is no good reason to have 8 back armor.

In brawls there most definitely is, dying that much faster in a situation where something is very likely to have angles on your rear torso is bad. It isn't hard to get rear shots in a furball, positioning can only save you so much.

That and even Gauss/PPC Kodiaks run more rear armor (at least on the sides) because of how often you get shot in the rear from the front.

Edited by Quicksilver Kalasa, 30 September 2016 - 01:51 PM.


#34 Jackal Noble

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Posted 30 September 2016 - 01:49 PM

Hahaha who the the hell thinks an ebj is tougher than a tbr. It's a skirmisher, one made of glass at that.

#35 Vxheous

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Posted 30 September 2016 - 01:52 PM

View PostTombs Clawtooth, on 30 September 2016 - 11:49 AM, said:


54/82/54 front armor for me.

I have been 1 shot from the front before. I have peeked corners only to instantly collapse.

These are things I never witnessed in my EBJ across more than 300 games. My EBJ on the other hand has gone toe to toe with assaults and survived quite easily countless times.


You should be running 56/84/56 in the front on a brawling timber with 8/8/8 in back. Any other Timber you should do 60/88/60 with 4/4/4 on the back

Edited by Vxheous Kerensky, 30 September 2016 - 01:54 PM.


#36 EpyonComet

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Posted 30 September 2016 - 02:33 PM

So right now I've switched over to a UAC-20 and 4 MPL mid-short build and that seems to be going pretty well. Not really relevant to the original purpose of my post, but I thought I'd update anyone who was wondering.

Edited by EpyonComet, 30 September 2016 - 02:33 PM.


#37 ShoeKush

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Posted 30 September 2016 - 02:37 PM

I run a 3mpl 2lpl build and it hits like a wubwub cannon. Taking those huge missile boxes off the top lowers your profile significantly. Jump jets are also crucially important.

Of course it is the steam wulf. Got it and a pimped out 3lpl thunderbolt. All on sale so wait for winter.

I have a five lpl build on the battlemaster. People don't realize when you chain fire at the correct range they die fast. The wulf is much faster so you can get up in their face.

If the raptors attack not from the front, but from he side, you're doing it wrong. You can lead a push but the 81kph speed makes you able to tophat and cane your way away from the front.

Edited by ShoeKush, 30 September 2016 - 02:43 PM.


#38 EpyonComet

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Posted 30 September 2016 - 03:14 PM

View PostShoeKush, on 30 September 2016 - 02:37 PM, said:

I run a 3mpl 2lpl build and it hits like a wubwub cannon. Taking those huge missile boxes off the top lowers your profile significantly. Jump jets are also crucially important.

Yeah it definitely feels like taking off the missiles makes a huge difference to my survival time.

#39 coe7

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Posted 30 September 2016 - 03:23 PM

Build:

http://mwo.smurfy-ne...1829c516b62968d

Finest brawler there is. Now, brawling is all about situational awareness and choosing when to engage. At beginning of the match, just run to the point of contact with your team, then hide and peak & watch minimap like a hawk until contact has been established. In the beginning wait until couple people die, then you know that damage is being delt. Only engage with full alpha if you can do so without being retaliated by more than 2 mechs. Use your JJ's as scouting tool to peak over where ever you are hiding. This phase might take several minutes when you learn the ropes how to brawl.

When damage has been delt and few mechs has died, you should have an idea which flank of the enemy is weaker. Push there using map layout as your cover, as direct route you can possibly get and kill everyone.

When you do this enough, you start to get a nack how to engage sooner, bolder and without getting focused by half of the enemy team.

This is a video about bog one side advantage, it just happened to be a brawl video, but it has pretty much the watch and act when you see a weak opening and just capitalize on it. It's a tier 1 match and shows how easy brawling can be when you just spot the opening. Gameplay is not the reason the video was made, so you find no crazy moves or anything, its just standard match. Video was about bog spawn advantage that other team used to have.. I sent it to PGI to explain how crap timings that map was at higher levels of play.



Notice how team UAV gives all the info needed to make educated guess that left flank will be all open for taking.. Brawling does not mean that you go gunho solo to die on the frontline, brawling build means that you have fuckton of closerange DPS to take out targets off opportunity in the main group without getting yourself killed. Mech used is trolly as **** big *** XL engine warhammer. =) It puny piece of garbage compared what TBR would have done in that path..

Eg. SRM's and their boxes are not the problem. How you engage is.

Edited by coe7, 30 September 2016 - 04:02 PM.


#40 Snowbluff

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Posted 30 September 2016 - 03:31 PM

Personally, I don't like brawling in my TBR. I feel like clan mechs work better when taking advantage of their better weapons range.





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