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Did Campaign And Unreal Engine 4 Just Get Announced Silently?

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#221 Imperius

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Posted 03 October 2016 - 08:26 PM

View PostF22 RaptoR, on 03 October 2016 - 08:15 PM, said:

I think honestly updating to a new engine would be a very good idea. The current game can still get updates as it does now (for the time it takes to write the new 'game' and import any existing assets. Models are good and a few more effects would help them with realism), but going with a new engine will usually mean getting new programmers to go with it. Guys that can ACTUALLY write and modify proper code and make the game do exactly what PGI wants to be done... They have stretched their version of Cryengine so far past its limits, that I honestly think they're afraid to break the game by doing anything substantial.

Hopefully it's Unreal because star citizen took all the CryEngine guys they could.

#222 F22 RaptoR

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Posted 03 October 2016 - 08:31 PM

View PostImperius, on 03 October 2016 - 08:26 PM, said:

Hopefully it's Unreal because star citizen took all the CryEngine guys they could.


Unreal is a very capable engine, I don't think they would be wrong to look into it. Texture files, 3D models, and even maps (in some cases) are easily exportable into new engines. Unreal has always had a very strong "online" component in their various games, and it very likely could mean far superior hit-reg and server side optimizations.

#223 BLOOD WOLF

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Posted 03 October 2016 - 08:45 PM

View PostF22 RaptoR, on 03 October 2016 - 08:31 PM, said:


Unreal is a very capable engine, I don't think they would be wrong to look into it. Texture files, 3D models, and even maps (in some cases) are easily exportable into new engines. Unreal has always had a very strong "online" component in their various games, and it very likely could mean far superior hit-reg and server side optimizations.

I don't see how they can go wrong with it. It's worth every penny. As a developer they have to be stupid to not be looking at newer engines especially after 4 years. Which Is longer than the span of most games

#224 Y E O N N E

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Posted 03 October 2016 - 09:04 PM

View PostBLOOD WOLF, on 03 October 2016 - 08:45 PM, said:

I don't see how they can go wrong with it. It's worth every penny. As a developer they have to be stupid to not be looking at newer engines especially after 4 years. Which Is longer than the span of most games


Most games never get ported to newer engines.

#225 jjm1

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Posted 04 October 2016 - 12:02 AM

View PostYeonne Greene, on 03 October 2016 - 09:04 PM, said:


Most games never get ported to newer engines.


This. Its hardly as trivial as porting a word doc into open office.

On top of remaking the game on UE4s architecture (probably years), they have to redo their entire art asset pipelines before they even start re-exporting everything.

UE4 is a modern engine and has different demands for the game models, cryengine models are all chopped up and inefficient to make the old school normal maps work. UE4 takes cleaner models so this means every game model has to be cleaned up without losing texture coordinates and its normal maps rendered to UE4 spec.

UE4 also uses Physically Based Rendering, which is a departure from the Specular/Gloss/Color maps used now, so they probably have to modify every texture in the game in some way.

If it was my game, I'd do the work to find out how long it would all take. Its probably worth it since graphics are what draws in the crowds.

#226 Aleski

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Posted 04 October 2016 - 12:56 AM

View PostYeonne Greene, on 03 October 2016 - 09:04 PM, said:


Most games never get ported to newer engines.


It seems to be a good idea to switch the Engine on paper, but in the end it will had more problems to the game than it will fix. And come on, it will take several months of work to the "very competent" team at PGI staff and when it will be release, it will be full of bug.

It will, maybe, bu functionnal at 2020, when they will lose the licence... ha ha ha

#227 Mechteric

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Posted 04 October 2016 - 04:53 AM

Most likely they realize there are more people with experience in Unreal engine, and that many of those skills are transferable to Cryengine tools.

#228 RussianWolf

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Posted 04 October 2016 - 04:57 AM

View PostRestosIII, on 30 September 2016 - 08:33 PM, said:


Oh lord I can see it now. MechCon announcement. Mechwarrior: Mobile. Lord help us all.

well.... I have been playing War Robots lately... its basically MW:Mobile

#229 Ghogiel

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Posted 04 October 2016 - 05:38 AM

View Postjjm1, on 04 October 2016 - 12:02 AM, said:


UE4 also uses Physically Based Rendering, which is a departure from the Specular/Gloss/Color maps used now, so they probably have to modify every texture in the game in some way.

Not sure if UE4 has this out of the box, but you can likely make a shader to use last gen map set up in an hour. Granted it defeats some of the point of upgrading as probably wouldn't be lit correctly under all lighting circumstances, but that's the issue with using last gen materials anyway. So there is a stop gap to be had and PBR map and mat setup can roll out iteratively.

#230 nehebkau

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Posted 04 October 2016 - 06:25 AM

Actually,
This looks to me like PGI is planning on developing something different in the mobile app department.

#231 Imperius

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Posted 04 October 2016 - 06:29 AM

View Postnehebkau, on 04 October 2016 - 06:25 AM, said:

Actually,
This looks to me like PGI is planning on developing something different in the mobile app department.

I hope not...

#232 Dr Wubs

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Posted 04 October 2016 - 06:33 AM

View Postjjm1, on 04 October 2016 - 12:02 AM, said:


This. Its hardly as trivial as porting a word doc into open office.

On top of remaking the game on UE4s architecture (probably years), they have to redo their entire art asset pipelines before they even start re-exporting everything.

UE4 is a modern engine and has different demands for the game models, cryengine models are all chopped up and inefficient to make the old school normal maps work. UE4 takes cleaner models so this means every game model has to be cleaned up without losing texture coordinates and its normal maps rendered to UE4 spec.

UE4 also uses Physically Based Rendering, which is a departure from the Specular/Gloss/Color maps used now, so they probably have to modify every texture in the game in some way.

If it was my game, I'd do the work to find out how long it would all take. Its probably worth it since graphics are what draws in the crowds.


Right, so heavy lifting is involved. Even if they decided to change engines, these are not the people you want attempting such a thing.

And good golly Miss Molly, don't forget the pattern here. Nothing good for MWO is going to come of that ad.

#233 Imperius

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Posted 04 October 2016 - 04:25 PM

Well time for me to abandon ship I guess. Another job posting.

https://twitter.com/...439309634359296

This time it says CryEngine only so I guess others assumptions are true they are working on something else and using MWO to fund it. While MWO will just get mech packs for the foreseeable future.

I didn't want to believe it, but looks like to me the MechCon announcement will be just Solaris if that.

I really dont like the state of the game performance wise and it graphically looked better in closed beta. Now I will say textures are better now and some maps but at the sacrifice of performance because too many draw calls. Why did the glowing melting armor have to go? Why did the skeleton of the mechs get removed? Where is cockpit glass weather effects. WHY DOES MY TITAN X LOOK BORED WHILE MY FPS CHUGS? (4.6GHz 4790k so no it's not my processor.)

I've given plenty of money but I refuse to fund another project. Unless it's Mechwarrior 5 on Unreal Engine 4. Only then I will except that from PGI.




#234 S 0 L E N Y A

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Posted 04 October 2016 - 04:32 PM

View Postnehebkau, on 04 October 2016 - 06:25 AM, said:

Actually,
This looks to me like PGI is planning on developing something different in the mobile app department.


Very much this.
I think the Mech Warrior turnip has ran out of blood.

#235 Imperius

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Posted 04 October 2016 - 04:36 PM

View PostBoogie138, on 04 October 2016 - 04:32 PM, said:


Very much this.
I think the Mech Warrior turnip has ran out of blood.


Well I know I stopped buying packs because I was lead on and lied to. Last pack I bought was the cyclops.

#236 Deathlike

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Posted 05 October 2016 - 04:33 PM

I'll humor the conspiracy that the original premise is true.

I don't know how effective this will be when there isn't going to be an increase in personnel. As it were, MWO as a game continues to suffer anyways (particularly CW), but it's unclear how many key people would pulled from redeveloping the game in UE4 when a hotfix has to happen.

It would probably be strictly for the Single Player component (no multiplayer) and this would have to be done in phases. It's unclear if this process has started (seems mostly preliminary), and it isn't entirely unreasonable to assert that the announcement is strictly for this purpose. If that isn't the case, I don't mind carrying a pitchfork and torch.

I do feel that however you want to look at it... it's going to get worse before it gets better.

#237 Imperius

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Posted 05 October 2016 - 05:02 PM

All of us are here only for BATTLETECH and Mechwarrior I hope PGI understands that.

Yes I'm speaking for everyone in that statement.

If you differentiate from my statement please do speak up and prove me wrong. Though I think I'm safe saying that.

#238 Y E O N N E

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Posted 05 October 2016 - 05:10 PM

I'm not here for BattleTech, but I won't say no to a proper campaign either.

#239 Imperius

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Posted 05 October 2016 - 05:16 PM

View PostYeonne Greene, on 05 October 2016 - 05:10 PM, said:

I'm not here for BattleTech, but I won't say no to a proper campaign either.


I'm talking in the sense that we definitely aren't here because we are fans of the company. What are you here for then? I'm actually curious.

#240 Y E O N N E

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Posted 05 October 2016 - 05:44 PM

View PostImperius, on 05 October 2016 - 05:16 PM, said:

I'm talking in the sense that we definitely aren't here because we are fans of the company. What are you here for then? I'm actually curious.


I'm here for the game itself. I don't care for PGI, I don't care for the BattleTech franchise, but I like the core gameplay, flawed though it may be.





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