Arkroma, on 03 October 2016 - 07:54 AM, said:
MWOWC, OC regional qualifiers, 9BTC vs ISRC. (I think Bandit cast that game but I could be wrong--anyway you can find it on twitch)
9BTC had a LRM Treb. He did 14 damage over the entire game where his teammates had an average damage of 300. LRM requires your enemy team being bad. Teamwork from your side can't do anything once your enemy is good enough.
Before major changes are made, I suggest new players think LRM as training wheels---good enough at low level play but worthless otherwise. And don't get me wrong, "training wheels" exist in a lot of games and I don't really mind if we have one.
I disagree.
LRM's can be quite deadly in the right hands, much like any other weapon. I've had plenty of fun times, kills and loads of damage piloting LRM boats..
LRMs are especially usefull in FW, and any situation where you're on the defense.. I've on more than one occasion held off and advance of enemy mechs with LRM battlefield control.
LRM's are usefull if you know how to use them. If you just hang back at 900 meters and hope to hit something, you wont.
If, however, you use them in medium to even short range, but from behind safe cover, you can be deadly, and help your team greatly.
They are definitely much much more than training wheels. More like Monster truck wheels really..
I think anyone who's ever played a D&D wizard will appreciate LRMs..
P.S.
In the match you mentioned with the LRM Treb.. Its obvious that team did not practice much playing together and did not incorporate a LRM boat into their strategy.. just saying..
Edited by Vellron2005, 05 October 2016 - 03:11 AM.