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Which Direwolf Variants?


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#1 invernomuto

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Posted 01 October 2016 - 03:45 AM

I had not plan to buy a Direwolf right now but I love 100 tonners and now it's on sale, so I'll find three mechbays for this monster.
Which wariants do you suggest to buy and why?
Thanks in advance!

#2 TercieI

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Posted 01 October 2016 - 04:14 AM

It's all about the STs: B, S & W have hardpoints, A&Prime don't. I'd go with the ones that do since the ones that don't don't have any quirks to offset the lack.

Edited by TercieI, 01 October 2016 - 04:15 AM.


#3 John1352

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Posted 01 October 2016 - 04:18 AM

They took the quirks off the CTs with no hardpoints, so W (2E), S (1JJ, 1M) and B (1E) are the best three at the moment.

#4 El Bandito

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Posted 01 October 2016 - 04:54 AM

^ I second what he said.

#5 JC Daxion

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Posted 01 October 2016 - 06:27 AM

View PostJohn1352, on 01 October 2016 - 04:18 AM, said:

They took the quirks off the CTs with no hardpoints, so W (2E), S (1JJ, 1M) and B (1E) are the best three at the moment.



Well just to note.. If you plan on getting the hero, the Hero has a center missile point, but i think it lacks the JJ judging from the specs listed. Just wanted to mention that in case it would change your thinking, if you were only going to buy 2..

If i had more money banked i'd think about getting 2.. or 2 warhawks,, But i think i pass this round.. Or should i just grind more! Posted Image

Edited by JC Daxion, 01 October 2016 - 06:29 AM.


#6 Tordin

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Posted 01 October 2016 - 09:40 AM

I got Prime, A, B and W. Gives alot of nice options. The newly announced Dire Wolf belonging to (a copy of) the hero Jin Mehta, Ultraviloet got some nice stuff going for it. As a first time Dire pilot and buyer, getting a hero at fist isnt a bad choice, when it releases the November, 15th you could always buy desired omnipods from the other variants for some varity. Just not the other way around. You cant buy hero omnimech pods for standard variants.

#7 Jownzee

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Posted 01 October 2016 - 02:53 PM

Just pick any 3 and put the prime arms on it with the B torsos and play with builds. Ballistics and energy for the win!

#8 Havyek

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Posted 01 October 2016 - 03:21 PM

DWF is tricky to new players. It being very slow and cumbersome, prepare to be by left by yourself a lot when pugging and NASCAR hits full stride.

Posted Image

If you're still wanting to pick some up, the B and W should be on your list as they are the only ones with CT hard points. The W is especially nice with 1 H energy point and 2 CT energy points. Personally, I have the W head on all configs that aren't dakka.
I own the Prime, A, B and W and all are set up differently (well the Prime and W are the same weapons configs, but 1 is symmetrical and 1 has a dead side and JJs).

Also, if possible I like to use the A RA for its lower arm actuator. Being slow as f@ck is hard enough to track lights without having any side to side arm movement.

Edited by Havyek, 01 October 2016 - 03:44 PM.


#9 Tier5 Kerensky

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Posted 01 October 2016 - 04:23 PM

I agree with Havyek, it's challenging due to slowness. But over time I think most people will find how to work with it.

#10 Ace Selin

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Posted 01 October 2016 - 04:28 PM

JJ Dire best Dire

#11 InspectorG

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Posted 01 October 2016 - 04:42 PM

View PostTercieI, on 01 October 2016 - 04:14 AM, said:

It's all about the STs: B, S & W have hardpoints, A&Prime don't. I'd go with the ones that do since the ones that don't don't have any quirks to offset the lack.


Doesnt Prime have a little more torso twist range(pitch/yaw)? Mechlab says it does and every bit helps on the whale.

#12 The6thMessenger

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Posted 01 October 2016 - 05:27 PM

Get W for the 2E, the S with jump-jets ain't worth the tons its locked with.

#13 Ace Selin

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Posted 01 October 2016 - 05:47 PM

View PostThe6thMessenger, on 01 October 2016 - 05:27 PM, said:

Get W for the 2E, the S with jump-jets ain't worth the tons its locked with.

Really?, the JJ pods on the Dire help immensely for manoeuvrability, i run all 3 of my Dires with JJ pods.

#14 TercieI

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Posted 01 October 2016 - 06:17 PM

View PostInspectorG, on 01 October 2016 - 04:42 PM, said:


Doesnt Prime have a little more torso twist range(pitch/yaw)? Mechlab says it does and every bit helps on the whale.


All five of mine (all mastered and stripped to nothing but CT omnipods) are identical.

#15 The6thMessenger

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Posted 01 October 2016 - 06:17 PM

View PostAce Selin, on 01 October 2016 - 05:47 PM, said:

Really?, the JJ pods on the Dire help immensely for manoeuvrability, i run all 3 of my Dires with JJ pods.

What, you bought 3 DWF-S? Sincerely i don't care what you run with your dires, i could have 100000 Urbies, but that doesn't mean that they as a mech can stare down an Atlas. But yeah, sure it's useful, you know all 3 omnipods for a 17.1m jump.

But the CTs' JJ alone are pretty pathetic when used with other side-torsos, locking 1 slot and 2 tons for a 5.7m jump, it's less builds that you can do than the other CTs. Seriously, that's 2 more tons of ammo, 1 MPL or 2 ML/ER LL/SPL, etc.

You might as well take the DWF-W CT and put 2 ERLL that deals 22 extra damage, or 1 LPL that deals 13 extra damage, and just have a good team that covers your back.

Edited by The6thMessenger, 01 October 2016 - 06:27 PM.


#16 TercieI

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Posted 01 October 2016 - 06:27 PM

View PostThe6thMessenger, on 01 October 2016 - 06:17 PM, said:

What, you bought 3 DWF-S?


? The S's pods have been available for CB for at least a year.

#17 The6thMessenger

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Posted 01 October 2016 - 06:35 PM

View PostTercieI, on 01 October 2016 - 06:27 PM, said:

? The S's pods have been available for CB for at least a year.

If you read the posts, in the context, i said that the DWF-W is best because of it's 2E hardpoints -- obviously i wasn't talking about side torsos of the W because they don't have 2E hardpoints, therefore when i referred to the "S", i was talking about the CT.

View PostThe6thMessenger, on 01 October 2016 - 05:27 PM, said:

Get W for the 2E, the S with jump-jets ain't worth the tons its locked with.


#18 TercieI

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Posted 01 October 2016 - 06:38 PM

View PostThe6thMessenger, on 01 October 2016 - 06:35 PM, said:

If you read the posts, in the context, i said that the DWF-W is best because of it's 2E hardpoints -- obviously i wasn't talking about side torsos of the W because they don't have 2E hardpoints, therefore when i referred to the "S", i was talking about the CT.


K, my bad. One JJ is still useful on most mechs just for getting over rocks, etc. I haven't run DWFs since the skill tree nerf, though, so may not even be enough there.

#19 The6thMessenger

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Posted 01 October 2016 - 07:04 PM

View PostTercieI, on 01 October 2016 - 06:38 PM, said:

K, my bad. One JJ is still useful on most mechs just for getting over rocks, etc. I haven't run DWFs since the skill tree nerf, though, so may not even be enough there.


"Most" -- DWF isn't necessarily one of them. With only 5.7m of jump by a single JJ by the CT, you're better off with all three for a 17.1m jump that limits the build, or none at all.

#20 InspectorG

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Posted 01 October 2016 - 07:21 PM

View PostTercieI, on 01 October 2016 - 06:17 PM, said:


All five of mine (all mastered and stripped to nothing but CT omnipods) are identical.


OK, some research:

Pitch Ang. Yaw Ang.
prime 21+30 62.99+0
A 20.5+30 61+10
B 20.5+30 61.5+0
S/W 20+30 60+0

Not sure how big a difference it is...but any extra helps with those dinosaur arms and agility.





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