

Which Direwolf Variants?
#1
Posted 01 October 2016 - 03:45 AM
Which wariants do you suggest to buy and why?
Thanks in advance!
#2
Posted 01 October 2016 - 04:14 AM
Edited by TercieI, 01 October 2016 - 04:15 AM.
#3
Posted 01 October 2016 - 04:18 AM
#4
Posted 01 October 2016 - 04:54 AM
#5
Posted 01 October 2016 - 06:27 AM
John1352, on 01 October 2016 - 04:18 AM, said:
Well just to note.. If you plan on getting the hero, the Hero has a center missile point, but i think it lacks the JJ judging from the specs listed. Just wanted to mention that in case it would change your thinking, if you were only going to buy 2..
If i had more money banked i'd think about getting 2.. or 2 warhawks,, But i think i pass this round.. Or should i just grind more!

Edited by JC Daxion, 01 October 2016 - 06:29 AM.
#6
Posted 01 October 2016 - 09:40 AM
#7
Posted 01 October 2016 - 02:53 PM
#8
Posted 01 October 2016 - 03:21 PM

If you're still wanting to pick some up, the B and W should be on your list as they are the only ones with CT hard points. The W is especially nice with 1 H energy point and 2 CT energy points. Personally, I have the W head on all configs that aren't dakka.
I own the Prime, A, B and W and all are set up differently (well the Prime and W are the same weapons configs, but 1 is symmetrical and 1 has a dead side and JJs).
Also, if possible I like to use the A RA for its lower arm actuator. Being slow as f@ck is hard enough to track lights without having any side to side arm movement.
Edited by Havyek, 01 October 2016 - 03:44 PM.
#9
Posted 01 October 2016 - 04:23 PM
#10
Posted 01 October 2016 - 04:28 PM
#11
Posted 01 October 2016 - 04:42 PM
TercieI, on 01 October 2016 - 04:14 AM, said:
Doesnt Prime have a little more torso twist range(pitch/yaw)? Mechlab says it does and every bit helps on the whale.
#12
Posted 01 October 2016 - 05:27 PM
#15
Posted 01 October 2016 - 06:17 PM
Ace Selin, on 01 October 2016 - 05:47 PM, said:
What, you bought 3 DWF-S? Sincerely i don't care what you run with your dires, i could have 100000 Urbies, but that doesn't mean that they as a mech can stare down an Atlas. But yeah, sure it's useful, you know all 3 omnipods for a 17.1m jump.
But the CTs' JJ alone are pretty pathetic when used with other side-torsos, locking 1 slot and 2 tons for a 5.7m jump, it's less builds that you can do than the other CTs. Seriously, that's 2 more tons of ammo, 1 MPL or 2 ML/ER LL/SPL, etc.
You might as well take the DWF-W CT and put 2 ERLL that deals 22 extra damage, or 1 LPL that deals 13 extra damage, and just have a good team that covers your back.
Edited by The6thMessenger, 01 October 2016 - 06:27 PM.
#17
Posted 01 October 2016 - 06:35 PM
TercieI, on 01 October 2016 - 06:27 PM, said:
If you read the posts, in the context, i said that the DWF-W is best because of it's 2E hardpoints -- obviously i wasn't talking about side torsos of the W because they don't have 2E hardpoints, therefore when i referred to the "S", i was talking about the CT.
The6thMessenger, on 01 October 2016 - 05:27 PM, said:
#18
Posted 01 October 2016 - 06:38 PM
The6thMessenger, on 01 October 2016 - 06:35 PM, said:
K, my bad. One JJ is still useful on most mechs just for getting over rocks, etc. I haven't run DWFs since the skill tree nerf, though, so may not even be enough there.
#19
Posted 01 October 2016 - 07:04 PM
TercieI, on 01 October 2016 - 06:38 PM, said:
"Most" -- DWF isn't necessarily one of them. With only 5.7m of jump by a single JJ by the CT, you're better off with all three for a 17.1m jump that limits the build, or none at all.
#20
Posted 01 October 2016 - 07:21 PM
TercieI, on 01 October 2016 - 06:17 PM, said:
All five of mine (all mastered and stripped to nothing but CT omnipods) are identical.
OK, some research:
Pitch Ang. Yaw Ang.
prime 21+30 62.99+0
A 20.5+30 61+10
B 20.5+30 61.5+0
S/W 20+30 60+0
Not sure how big a difference it is...but any extra helps with those dinosaur arms and agility.
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