About To Hit "all Around Helper"
#1
Posted 01 October 2016 - 07:00 PM
#2
Posted 06 October 2016 - 04:32 PM
#3
Posted 06 October 2016 - 09:14 PM
Edited by Orbit Rain, 06 October 2016 - 09:14 PM.
#4
Posted 07 October 2016 - 04:27 AM
I am having a crappy time on some maps: QP - Tourmaline and Forest Colon(oscop)y mainly.
Forest Colon(oscop)y: Forest Colony Pl-84 W-33 L-51 W/L-0.65
I know my main problem on Forest is my colourblindness (red/green mainly), I cant see the red... and Heat vision is terrible for distance. Night vision? Colourblind, see above. Find myself in bad spots while trying to follow the team and get a firing line on the OpFor.
Tourmaline: Tourmaline Desert Pl-149 W-64 L-85
W/L-0.75
Most probably my situational awareness (again)... I've had some memorable matches on that map, just not all good ones... I'm probably better on that map in my Atlas-DC than my ECM SCat... .
Even though I don't like Hoth Highlands, I can manage some good results on it in most classes. I learn't fairly quick... Derp and hide. And if you have a mech with low slung weapons... don't expect much... try and bait them over a hump...
Anyway, do you have any advice for me on those 2 maps please? (Play another game is not what I'm looking for )
#5
Posted 07 October 2016 - 05:39 AM
Stick with the team
Move with the team
Shoot what the team shoots
#6
Posted 07 October 2016 - 07:36 AM
Reality Dysfunction, on 07 October 2016 - 04:27 AM, said:
Anyway, do you have any advice for me on those 2 maps please? (Play another game is not what I'm looking for )
Definitely not gonna tell you play another game! Mechs with low slung weapons like a D-DC you have to be working your way as quickly as possible to spots where you can side-peak. Tourmaline has plenty a' cover to get close and personal, as well as River. There's a large preponderance of "right-handed" mechs in MWO, and the D-DC started it all (I realize you're talking about using other mechs too) Thus the reason for "nascar" in so many spots. I may be reiterating the obvious to you here, but a mech with it's AC/20 in the RT is gonna shield with the left torso...I know, ldo.
I'm sure you've won games where your teams were gathered in a tight-ish ball and just ran over people. Teamwork,is OP in this game, and three mechs shooting any mech is going to take it down quickly. If there is no focus to even a small number of your teamates, a rally point, focus fire, then a snowball of destruction. Your team will get cut apart. Teamwork requires communication, when I'm tired of losing pugs, I start talking more. Especially if I'm in a fattie.
You need to be aware of where your fatties are starting and where your opponents fatties are starting and work with what they're doing and where they're going. Since there are four game-modes and two maps you've asked about, that's eight different scenarious you're talking about here. Currently, fatties are being put in Charlie lance, Lights in Alpha, the rest mixed in-between. It hasn't always been this way, and I imagine/hope they keep changing it up.
Team 2, Skirmish on tourmline is a prime example of how assaults can screw your team straight away. Team 2 fatties start on the G7/G8 line. If they just hit the has and go straight, they're gonna go to F7 and eventually E7. Everyone else on T2 has to react to that by pushing through E6 or F6 to support the fatties. What often happens is that they get stuck in the valley of death on the F6/F7 line. If Alpha and Bravo lances push through quick enough to get up top in E7, with ranged mechs, then it can work. If the assaults sit around on the ridge in F7 with overlook to E6, then everything stalls, and the opponents have enough time to hold them against the wall, and eventually everyone is a)picked apart, then b)surrounded and killed.
Talk to your team, rally the assaults to the "right place", start eating the other team's "tail"...yes situational awareness is key. finding/creating situations where the opponent is outnumbered. Getting to spots where you can hit and not be hit back. Always have an escape plan, but do aggressively go out and find someone to shoot...a mech not firing might as well be a dead mech.
For Forest. get close, then "black and white vision", have it easy to toggle, also targeting enemies should be second nature and happen nearly unconsciously. I'm assuming you know about the color-blind reticule. After every match you play, you should be thinking about what went right/what went wrong, from each side's point of view....The next time you're on that map, do the things that winning teams do, Since you're Tier3, here's a shadowcat build that should work really well for ya, abuse lrms while you can! I still do every once in a while:
Rambled enough for now :-)
#7
Posted 07 October 2016 - 09:09 AM
The 'colourblind' setting... did that change anything? Did I miss something subtle (again) or is it just really a hit marker? I wish I could change the hud colours for team/lance/enemy. I can't always see the lance colour (so I almost shoot my own team, I have before. I'll always try to apologise in game), I lose team markers against a blue sky and red vanishes on some maps. I think I'm getting better on some maps (like Caustic) at seeing the enemy but green maps are bad for me. If you are comming towards me I'm most likely going to point my guns at you first and then figure out if you're a 'repositioning' friendly...
Sometimes trying to get close on Forest I get flanked/walk in the wrong place as I don't spot the un-targeted or even targeted enemy due to not being able to see that damnable red triangle...
I'll keep rereading that part about tourmaline until it starts to sink in...
The left/right mounts were confusing for me when I first started in my EBJ, I spent quite a while running it with the CUAC20 shooting walls (I was T5) as I peeked the wrong side after getting used to a laser build, I've gotten better at that, now I spend more time running it with 3ERPPC and don't get so confused... but that will depend on my level of sobriety.
As for LRMs.. I'm not really a user of them. I like 2ErPPC ecm and 3MG on my Scat. I can and I have used LRMs, but never boating and only usually with 2t ammo as a fire support weapon. I think it goes waaaay back (in my gaming heyday lol) to my time playing Freelancer with [AOO] on the old Jolt UK servers... in a game with 1 shot missile kills we were 'guns only'. When the meta was big missiles/torps/0 energy guns. I'd take power hungry non missile difficult build as it gave me more satisfation when wiping out the enemy not to be meta. That is probably still my way come to think about it. Although I'll take my Carebear3 sometimes just because I can. I know LRMs are not OP like that, but it stuck with me and I prefer a fight rather than 'ooh look I can shoot 4million missiles from behind something while I hide at the back' but thats my own history and personal preference. Each to their own. Keep standing at the back so I can try and sneak up on you...please, just ignore me on the field and everything will be fine.. honest.. thats not an atlas comming your way...
Rambling... Nothing wrong with it, I'm British, we're good at it (see last paragraph lol).
#8
Posted 07 October 2016 - 08:54 PM
Slight or drastic changes really do some wonder.
The changes here are done through video editing rather than playing the game this way but it is a thought.
Note: Red is allied until 3:43 when the colors are changed again.
This may make a better colorblind aid for you.
Edited by Koniving, 07 October 2016 - 08:57 PM.
#9
Posted 08 October 2016 - 01:50 AM
Reality Dysfunction, on 07 October 2016 - 09:09 AM, said:
The 'colourblind' setting... did that change anything? Did I miss something subtle (again) or is it just really a hit marker? I wish I could change the hud colours for team/lance/enemy.
A alternative to Koniving's approach and possibly more useful to you overall is ReShade: http://reshade.me
ReShade allows you to apply a number of visual effects to rendered scenes on a per-game basis. Color changes, for sure, but what could be really helpful is things like solid black outlines around stark color boundaries on screen(an effect intended to make a game look comic book style/cell shaded - think Borderlands). With a bit of tuning, this could be isolated to the HUD elements only, which would GREATLY increase his element visibility.
Or just change specific (see: HUD colors) to colors more visible to you.
ReShade is a bit complex, but very powerful and will work with basically everything. It can be used to straight up improve a games graphics too, in addition to neat extra effects. Totally worth playing around with.
#10
Posted 08 October 2016 - 06:57 AM
Thanks!
#11
Posted 08 October 2016 - 07:05 AM
Koniving, on 08 October 2016 - 06:57 AM, said:
Thanks!
From a pure sexiness standpoint, you can disable the in-game AA and enable AA via Reshade, and get much higher quality and more control over it (at a lower performance cost). Likewise with Ambient Occlusion, which can make a tremendous difference in some environments. River City, in particular, looks miles better with high quality AO.
You can have fun with it too - go to retro gaming mode, so it reduces gameplay to low res and 16 color, and it looks surprisingly like MW1. Or pure ascii rendering for giggles.
Lots of really cool stuff, it's enormously powerful. Basically any shader effect you could imagine then some.
I personally use it to get smoother AA, better AO, and I adjust the vibrancy of colors a bit, push saturation up. MWO is, for my taste, just a little drab normally.
#12
Posted 08 October 2016 - 05:13 PM
Not something I'd even thought of. Thank you.
I just need to learn to tweak some of those filters or take the bits I want and write my own, and I think I could finally have my dream of different hud settings for different maps and situations. And it makes the game look better too even on my old rig.
Time to go try all the maps... or most probably the same few on rotation, but in different mechs...
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