I've noticed that the warhawk ghost bear camo is producing excessive glossiness on the mech.
This was an old bug that was fixed a long time ago for a number of mechs
The warhawk ghost bear camo seems to be a left over:
Image:
The problem seems to be the missing Alpha channel in the specular map.
This is a comparison between a direwolf and a wharhawk specular map:
Dire Wolf:
Warhawk:
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2 replies to this topic
#1
Posted 02 October 2016 - 06:07 AM
#2
Posted 05 October 2016 - 10:06 AM
You are quite right, thanks for bringing this to our attention, this will be fixed in the November 15 patch.
#3
Posted 05 October 2016 - 12:37 PM
- I'm always wonder - these texture was unwrapped by auto, using specific angle settings and than grouped\sewed by "part group"... or unwrapped each manually. In "oldschool" textures have placed on on another "mirror" parts to make texture simple. Here that useless because of camo which not mirrored and can be asymmetric as well as damage decoy on mech after hit. Most mech pretty geometric shapes - boxes, rounded parts... so it looks like they unwrapped by angle auto unwrap and than tweaked... hmmm...
*Go off with some ideas to check and try*
*Go off with some ideas to check and try*
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