small lasers and machine guns- why?
#21
Posted 18 July 2012 - 01:05 PM
Because a small, fast scout mech can get in close, strafe, and run away with less heat and just maybe get that larger mech to focus on them for a few seconds and open them up to a counter from your teammate.
Because you always, always need a back up weapon in your L/R/C torso so you can still do something whenthe critical hits start wiping out your multiple-slot heavier weapon.
Because sometimes you just have a half a ton of space left.
(If MWO ever includes combined arms warfare, because infantry are a ****** to hit without small weapons.)
#22
Posted 18 July 2012 - 01:06 PM
Dalfsson, on 18 July 2012 - 12:46 PM, said:
Here's how the weapons work since you missed that thread...
The shortest range weapons are the most heat efficient. Medium range weapons are less heat efficient but have longer range. The trend holds true that Long range weapons run even hotter and are even less efficient.
At close range short and medium lasers beat large lasers (assuming you have more) because you can keep firing them and you CAN'T keep spamming large lasers.
At longer ranges of course you have the advantage but MG and small lasers are amazing when you get in close (looking at just the damage per heat value). Look at the refire rate of the MG in the new centurion video too.... that's really fast.
Edited by Glythe, 18 July 2012 - 01:07 PM.
#23
Posted 18 July 2012 - 01:06 PM
That being said the M. Gun's high ROF will be good for smaller targets... Like the cockpit of your enemy
#24
Posted 18 July 2012 - 01:07 PM
#25
Posted 18 July 2012 - 01:11 PM
#26
Posted 18 July 2012 - 01:14 PM
Terbius, on 18 July 2012 - 12:47 PM, said:
try 90 meters. Each hex in the TT is 30meters the small laser, and machinegun have a range of 3 hexes, thus 90 meters. A medium laser, srm's, and ac20 have 3 times that range thus 270 meters. Any Questions?
#27
Posted 18 July 2012 - 01:14 PM
#28
Posted 18 July 2012 - 01:18 PM
chainfire a 2 MG weapon group saved also a lot of ammo when you were on BA hunting or Helo shooting...
Edited by EvangelionUnit, 18 July 2012 - 01:19 PM.
#29
Posted 18 July 2012 - 01:19 PM
Its about BT canon, about balancing -all- weapons of the era, and eventually (hopefully) combined arms. When we start seeing tanks, choppers, elementals, and other armed vehicles, those weapons will be used. Just because you call it worthless doesnt mean it should not be in the game. Embrace canon, bror.
#30
Posted 18 July 2012 - 01:20 PM
If you pilot a light mech and need to cram as much in as possible, you might want to consider dropping those two med lasers doing 10 damage for four small ones doing 12 damage. (Hardpoints permitting)
Plus if smaller lasers have a faster rate of fire (which seems likely) it might be worth giving up the range for the increase in dps.
In the end small lasers promote different play styles and therefore are a good thing.
#31
Posted 18 July 2012 - 01:22 PM
#32
Posted 18 July 2012 - 01:28 PM
#33
Posted 18 July 2012 - 01:31 PM
#34
Posted 18 July 2012 - 01:37 PM
Lord Jay, on 18 July 2012 - 01:20 PM, said:
In the end small lasers promote different play styles and therefore are a good thing.
The rate of fire issue is interesting. You can see in the videos that the cooldown was 2 seconds for small lasers vs 3 seconds for the mediums. Presumably unit damage will be balanced against rate of fire for a more consistent overall DPS.
However, faster firing weapons are, in general, easier to use. Highly skilled players can output more continuous DPS in a circle strafing style brawl, but it also affords less skilled players more opportunities to hit their targets.
#35
Posted 18 July 2012 - 01:43 PM
#36
Posted 18 July 2012 - 01:45 PM
#37
Posted 18 July 2012 - 01:53 PM
Edited by Isingdeath, 18 July 2012 - 01:57 PM.
#38
Posted 18 July 2012 - 01:54 PM
Either 6 small pulses, or 4 small pulses and 2 srm 4s. The jenners speed and maneuverability plus small profile allow me to make it unharmed into range, and they actually put out an incredible amount of damage quickly
#39
Posted 18 July 2012 - 02:00 PM
If you are under fire, you will fight back and try to get a cover.
But here, the lazer's leave you a little oportunity to clearly see what happen's on the battle field because you don't heard anymore the message that's said "YOUR' GETTING POWNED!"
The machine gun.... Don't let you a second. (and the sound of the machine gun is just awesome! )
#40
Posted 18 July 2012 - 02:02 PM
And in TT these were great against conventional scum on the battlefield only few things are as effective as MGs against entrenched Infantry.
So I hope some hover tanks and infantry will join us on the field (as pets or commander options...) suddenly MGs are very useful...
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users