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Your Wallets: What Will It Take To Re-Open Them?


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#1 Bishop Steiner

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Posted 03 October 2016 - 10:48 AM

Serious question.

For some people, their wallets remain open. We're happy for you, that you are still happy. Obviously this Topic is not meant for you. So respect that others disagree with you, and we'll respect your right to spend money how you see fit. Cheers.

For the REST of you?

Is it lack of "content", broken balance, what is it? And what is your proposed fix?

Maybe some Dev will read this, maybe not. But actually seeing in a semi organized manner the feelings and thoughts of so many former whales might have some benefit.

Mind you, this is not a "Bash PGI" thread, so rampant Black and White Knighting will get reported, one and the same.

For me? There are a few things, but I think the biggest currently? ADMIT Faction Warfare is a failed venture, like Transverse, and stop pouring time and resources into it. PGI has demonstrated time and again, that either they don't understand what the community wanted out of an immersive Faction Warfare, or are simply unable ot unwilling to invest the resources needed to actualyl deliver it.

That being the case, I'd rather see it taken off life support entirely, and have the time and resources focused on improving the QP mode so that it at least might see some actual growth.

That's my thoughts. Not asking for you to agree or disagree with them. THAT IS NOT THE QUESTION. The question is, what, if anything, can PGI REALISTICALLY do to earn your business back?

#2 Metus regem

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Posted 03 October 2016 - 10:53 AM

View PostBishop Steiner, on 03 October 2016 - 10:48 AM, said:

Serious question.

For some people, their wallets remain open. We're happy for you, that you are still happy. Obviously this Topic is not meant for you. So respect that others disagree with you, and we'll respect your right to spend money how you see fit. Cheers.

For the REST of you?

Is it lack of "content", broken balance, what is it? And what is your proposed fix?

Maybe some Dev will read this, maybe not. But actually seeing in a semi organized manner the feelings and thoughts of so many former whales might have some benefit.

Mind you, this is not a "Bash PGI" thread, so rampant Black and White Knighting will get reported, one and the same.

For me? There are a few things, but I think the biggest currently? ADMIT Faction Warfare is a failed venture, like Transverse, and stop pouring time and resources into it. PGI has demonstrated time and again, that either they don't understand what the community wanted out of an immersive Faction Warfare, or are simply unable ot unwilling to invest the resources needed to actualyl deliver it.

That being the case, I'd rather see it taken off life support entirely, and have the time and resources focused on improving the QP mode so that it at least might see some actual growth.

That's my thoughts. Not asking for you to agree or disagree with them. THAT IS NOT THE QUESTION. The question is, what, if anything, can PGI REALISTICALLY do to earn your business back?



That is a very good question... 6 months ago, I would've said the Bushwacker... but at this point, I think some solid direction for the company that lasts longer than a month might get me to consider spending something... but realistically speaking, it would take some major development on their part right now, I just don't have enough confidence in PGI to spend more money on them.

#3 Bud Crue

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Posted 03 October 2016 - 10:55 AM

Frankly I am in the opposite camp Bishop. For me to throw money at the game again would be only if PGI were to make CW what it was advertised as. That's all. Do that and I will drop another grand on the game without even thinking about it. Do it well, where the mode feels "immersive", and at least has some inkling of lore, has significant cost and benefit for taking and losing planets and where each planet feels like a progressive campaign...then in that case I'd probably blow 2K within a year of its release.

#4 Kael Posavatz

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Posted 03 October 2016 - 10:56 AM

The ability to actually open it without having to jump through hoops, get a payment service I don't (and likely won't) otherwise need, or to order gift cards online (or go well out of my way to a brick-and-mortar store) before I can send PGI money.

Karma Koin wasn't particularly convenient, but it was a lot less inconvenient than my current options.

Proposed fix: ditch Xsolla, bring back Karma Koin or something comparative that doesn't inconvenience me to the point where I shrug my shoulders instead of opening my wallet.


From a content/gameplay perspective, teasers about finding out in two months where the game is going to go is not effective at getting people to trust that there is actually direction or plan. Keeping people informed as soon as practicable is much more effective. Apply some science to tests, find ways to boost test audience (wargame.net is effective and PGI employees have commented favorably on this company before). Shorten the turn-around time from announcing RT to implementation (RT was pitched as a way to solicit ideas about small, sensible changes that would have out-sized impact and be timely to implement).

Edited by Kael Posavatz, 03 October 2016 - 11:02 AM.


#5 RussianWolf

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Posted 03 October 2016 - 10:57 AM

can't open my wallet until they can at least entice me to play again.

free-for-all mode (don't even care if its on the same old maps at this point. Been asking for this for 5 years.And NOT behind a paywall like stock mode)

After that, I can think about opening my wallet, but PGI will need to deliver more than a minimally viable product for that to happen.

#6 Revis Volek

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Posted 03 October 2016 - 10:58 AM

Make good on some of this stuff they have either missed or items then nerfed into the ground and forgot or promised and missed altogether.

Clan LBX's
MG's that are decent
The removal of Hover Jets ™

So some small balance changes would be a good start but also some sort of interest in the development (actual development not thrown a bone every few weeks and an event 3 times a year) in the Faction Warfare side of the game. Also a REAL heat scale would get me interested again as well and NOT ED or any reincarnation of Spooky Heat will suffice either.

#7 Mystere

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Posted 03 October 2016 - 10:58 AM

My own whim.

#8 MrMadguy

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Posted 03 October 2016 - 11:00 AM

I want simple thing - I want this game to become as enjoyable, as it was in old times of Open Beta.

I don't know, what happens. I guess, PGI knows it better, than me. May be it's low population. May be it's broken MM. May be it's broken maps/modes. May be it's broken/inverted balance. May be it's too low TTK due to armor, not serving it's purpose, cuz every next P2W 'Mech has more and more firepower, while armor isn't increasing with time. But game is simply unplayable for me now. How can I invest money, when game is unplayable? Simple explanation - game is too hard. Enemies are too skilled. They don't give me any room for mistakes. They don't give me any time to react and aim. They simply put immediate precise shots from any distance and two-shot my 'Mech within just a 2-3 seconds. And I play Assault 'Mechs, that are intended to be the most tanky 'Mechs in this game. They all use Meta builds - something like Gauss/ER-LL-vomit ones. They just push and stomp me. No way to stop them. I'm being killed again, again and again. I lose again, again and again. My stats are terrible. My W/L is terrible. My K/D is terrible. My average MS is terrible. But my rating simply refuses to drop, so I'm being mocked again, again and again and there is no way to escape from this hell.

And back in old days of Open Beta I was chasing 1K dmg mark in almost every match.
Posted Image
No, I don't ask PGI to let me have 1K dmg matches again, cuz it means playing against complete noobs. But may be at least a little bit enjoyable ones? Where at the end of the match I may think "It was good match" about it. May be at least 1-2 kills and 200-300dmg? Why should I buy new 'Mechs, if they are useless pieces of crap, collecting dust in their mechbays?

Edited by MrMadguy, 03 October 2016 - 11:42 AM.


#9 Felicitatem Parco

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Posted 03 October 2016 - 11:02 AM

It's difficult to implement a true Campaign with resource management when Premium Time and Hero Mechs could possibly grant a nice advange to Paying Players.

I remember chatting with Lord Khyron himself back in the closed beta days where the vision for CW was such that you could stand to lose large sums of money on a Win if you dropped with expensive equipment... and then the reality sank in. Paying players would be able to use better kit than free players... that put a damper on things. Also, you have to couple that with the notion that PvP games almost always result in an entire team dying, so the result would be massive losses all around.

The only way we could get what we wanted (a resource management MetaGame) woukd be play modes that are not focused on killing the enemy Mechs, but rather destroying/accomplishing non-Mech objectives (or VIP-Mech type games).

So, although my wallet may be open, my PlayTime woukd greatly increase if we had objective play modes that allow for a reasonable CW resource management system that does not revolve around "killing as many enemy Mechs as possible.". That way we could have Repair and Rearm without too much P2W involvemrnt from premium features. Basically, game modes that punish you for dying but don't automatically doom an entire team to death every match.

Edited by Prosperity Park, 03 October 2016 - 11:03 AM.


#10 Mcgral18

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Posted 03 October 2016 - 11:03 AM

I wouldn't mind some feedback on certain items on this list

http://mwomercs.com/...gs-ahoy-pgiplz/


Why they will, or can, not do some of those items.


Iterative balance patches might get a few dollars from me (I wouldn't mind getting those Summoner nipples coming out, but 40$ isn't something I can give to PGI right now)


But a small list:
  • Their view on Engine balance
  • MG CoF
  • shite isSLs
  • shite cACs
  • good quirks on good robots, insufficient quirks on Terribad robots


#11 N0ni

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Posted 03 October 2016 - 11:04 AM

Get rid of the proposed 'Energy Draw' idea.

Do that and i'll buy some packs. Simple as that.

#12 Mcgral18

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Posted 03 October 2016 - 11:04 AM

oh, and something that I'd LOVE is an additional Private match option, or feature, which gives you access to weapon stats, and other variables.


If PGI won't fix HoverJets™ and weapons, at least let US do it.
Something akin to what Paul does in those Dev drops. Fewer features is fine, and remove anyway to track potentially malicious backdoors.

#13 Quicksilver Aberration

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Posted 03 October 2016 - 11:05 AM

Better pricing schemes rather than outrageous cash grabs like the recent bit of "content" and what the single packs have turned out to be and a commitment to either the 3025 envisioned version or an e-sport oriented game.

Hell at this point I would be ok if they announced MWO2 starting anew with a new engine, new mechlab (among other things), new focus, and some sort of carry over mechanism for those that have put money into this game.

#14 MrJeffers

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Posted 03 October 2016 - 11:05 AM

I'm with Bud Crue - I want fun and meaningful CW. The glorified MOBA arena combat that it became, and only was made worse in CW FW 3.0 has really removed most desire to play. Team Deathmatch is fine for a quick game now and then, but I wanted a more persistent and entertaining galactic conflict.
Aside from personal skills advancement, the only in game advancement is the limited skill trees on the mechs; which has long ago lost its luster.

#15 jonfett

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Posted 03 October 2016 - 11:09 AM

Well, whatever "content" that could make this game interesting again other than events that get you to play a few matches a day and then rage quit in frustration probably won't happen until December/January. Or maybe not...Soon, 90 days, etc...

#16 DaZur

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Posted 03 October 2016 - 11:11 AM

Bish,

I understand your preface to contributing to this discussion but I think you're making a broad judgment by inferring that only happy players open their wallet.

I've stated numerous times that I'm not happy with the direction MWO has slid and I'd do anything to re-direct it back toward the original pillars and the promissory of this deep and compelling stompy robot soap opera...

Based on this, one would assume my wallet is closed right? Reality is I will not deprive myself of something I desire that might bring me happiness.

So while I support the "closed wallet for Harambe" initiative... I'm selfish and my petty wants supersede the greater goal.

#17 Bud Crue

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Posted 03 October 2016 - 11:13 AM

View PostDaZur, on 03 October 2016 - 11:11 AM, said:

Bish,

I understand your preface to contributing to this discussion but I think you're making a broad judgment by inferring that only happy players open their wallet.

I've stated numerous times that I'm not happy with the direction MWO has slid and I'd do anything to re-direct it back toward the original pillars and the promissory of this deep and compelling stompy robot soap opera...

Based on this, one would assume my wallet is closed right? Reality is I will not deprive myself of something I desire that might bring me happiness.

So while I support the "closed wallet for Harambe" initiative... I'm selfish and my petty wants supersede the greater goal.


You FOOL! You and you alone have ruined the system! Posted Image

(edit: I felt so, very, very dirty when I bought a Warhammer collectors pack just to get that damn Stalker)

Edited by Bud Crue, 03 October 2016 - 11:17 AM.


#18 Jep Jorgensson

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Posted 03 October 2016 - 11:18 AM

A game that is actually true to lore, rewards that are not sh!t, and no more quirks.

Edited by Jep, 03 October 2016 - 11:19 AM.


#19 Hunka Junk

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Posted 03 October 2016 - 11:22 AM

1. Create a community board of trustees that has regularly scheduled round tables with the devs

Community-elected, not selected by management. Probably with reps from various factions for lack of a better way to spread out the reps.

These reps meet with PGI leadership monthly in a recorded round table with topics chosen by each side, not dictated by one side.

The primary goals would be to promote transparency, aid in setting priorities, and ensure that the community has its own voice that is being heard.

2. A frank and earnest discussion about the realistic long-term development goals for MWO at this point.

Not issued in a missive, but actually discussed in a round table fashion as mentioned above

3. There must be engaging endgame content. That means something beyond quickplay but it doesn't have to be FP.

Using Guild Wars 1 as a model, the PVP side of the game had:

4v4 random arena
4v4 team arena
8v8 guild v guild with matchups based upon a rating system in turn based upon previous guild W/L records
and
10 v 10 Hall of heroes

The hot shot teams battled for the Hall of heroes while the rest of us could pvp solo or organized.

And each format had its own point and achievement system
gladiator points for arenas
hero points for Hall of Heroes
guild points for GvG

Something along the lines of that might keep me interested.

If it's current QP and nothing else, Mr Wallet will have to set sail for a new galaxy.

#20 jjm1

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Posted 03 October 2016 - 11:23 AM

View PostBishop Steiner, on 03 October 2016 - 10:48 AM, said:

Is it lack of "content", broken balance, what is it?


yes.

View PostBishop Steiner, on 03 October 2016 - 10:48 AM, said:

And what is your proposed fix?


Make maps and find a way to make less matches where veteran meta-farmers go head to head with tier 5 basic lurm boats.





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