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Viper For Mc And Phoenix Hawk For C-Bills Oct 4


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#21 Aramuside

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Posted 03 October 2016 - 11:57 PM

View PostNavid A1, on 03 October 2016 - 11:51 PM, said:


In the mean time... the F*CKING kodiak-3 received structure bonuses and agility on release...

that is beyond messed up!


True but the Viper set of 8 quirks were mouth watering for a clan mech ... and needed to be imo. ;)

But I agree with you it does need some structure quirks though for me it just needs a bit of an improvement rather than large ones.

#22 Navid A1

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Posted 04 October 2016 - 12:05 AM

View PostAramuside, on 03 October 2016 - 11:57 PM, said:


True but the Viper set of 8 quirks were mouth watering for a clan mech ... and needed to be imo. Posted Image

But I agree with you it does need some structure quirks though for me it just needs a bit of an improvement rather than large ones.


8/8 set quirks are absurd (the concept, not the numbers). It is the exact opposite of the omni mech customization advantage.
Its like the moment you want to use the Viper as an omni mech, you'll get punished for that.

Why?

it is a god damn omni mech!

look at the other omni mechs out there... look at summoner... kitfox, nova, adder... hell, why should I not get MG rate of fire bonus the moment I use an arm from the hero that I paid 15$ for?

Why should I lose PPC quirks the moment I want to use a back up missile?

WHY?


PGI, I know you are seeing this and you don't care one bit... probably we should wait 3 years.

Edited by Navid A1, 04 October 2016 - 12:08 AM.


#23 Mechteric

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Posted 04 October 2016 - 04:39 AM

Phoenix Hawk will be an easy grab since it's so inexpensive! But first, I gotta finish out my 3rd Executioner, 10 million down, only 7 million more CBills to go Posted Image Ugg

Edited by CapperDeluxe, 04 October 2016 - 04:41 AM.


#24 D V Devnull

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Posted 04 October 2016 - 04:57 AM

View PostJay Leon Hart, on 03 October 2016 - 04:18 PM, said:

Finally! The first 'mech I've been excited for the C-Bill release for Posted Image

Now, which 3 to buy...

I would suggest these 3... 1B, because of ECM... 2, again because of ECM... 3S, because of MASC... If that doesn't line up with your plans and/or quirk usage however, then good luck with the ones you choose. ;)

~D. V. "These are just my current opinion..." Devnull

#25 El Bandito

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Posted 04 October 2016 - 05:18 AM

Time to bring out my medium mech hunters.

#26 K19

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Posted 04 October 2016 - 06:02 AM

Fix game players bay more mech MC. Not fix not Money :PPP

#27 Negorbat

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Posted 04 October 2016 - 07:27 AM

View PostD V Devnull, on 03 October 2016 - 02:45 PM, said:

Sir(s) and/or madam(s)... Your post(s) needs more content. You're currently mentally confusing towards anyone that reads your post(s). Posted Image

~D. V. "Wait... what... I don't get this..." Devnull





[Edit by post author to catch more than one person to be replied to...]

It seems that you flunkey, or the developer himself
here's 2 posts

what else to say? that for 4 years with the release of the game added a few maps and a dozen mech's? where the single player mode? where the weapons?
there is a feeling that the developers simply pumped money from fans of battletech universу


you do not believe me? well
Then take a look at the background of this site
You see ships spherical shape?
in the game you will not see them
and it is only a small part

Edited by Negorbat, 04 October 2016 - 08:01 AM.


#28 Jay Leon Hart

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Posted 04 October 2016 - 08:41 AM

View PostD V Devnull, on 04 October 2016 - 04:57 AM, said:

I would suggest these 3... 1B, because of ECM... 2, again because of ECM... 3S, because of MASC... If that doesn't line up with your plans and/or quirk usage however, then good luck with the ones you choose. Posted Image

~D. V. "These are just my current opinion..." Devnull


Actually, those are the 3 I were thinking for similar reasons - I missed that the 3S had MASC, I knew there was a reason it was in my Smurfy Mechbay. I'll enjoy cramming 3x LPLs into that thing... Posted Image

#29 Navid A1

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Posted 04 October 2016 - 08:53 AM

Any one noticing that Standard vipers are more expensive in MC than the Hero?

Edited by Navid A1, 04 October 2016 - 08:56 AM.


#30 BMKA

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Posted 04 October 2016 - 04:26 PM

The power of a gundam, in the palm of my hand...

#31 -Skyrider-

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Posted 04 October 2016 - 06:01 PM

the viper needs some structure quirks before It comes out for cbills

#32 CycKath

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Posted 04 October 2016 - 07:00 PM

Soon... Soon another of the Classic 16 will be salvaged from Tukayyid for use by the Com Guards in the preservation of the Inner Sphere!

#33 PFC Carsten

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Posted 05 October 2016 - 01:31 AM

View PostNavid A1, on 04 October 2016 - 12:05 AM, said:


8/8 set quirks are absurd (the concept, not the numbers). It is the exact opposite of the omni mech customization advantage.
Its like the moment you want to use the Viper as an omni mech, you'll get punished for that.

Why?

it is a god damn omni mech!

look at the other omni mechs out there... look at summoner... kitfox, nova, adder... hell, why should I not get MG rate of fire bonus the moment I use an arm from the hero that I paid 15$ for?

Why should I lose PPC quirks the moment I want to use a back up missile?

WHY?


PGI, I know you are seeing this and you don't care one bit... probably we should wait 3 years.


Seriously? You're referring to lore in a game where lore is reduced to bundle mech packs? A game where the Kodiak as a "2nd line mech" (as compared to the pinnacle of clan omnimech technology) is as OP as it gets? A game where 12 clanners fight 12 spheroids? A game where clanners code of honor does not count for anything? A game where desgin constraints and avaiability of LOStech is of no concern? Where you swap mech components in a whim between matches?

No Sir, this, your set of reasoning would be very sound in table top, but not in regard to MWO. Here, it's all about …„ wanna buy a mechpack“? And if that's not enough, all your righteous questions as to „why“ can be safely answered: Because Russ' will be done.

Edited by PFC Carsten, 05 October 2016 - 01:33 AM.


#34 Jaspbo1

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Posted 06 October 2016 - 01:44 PM

PGI, shrink the Phoenix Hawk and re-evaluate it's quirks, as well as that, shrink the Vindicator whilst you're at it, and re-evaluate it's quirks and hardpoints. This might make them actually more competitive than a wet flannel, also stop cucking the 45 tonners at birth, Ice Ferret included.

The Viper is actually a good 'mech, basically a bigger Raven, minus the ECM, plus amazing JJ's. Oh and Clan stuff, oh and tanky as all hell.

Now that I think about it, shrink every 'mech down so they don't seem to be filled with air to make them so large, like holy moly, they're absolutely ridiculous. This will make buildings actual cover, make the maps seem bigger, ez pz. Of course this will take you ages because you over inflated them in the first place. Posted Image

/Complaint hat off

Edited by Jaspbo1, 06 October 2016 - 01:49 PM.


#35 Aramuside

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Posted 06 October 2016 - 01:57 PM

View PostJaspbo1, on 06 October 2016 - 01:44 PM, said:

PGI, shrink the Phoenix Hawk and re-evaluate it's quirks, as well as that, shrink the Vindicator whilst you're at it, and re-evaluate it's quirks and hardpoints. This might make them actually more competitive than a wet flannel, also stop cucking the 45 tonners at birth, Ice Ferret included.

The Viper is actually a good 'mech, basically a bigger Raven, minus the ECM, plus amazing JJ's. Oh and Clan stuff, oh and tanky as all hell.

Now that I think about it, shrink every 'mech down so they don't seem to be filled with air to make them so large, like holy moly, they're absolutely ridiculous. This will make buildings actual cover, make the maps seem bigger, ez pz. Of course this will take you ages because you over inflated them in the first place. Posted Image

/Complaint hat off


Phoenix Hawk doesn't need much of an improvement if you play pure striker. It will never be "competitive" if you mean one of the minute number of mechs people favour in pure competitive 12 man tournaments but it does well if you try to avoid face to face entanglements.

Viper... tanky? In my opinion that's the only thing it isn't as much as I like it.

#36 Jaspbo1

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Posted 06 October 2016 - 02:13 PM

View PostAramuside, on 06 October 2016 - 01:57 PM, said:


Phoenix Hawk doesn't need much of an improvement if you play pure striker. It will never be "competitive" if you mean one of the minute number of mechs people favour in pure competitive 12 man tournaments but it does well if you try to avoid face to face entanglements.

Viper... tanky? In my opinion that's the only thing it isn't as much as I like it.


Dunno man, my Viper has survived multiple games down to 25% and below, she's got good hitboxes if you play conservatively, get out of dodge when you need to and whatnot. Maybe she could do with a boost, possibly structure, but she's fairly fun to pilot and hot on her feet, with a cheeky bite to match.

I disagree with the Phoenix, the hitboxes don't favour her, she doesn't really have that great offensive power...She's the size of a Griffin, she's a giant light 'mech. And at 45 tons, that isn't a good thing. Blackjack's still the king of 45's, good scaling (Less so since they inflated it), good hitboxes, great weapon placement, great mobility, great firepower potential. I'm all for striking, hell, love my Gargoyle for that, but the Phoenix doesn't do the trick, rather use a BJ-1X or Wolfhound, both get the job done far more cleaner then that of the Phoenix Hawk. And both seem a hell of a lot tougher, durability wise, which sucks since I love the Phoenix Hawk, it's just that she was shoddily implemented. The only one I find serviceable is the Roc and that's due to the missile hardpoints, the rest seem really lackluster. Too big, too undergunned, when you've got the 'mech the size of a Griffin, and fairly closely matches the speed of the Griffin, but lacks the armour and firepower of a Griffin...You've got a worse Griffin.

#37 The Unstoppable Puggernaut

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Posted 07 October 2016 - 12:28 AM

I will pick up the Viper for sure (for c-bills), the package just simply didn't appeal to me for the £££ vs the heavier packages.

But this does now mean the Ferret is absolutely obsoleted. I hate it when things like this happens. Just quirk it so it's still useful for certain situations please :)

Also the kitty fox needs quirks cause it's not a fast mech, nor is it a killer. It needs something special to help it, help others in the team.

#38 Aramuside

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Posted 07 October 2016 - 12:36 PM

View PostJaspbo1, on 06 October 2016 - 02:13 PM, said:


Dunno man, my Viper has survived multiple games down to 25% and below, she's got good hitboxes if you play conservatively, get out of dodge when you need to and whatnot. Maybe she could do with a boost, possibly structure, but she's fairly fun to pilot and hot on her feet, with a cheeky bite to match.

I disagree with the Phoenix, the hitboxes don't favour her, she doesn't really have that great offensive power...She's the size of a Griffin, she's a giant light 'mech. And at 45 tons, that isn't a good thing. Blackjack's still the king of 45's, good scaling (Less so since they inflated it), good hitboxes, great weapon placement, great mobility, great firepower potential. I'm all for striking, hell, love my Gargoyle for that, but the Phoenix doesn't do the trick, rather use a BJ-1X or Wolfhound, both get the job done far more cleaner then that of the Phoenix Hawk. And both seem a hell of a lot tougher, durability wise, which sucks since I love the Phoenix Hawk, it's just that she was shoddily implemented. The only one I find serviceable is the Roc and that's due to the missile hardpoints, the rest seem really lackluster. Too big, too undergunned, when you've got the 'mech the size of a Griffin, and fairly closely matches the speed of the Griffin, but lacks the armour and firepower of a Griffin...You've got a worse Griffin.


My experiences are totally the opposite. I get high kill totals and can avoid damage easily (note I didn't say tank as no one should be tanking in a medium). As a contrast Vipers had no longevity s they couldn't carry enough heatsinks and their only survival margin was not being hit at all.

#39 Jaspbo1

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Posted 07 October 2016 - 01:16 PM

View PostAramuside, on 07 October 2016 - 12:36 PM, said:


My experiences are totally the opposite. I get high kill totals and can avoid damage easily (note I didn't say tank as no one should be tanking in a medium). As a contrast Vipers had no longevity s they couldn't carry enough heatsinks and their only survival margin was not being hit at all.

Ha, looks like we need to get eachother's luck for each of the 'mechs we aren't having fun times with then!

#40 Aramuside

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Posted 08 October 2016 - 02:11 AM

View PostJaspbo1, on 07 October 2016 - 01:16 PM, said:

Ha, looks like we need to get eachother's luck for each of the 'mechs we aren't having fun times with then!


I will say I found them both fun but love fast mediums so I expected that. ;)





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