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New To Faction Play Which Should I Join


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#1 Timelord Naggo

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Posted 05 October 2016 - 12:14 AM

Hey everyone I'm 100% new to Factions and not very good at the game in itself. Yet I wish to try out the Faction side of the game. Do you have any recommendations for a clan or house to join

#2 Carl Vickers

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Posted 05 October 2016 - 12:44 AM

All depends on what u have mech wise and like to pilot. You can get into a merc unit and try both flavors or go the loyalist path in a faction you like.

#3 VorpalAnvil

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Posted 05 October 2016 - 12:46 AM

If you are new I highly recommend staying out of CW for a good while until you own quite a few Mastered mechs and are at least an average skill level player.

#4 BLOOD WOLF

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Posted 05 October 2016 - 12:48 AM

http://mwomercs.com/...factions-clans/

http://mwomercs.com/...s-inner-sphere/

http://mwomercs.com/...ons-merc-corps/

#5 Oldbob10025

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Posted 05 October 2016 - 01:40 AM

I agree with VorpalAnvil is to master a few mechs and pick what side you want to be on. If you go clans you get a easy button but if you go Inner Sphere then its alot harder but more rewarding. (No offence to the clans but seems your rolling the universe right now).

Master some mechs, play lots of games in quickplay, do some research on faction play as they will be changing it in two months time, I hope for the better but not holding my breath.

#6 Willard Phule

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Posted 05 October 2016 - 02:48 AM

Inner Sphere. New players should ALWAYS go Inner Sphere.

Their mechs are better, there are more of them and quite frankly....the Clans are 80% new players as it is. If you prefer winning, go Inner Sphere.

#7 justcallme A S H

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Posted 05 October 2016 - 03:07 AM

You don't need mastered mechs to play Faction Play. I've played quite a number of games now on Trial mechs, no consumables/modules or otherwise. 1500dmg or more each game without a lot of effort.

Understanding how the mechs work, that's the first part.
Understanding how the maps work, second part

And then moving with your team at all times.


You do that, you're doing better than over 50% of the PUGs that place Faction Play. Once players realise that they can't play like in QP (alone, doing your own thing etc etc), then you become a lot better in Faction Play. Lots of maps have chokes, you need to move with the team through them, share armour - or cost the game.

That said, go clan. There is a big imbalance right now for the average player and Faction Play, Clan mechs having the edge.

Edited by justcallme A S H, 05 October 2016 - 03:08 AM.


#8 Aramuside

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Posted 05 October 2016 - 05:06 AM

I found IS (mostly ballistic) mechs much easier in the recent event despite using barely unlevelled IS mechs. That said it always amuses me that everyone says the other side has it much easier .... so i charitably presume its just certain mechs fit some peoples play style better....

I'd suggest something different to the above comments though I somewhat agree with them. Find the public voice comms for a few factions and chat to them. Whoever is happy to have you along and friendly is the people I'd play with as most factions really need new players. Ultimately you just need four mechs weighing a max of 250 tons total which is easily doable. Theres a lot of good advice around on mechs prefered in FW but let the people you're dropping with advise on that as most units have particular rotations, mechs and playstyles they like to use. If they're worth dropping with they will help you.

As an aside I'd strongly suggest you read the articles linked on this page as they'll give you a good feel for FW.

http://metamechs.com...munity-warfare/

They are slightly out of date unfortunately in terms of the mechs to use as they're pre the Kodiak but other than that I found it very helpful as a player new to FW.

#9 Commander A9

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Posted 05 October 2016 - 10:38 AM

Join a team.

Because many teams will flip-flop factions to take advantage of the rewards factions can grant them.

This is the case with mercenaries, and the MercStar Alliance.

We're a tough group with skilled leaders, well-refined mechs, and a wide array of international pilots. Come check us out sometime and we'll show you how to prepare for Faction Warfare!

ts.mercstar.net:8344

#10 Sjorpha

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Posted 05 October 2016 - 11:44 PM

The most important recommendation for a new player is to join a unit, or go to a faction teamspeak hub and group up.

It takes a LOT more skill to solo pug than it does to play with a group. The absolute WORST thing a new player can do, both for herself and other players, is to start off in faction play solo pugging with trial or unmastered mechs. Please don't do that.

In a unit that accepts newbies you'll do just fine in faction play, so that is the best thing to do. Find that unit and leave the faction choice to them.

#11 Czarr

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Posted 06 October 2016 - 05:33 PM

thanks to PGI their really is no difference between factions, except some use clan mechs and some use IS mechs. I mean really PGI if you want more faction warfare how about creating more incentives to go to a certain faction, like Gyrfalcons can only be used by JF and Kodiaks by Ghost bears maybe or maybe even faction quirks

Edited by Czarr, 06 October 2016 - 05:35 PM.


#12 Leone

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Posted 07 October 2016 - 12:17 AM

Honestly, I think going merc is the best route. Allows you to join a faction for a week, and if you decide you picked wrong, you can switch when your contract is up. Once you've found a group you enjoy playing with, you can build up your stable for that tech (Inner Sphere or Clan,) and maybe even go loyalist.

And if you ever find yourself dropping with a unit, ask if they've room for the day, try and get multiple drops in with em an have em show ya the ropes. I'm not on too often, or I'd suggest taking a wolf contract right away. As it is, wolf, falcons, Steiner and FRR have been the most active I've noticed, of late. But that's on Late 'o clock North American time.

~Leone

Edited by Leone, 07 October 2016 - 05:52 PM.


#13 Aramuside

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Posted 07 October 2016 - 12:38 PM

View PostLeone, on 07 October 2016 - 12:17 AM, said:

Honestly, I think going merc is the best route. Allows you to join a faction for a week, and if you decide you picked wrong, you can switch when your contract is up. Once you've found a group you enjoy playing with, you can build up your stable for that tech (Inner Sphere or Clan,) and maybe even go loyalist.

And if you ever find yourself dropping with a unit, ask if they've room for the day, try and get multiple drops in with em an have em show ya the ropes. I'm not on too often, or I'd suggest taking a wolf contract right away. As it is, wolf, falcons, Steiner and FRR have been the most active I've noticed, of late. But that's on Late 'o clock North American time.

~Leone

~Leone


Yeah that's my thinking behind merc too. I tried a few of them to find which faction I liked and the merc side meant those I didn't I could simply abandon.

#14 Sunstruck

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Posted 08 October 2016 - 12:09 AM

Unfortunately faction play is pretty dead compared to what it use to be, your better off waiting till PGI updates it since you probably won't have much fun waiting in a que for half an hour to get rolled.

#15 BattleBunny

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Posted 08 October 2016 - 02:51 AM

Which faction you pick means absolutely nothing.





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